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Contact Name
Wandah Wibawanto
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wandah@mail.unnes.ac.id
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+6281805156852
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INDONESIA
Arty: Jurnal Seni Rupa
ISSN : 22527516     EISSN : 27218961     DOI : https://doi.org/10.15294/arty.v9i2
Arty: Jurnal Seni Rupa focuses on the research of visual art studies through the experiences exchange among educators, artists, and researchers. Its primary goals is to promote quality research on conceptual ideas, studies, application of theories, and visual art reviews. Contributions may encourages the following types of articles which are completed research papers, student papers (research done by students), and case studies. Topics of special interest to Arty include scholarly reports that enhance knowledge regarding art in general, Fine Art, Art History, Visual Culture, Design Methodology, Design Process, Design Discourse, Design and Culture, Art Critism, Anthropology of Art, Artifact Design, Visual Communication Design, Creative Industry, and other historical, critical, cultural, psychological, educational and conceptual research in visual art and design
Articles 9 Documents
Search results for , issue "Vol 11 No 2 (2022): Regular Issue" : 9 Documents clear
REPRESENTATION OF ONLINE LEARNING IN COMIC STRIP CHITATO MAXX BY TAHILALATS Hiu, Elisiah Marsanda; Dessen, Denia
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.53659

Abstract

The emergence of many new innovations in the manufacture of products and services creates competition in forming attractive advertisements so that the target market is achieved. The development of social media has become a platform for the emergence of content creators who have creative and entertaining ideas, one of which is the creator of digital comic strips. This opens up opportunities for entrepreneurs to use comic strips as a medium for promoting their products. An example is the Chitato Maxx comic strip commercial. A comic strip in its concept can contain about social problems, but with a humorous nature. This happened in the Chitato Maxx comic strip advertisement with the concept of online learning. This study analyzes the meaning of denotation, connotation, and myth in Roland Barthes' semiotics in Chitato Maxx advertisements to find out the representation of online learning presented in the advertisements. In the results of the study, the comic strip advertisement represents online learning by displaying the behavior of students and teachers when conducting online meetings. The advantages of Chitato products are also present even though the advertising concept contains social issues
FASHION PHOTOGRAPHY ON INSTAGRAM: A STUDY OF VISUAL ATTRACTION AND MESSAGES DELIVERED Aina, Salma Qurrotu
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.53871

Abstract

Fashion photography that was previously distributed through printed media such as magazines, is now also distributed online through social media such as Instagram. Seeing these developments, this study aims to examine the form, visual appeal, and messages conveyed by fashion photography in Instagram’s content. This study uses a descriptive qualitative research approach with analysis of visual methods. Observations and interviews were used for data collection, sourced from fashion marketing accounts on Instagram, and from other Instagram users with photography and fashion education backgrounds. The results show that the form of fashion marketing photography varies depending on the concept and product being sold. Photos that are unique, different, and use good compositions are favored by the participants. Each photo has its own theme and message concept, but each photo shows that anyone can look cool and attractive if they use the fashion products shown in the photos. So, the fashion photography used in Instagram content should look unique and different, with good photographic composition, and easy-to-understand messages.
The THE LEGEND OF ANGLING DHARMA AS INSPIRATION IN WORK OF COMIC ART Munazil, Jamil; Muharrar, Syakir; Mujiyono, Mujiyono
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.55067

Abstract

The study project that was written, took the theme "The Legend of Angling Dharma As Inspiration in Creating Comic Art". The purposes of this study project are 1) Visualize the author's ideas and creations regarding the legend of Angling Dharma in the form of a comic book so that it can be enjoyed by various groups. 2) Presenting information and education to others about the legend of Angling Dharma. The materials used in making the Angling Dharma comic book work are paper, ink, and watercolors. The tools used in the work are brushes, palettes, pencils, sharpeners, rubber erasers, rulers, drawing pens, scanners, and computers. The work technique that the author uses is a combination of manual and digital techniques or hybrid techniques. The creation of the work uses an approach that seems realistic so that it can be enjoyed by all people by going through several stages of work, namely preliminary, pre-production, production, and post-production. The production process of the "Angling Dharma" comic uses several stages, namely storyboarding, sketching, inking, coloring, adding word balloons, editing and finishing. This Study Project produces a comic book entitled “Angling Dharma” which is divided into 26 chapters and is packaged in 54 pages, with dimensions of A4 (21cm x 29.7cm). The comic "Angling Dharma" can be accessed online, through the website and social media prepared by the author.
360° PHOTO TECHNIQUES AND VIRTUAL REALITY IN CINEMATOGRAPHY Raehana, Hafiza Raehana
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.56111

