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Gedung Fakultas Sains dan Teknologi Lt. 4 Jurusan Teknik Informatika Jl. A.H. Nasution No. 105 Cibiru Bandung 40614 Telp. (022) 7800525 / Fax (022) 7803936 Email : jurnal@if.uinsgd.ac.id
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JOIN (Jurnal Online Informatika)
ISSN : 25281682     EISSN : 25279165     DOI : 10.15575/join
Core Subject : Science,
JOIN (Jurnal Online Informatika) is a scientific journal published by the Department of Informatics UIN Sunan Gunung Djati Bandung. This journal contains scientific papers from Academics, Researchers, and Practitioners about research on informatics. JOIN (Jurnal Online Informatika) is published twice a year in June and December. The paper is an original script and has a research base on Informatics.
Arjuna Subject : -
Articles 490 Documents
Analysis of Backpropagation Algorithm in Predicting the Most Number of Internet Users in the World Sunil Setti; Anjar Wanto
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.205

Abstract

The Internet today has become a primary need for its users. According to market research company e-Marketer, there are 25 countries with the largest internet users in the world. Indonesia is in the sixth position with a total of 112.6 million internet users. With the increasing number of internet users are expected to help improve the economy and also education in a country. To be able to increase the number of internet users, especially in Indonesia, it is necessary to predict for the coming years so that the government can provide adequate facilities and pre-facilities in order to balance the growth of internet users and as a precautionary step when there is a decrease in the number of internet users. The data used in this study focus on data on the number of internet users in 25 countries in 2013-2017. The algorithm used is Artificial Neural Network Backpropagation. Data analysis was processed by Artificial Neural Network using Matlab R2011b (7.13). This study uses 5 architectural models. The best network architecture generated is 3-50-1 with an accuracy of 92% and the Mean Squared Error (MSE) is 0.00151674.
The Design of Population Data Application Using Unified Modeling Language Alim Hardiansyah; Ravie Kurnia Laday; Muhammad Suhaeli
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.227

Abstract

Population data collection at the sub-district level still uses a manual system. It is causing less efficient time. In this study the application of population data is generated in the sub-district, using web applications and using the Unified Modeling Language design. With the above considerations, we need a system that can solve population data problems. With this application, it is expected that it will facilitate the processing of population data. This new application can accelerate the process of population registration with the help of human resources who can run it. Advice needed human resources that can run the application properly.
Android Battle Game Based on Augmented Reality with 2D Object Marker Muhammad Fauzan Azim; Eka Wahyu Hidayat; Andi Nur Rachman
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.255

Abstract

This research develops the game by applying the Augmented Reality (AR) system in making games. Similar games that have been observed have a weakness where the Augmented Reality characters that appear do not match the marker, there is no calculation of the distance between the marker card as a battle trigger, and no character has raised the urband legend. For this reason, it is necessary to make a similar game by applying the Based Tracking Marker technique by calculating the distance of action between two markers by raising the theme of urband legend Indonesia and foreign legend legend. This research succeeded in making Multimedia battle fighting game products using the Multimedia Development Life Cycle (MDLC) method approach - Luther. Based on the tests that have been carried out, the alpha test results are functionally appropriate and from the beta testing the results of the User Acceptence Test (UAT) functionalities obtained a value of 71% declared feasible to use with the interpretation of "Good" which means this game is feasible and can be developed.
Detect Malware in Portable Document Format Files (PDF) Using Support Vector Machine and Random Decision Forest Abdachul Charim; Setio Basuki; Denar Regata Akbi
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.196

Abstract

Portable Document Format is a very powerful type of file to spread malware because it is needed by many people, this makes PDF malware not to be taken lightly. PDF files that have been embedded with malware can be Javascript, URL access, media that has been infected with malware, etc. With a variety of preventive measures can help to spread, for example in this study using the classification method between dangerous files or not. Two classification methods that have the highest accuracy value based on previous research are Support Vector Machine and Random Forest. There are 500 datasets consisting of 2 classes, namely malicious and not malicius and 21 malicius PDF features as material for the classification process. Based on the calculation of Confusion Matrix as a comparison of the results of the classification of the two methods, the results show that the Random Forest method has better results than Support Vector Machine even though its value is still not perfect.
The Implementation of QR-Code Technology on Bulak Fish Center Information System Febri Liantoni; Septiyawan Rosetya; Weny M. Rahmawati
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.239

Abstract

The technology that is currently developing is the use of QR-Code. QR-Code can convey information quickly with the acquisition of fast responses as well. QR-Code can be used on smartphones. Some media and companies widely use the QR-Code in Indonesia. QR-Code is not only used as an application identity but is also used as a means of effective, simple and modern business promotion. Making information systems for Sentra Ikan Bulak Surabaya is done by using QR-Code technology as a means of product promotion in the sales process. Research that has been done can run well and can support and be useful in improving the means of promotion. Traders find it easier to collect data on existing systems. Buyers can access the site and see reviews from other buyers so buyers will feel interested in buying the product.
The process capability model for governance of the Election Organizer Ethics Court system Syopiansyah Jaya Putra
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.266

Abstract

The capability level assesment for governance of the Election Organizer Ethics Court Information System [SIPEPP] is necessary to ensure strategic planning allignment, value delivery, risk management, resources management and performance measurement. SIPEPP implementation has special problems in optimizing human resources and weak supervision management, so it is important to asess capability levels to provide solutions to these problems. The purpose of this paper is to assess the current and expected capability level conditions, gap analysis and recommendations for SIPEPP good governance. This research method uses the Process Assessment Model (PAM) from Control Objectives for Information and Related Technology (COBIT 5) which consists of stages of initiation, planning the assessment, briefing, data collection, data validation, process attribute level, and result and recommendation. The results of this study indicate the level of optimization of resources and performance monitoring processes are level 2 (Managed Process) which means that the process has been recorded, measured and in accordance with the objectives. The process of managing human resources, assets and operations are at level 1 (Performed Process), meaning that both processes have been applied to SIPEPP governance. Recommendations related human resources are the selection of appropriate human resources by involving management, while related assets require a priority list of implementation systems, and related supervision requires detailed monitoring schedules. This study result can be taken into consideration for improving good governance of SIPEPP implementation.
Data Logging Implementation on Web-Based Communication on Arduino Devices Yasyfi Rahmanda Tsani; Alif Subardono
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.252

Abstract

Arduino is one of the microcontroller devices commonly used on the Internet of Things. This research designed and objectified web-based data logging system that aimed to record communication and sensir data in iot devices, so it could monitor log data in iot. Devices from this data logging system was created using arduino uno r3 with adding ethernet shield modul and temperature sensor DHT 11. in iot devices, there is an important parameter, that is date time as a history in data logging sistem using an actual time. Website was functioned as system for showing data from log data and could be monitored realtime. This system could record communication brtween arduino device and NTP server using internet network. Beside that?this system could record important parameters in the system such as IP source address, ip destination address, ip address in each node, device time, and room temperature information. Parameters that had been recorded would be stored to database, then would be showed in web data logging.
Front Cover JOIN Vol. 3 No. 2 Admin JOIN
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.290

Abstract

E-Learning Model to Support Industrial Based Adaptive Learning for Student Vocational High School Rian Andrian; Ahmad Fauzi
JOIN (Jurnal Online Informatika) Vol 3 No 2 (2018)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v3i2.258

Abstract

Vocational High Schools have an important role in improving the quality of human resources to meet industrial needs. However, the current education system in Vocational Schools especially in Purwakarta, Subang, Karawang, Bekasi (PURWASUKASI) still has disadvantages compared to other countries. The government through the ministry of industry has started vocational education for Vocational Schools in Indonesia. Vocational education conducted to support the creation of qualified human resources that can meet the industrial needs related to labor. The implementation of information technology in the field of education is one of the ways to improve the quality of education, including education in vocational schools. E-learning implementation aims to improve the quality of education. E-learning is often used in the application of adaptive learning in the field of education. In this study, an e-learning system model has been created that has been developed to support industrial based adaptive learning for Vocational High Schools in PURWASUKASI. The system that has been developed has been tested from the functional side of the system and shows that the developed e-learning system is ready to use.
Short Message Service Encoding Using the Rivest-Shamir-Adleman Algorithm Deny Prasetyo; Eko Didik Widianto; Ike Pratiwi Indasari
JOIN (Jurnal Online Informatika) Vol 4 No 1 (2019)
Publisher : Department of Informatics, UIN Sunan Gunung Djati Bandung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15575/join.v4i1.264

Abstract

SMS (Short Message Service) is one of the data exchange features in cellphones, including Android smartphones, which are the most widely used smartphone platforms today. However, the security of the SMS is questionable because the message sent must pass through a third party frist, namely SMSC (Short Message Service Center), so that message can be tapped or misused. One of the ways to reduce this risk is to encrypt or keep the original message secret by applying the cryptography algorithm. This research is to develop a system that serves to encrypt and decrypt SMS for Android-based smartphone users. The application is created to encrypt dan decrypt SMS using the Java programming language on Android, that is applied to smartphone integrated with Android Studio and used RSA cryptography algorithm. The application can be used to encrypt and decrypt SMS using the RSA algorithm on the Android-based smartphone. This application can send an SMS with a size of 86 characters and using QR Code to exchange the public key.

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