Abstract

Era transformasi digital 4.0 ini marak penggunaan citraan berbasis digital untuk berbagai kebutuhan, dari jualan hingga hiburan. Metaverse memiliki peluang besar di Indonesia karena dapat digunakan di berbagai bidang seperti pariwisata, pendidikan, kesejahteraan sosial dan perdagangan di Indonesia. Namun demikian, belum banyak berkembang pembahasan mengenai kualitas citra yang standar untuk kebutuhan sinematografi. Citra yang dimaksud adalah suatu representasi (gambaran), kemiripan atau imitasi dari suatu objek. Citra sebagai keluaran suatu sistem perekaman data dapat bersifat optik berupa foto, bersifat analog berupa sinyal-sinyal video seperti gambaran pada monitor televisi, atau bersifat digital yang dapat langsung disimpan pada suatu media penyimpanan. Meskipun sebuah citra kaya akan informasi, namun sering kali citra yang dimiliki mengalami penurunan mutu, misalnya mengandung cacat atau denois. Metode yang digunakan dalam sinematografi meliputi camera angle, continuity, cutting, dan composition. Hasil penelitian ini adalah Penggunaan aspek sinematografi terutama dalam karya animasi ataupun syuting mempunyai mood dan teknik pencahayaan yang sama dengan pengarahan pada media yang lain. Dalam pencahayaan film VR yang menggunakan metode pembuatannya menggunakan animasi tiga dimensi mempunyai treatment yang lebih menonjolkan kesan tekstur yang gelap dan low-key lighting In this era of digital transformation 4.0, there is widespread use of digital-based imagery for various needs, from sales to entertainment. Metaverse has great opportunities in Indonesia because it can be used in various fields such as tourism, education, social welfare and trade in Indonesia. However, there has not been much discussion about standard image quality for cinematography needs. The image in question is a representation (picture), resemblance or imitation of an object. The image as the output of a data recording system can be optical in the form of photos, analog in the form of video signals such as images on a television monitor, or digital which can be directly stored on a storage medium. Even though an image is rich in information, the image that is owned often suffers a loss of quality, for example, contains defects or defects. The methods used in cinematography include camera angle, continuity, cutting, and composition. The result of this research is that the use of cinematographic aspects, especially in animation or filming works, has the same mood and lighting techniques as directed at other media. In VR film lighting, which uses a three-dimensional animation method, it has a treatment that emphasizes the impression of a dark texture and low-key lighting.
DRIVE SAFETY 3D ANIMATION AS EDUCATIONAL MEDIA FOR YOUTH 15-17 YEARS OLD Akbar, Adam Faisal; Nisa, Diana Aqidatun; Widyasari, Widyasari
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.56770

Abstract

Kecalakaan lalu lintas adalah salah satu peristiwa di jalan yang tidak diduga dan tidak sengaja melibatkan kendaraan dengan atau tanpa pengguna jalan lain yang akan mengakibatkan korban manusia maupun kerugian harta benda. Salah satunya pencegahannya ialah dengan adanya iklan layanan masyarakat tentang “Animasi Bahaya Berkendara” dan bisa sebagai pembekalan penyebab kecelakaan lalu lintas sejak remaja, yaitu saat usia 15-17 Tahun. Animasi 3D menjadi solusi karena dalam proses pembelajaran akan lebih mudah dipahami, dimengerti, tidak monoton dengan materi sehingga tidak membosankan dan lebih menarik untuk dipelajari. Perancangan animasi ini menggunakan metode kualitatif dan kuantitatif, kemudian data diolah secara deskriptif. Konsep desain dengan keyword "Animasi Mendebarkan tentang Keselamatan Berkendara" telah dihasilkan dengan metode tersebut. Animasi ini dirancang sebagai media penyampai informasi yang efektif dan informatif cara berkendara dengan mengutamakan keselamatan.
IMPLEMENTATION OF JAPANDI CONCEPT AT WISMA MULIA NURSING HOME WEST JAKARTA Rizki, Alfia
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.58508

Abstract

When a person has aged, his life is no longer full of energy and slowly begins to get a decline in body functions. This has resulted in the need for support for good and comfortable housing facilities, one of which is an Nursing Home. The elderly home, which is commonly known as Panti Werdha, is a residential facility for the elderly. In this study, we will take the object of an elderly home named Panti Werdha Wisma Mulia. The author will carry the Japanese Scandinavian concept or better known as Japandi at the Wisma Mulia Nursing Home. Apart from following the concepts that developed according to the times, the selection of the Japandi concept was able to provide a comfortable atmosphere for the elderly. This is because the Japandi concept prioritizes minimalism and warmth on the design side. So that it can create a warm, quiet, spacious room atmosphere, and of course provide a comfortable and safe effect for the elderly who inhabit it. The research was conducted by direct observation at the orphanage to obtain building data, residents' habits and photos of the room's atmosphere, as well as looking for data and building precedents with the Japanese concept. Furthermore, the author will redesign the design of the Wisma Mulia Nursing Home by implementing the Japandi concept. The result is an image of an interior design perspective as well as an explanation and benefit of the design. The author hopes that the design can be useful if it is realized and provides comfort for the elderly.
DESIGN OF COMIC BOOKS AS A MEDIA TO INTRODUCE CLEAN BEHAVIOR AND PROTECTING THE ENVIRONMENT FOR ELEMENTARY STUDENTS Zulmi, Muhammad; Sugiarto, Eko
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.58583

Abstract

Many of the damaged environment and pollution that occurs as well as the spread of disease is manmade. One of the factors is the bad habits of people who are not aware of the importance of maintaining cleanliness and the environment. Providing awareness about the importance of clean behavior and protecting the environment should be done from an early age to be more effective. Therefore, the purpose of this study project is to design a media to introduce clean behavior and protect the environment for children that is interesting and fun, namely through the medium of comics. The reason for choosing comics is expected to be able to overcome problems in understanding a material. The use of analogies and depictions of stories in life can help students to understand a material. In designing this comic book the author uses two techniques, traditional and digital. There are several stages in the design, the pre-production process including idea search, literature study, and analysis, then the production process including script and storyboard design, sketching, inking, scanning, and editing, and the last post-production is publication or exhibition. This design resulted in a comic book entitled "Cerita Andi dan Kawan-kawan", A5 size, and a complete of 55 black and white comic pages. The comic book is made with a softcover model using 260 ivory paper, while the contents of the comic book use 70 gram HVS paper. The results of this study project are expected to be able to raise the awareness of elementary students to protect the environment
BOUTIQUE HOTEL INTERIOR DESIGN OF THREEHOUSE SUITES IN PATI Adyssa, Tazkia Audrey; Atridia, Wilastrina
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/arty.v11i2.58736

Abstract

A boutique hotel is a hotel that has strong characteristics, one of which is its unique interior design style. The application of cultural elements is also an essential key for boutique hotels to attract guests. However, there is no focal element of the local culture at Treehouse Suites in Pati, Central Java. Therefore, the interior design needs to apply the elements of typical Pati decoration. This project aims to make the interior design of a boutique hotel that is convenient not only for recreational activities but also for guests traveling on business. The method used in the research is research and development. The steps include analysis of potential problems utilizing preliminary studies by means of literature review and field studies. Data were collected through observation, interviews, and documentation. This design is a design development through making design concepts and making design drawings. The results of the interior design of the Treehouse Suites Boutique Hotel bring the concept of "Back to Nature," the coastal design style, and some decorations emblematic of Pati traditions, Central Java.
Application of Sustainable Village Development in Bukalapak’s Advertisement the Series “Berkawan dengan Zaman” Jastisia, Irenia; Yani, Aditya Rahman
Arty: Jurnal Seni Rupa Vol 11 No 2 (2022): Regular Issue
Publisher : Jurusan Seni Rupa Fakultas Bahasa dan Seni

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Rural communities are synonymous with the lack of welfare and are still lagging behind, so there is a need for community empowerment. Dilain side, Sustainable Development Goals (SDGs) is an international agenda in which Indonesia participates. Referring to the agenda, Bukalapak as one of the companies in Indonesia also made it happen through the advertisement series "Coming with the Times". This study is a qualitative descriptive study aimed at reviewing advertisements and their meaning in detail. As for the theory used is the semiotics of Roland Barthes, which not only unravels denotative and conotative meanings, but myths. Through his theory, this study aims to uncover how a company participates in the achievement of SDGs through the economic welfare of rural communities.

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