Komang Surya Adnyana
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PENGEMBANGAN MEDIA PEMBELAJARAN GAME EDUKASI BERBASIS EDUCAPLAY PADA MATERI WARISAN BUDAYA MUATAN PELAJARAN IPAS KELAS V SD Made Yoga Prasetya; Komang Surya Adnyana; I Nyoman Pancaria
Widyajaya: Jurnal Mahasiswa Prodi PGSD Vol. 6 No. 1 (2026): Widyajaya
Publisher : Widyajaya: Jurnal Mahasiswa Prodi PGSD

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This study aims to describe the design, analyze the validity, and practicality of the educational Game learning media based on Educaplay. This study aims to produce learning media in the form of educational Games based on Educaplay on cultural heritage material for the fifth grade science subject of SD Negeri 2 Selat which is valid and practical. This study is a Research & Development (R&D) development study using the ADDIE development model. The study was conducted at SD Negeri 2 Selat. Data collection techniques were carried out by observation, interviews, documentation, and questionnaires. The subjects of this study involved three experts in each aspect (media, language, material), 2 teachers, and 7 students. The results of the study showed: (1) The design of the Educational Game media based on Educaplay began with an analysis stage to determine the characteristics and learning needs that occurred in the field, then designing the media which was carried out at the design stage including preparing supporting facilities for making media and making media designs, (2) The validity of the media was in the "Very High" category with a score of 0.85 (media), 0.9 (material), and 0.95 (language), and (3) The practicality of the media was in the "Very Practical" category with an assessment of 95% from teachers and 92% from students. Based on the validity and practicality tests, this learning media is worthy of being tested in the field.
PENGEMBANGAN MEDIA PEMBELAJARAN KOMIK DIGITAL BERMUATAN TRI KAYA PARISUDHA PADA MATA PELAJARAN IPAS KELAS IV SEKOLAH DASAR Komang Budi Wirawan; Komang Surya Adnyana; Gusti Ngurah Arya Yudaparmita
Widyajaya: Jurnal Mahasiswa Prodi PGSD Vol. 6 No. 1 (2026): Widyajaya
Publisher : Widyajaya: Jurnal Mahasiswa Prodi PGSD

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This development research aims to develop Digital Comics media containing Tri Kaya Parisudha, describing the level of validity and readability level. This research is a Research & Development (R&D) development research using the ADDIE (Analyze, Design, Development, Implementation, and Evaluation) development model. The development research carried out is limited to the Development stage. This research was conducted at SD Negeri 2 Selat with data collection techniques carried out by observation, interviews, documentation, and questionnaires. The subject of this study involved three experts in each aspect (media, language, materials), 2 teachers, and 9 students. The results of the study showed: (1) The design and construction of digital comic learning media containing Tri Kaya Parisudha began with the analysis stage to find out the problems and learning needs that occurred in the field then designed the media that was carried out at the design stage including preparing supporting facilities for media creation and media design, (2) the validity of the media was in the "Very High" category with a score of 0.92 (media), 0.94 (material), and 0.90 (language), as well as (3) media practicality in the "Very Practical" category with an assessment of 95% of teachers and 93% of students. Based on the validity and practicality tests, this learning media is worthy of being tested in the field.
PENGEMBANGAN MULTIMEDIA INTERAKTIF BERBANTUAN EDPUZZLE BERMUATAN TRI HITA KARANA PADA MATERI SIKLUS AIR MAPEL IPAS KELAS IV SEKOLAH DASAR Made Juliartha Darma Putra; Komang Surya Adnyana; Gusti Ngurah Arya Yudaparmita
Widyajaya: Jurnal Mahasiswa Prodi PGSD Vol. 6 No. 1 (2026): Widyajaya
Publisher : Widyajaya: Jurnal Mahasiswa Prodi PGSD

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Abstract

Interactive Multimedia development supported by Edpuzzle and containing Tri Hita Karana values on the Water Cycle material for the fourth grade Elementary School Science subject is a Research & Development (R&D) development with the application of the ADDIE model which includes the stages of Analyze, Design, Development, Implementation, and Evaluation. However, the development in this study only reached the Development stage which was carried out at SD Negeri 3 Kampung Baru with data collection through observation, interviews, documentation, and questionnaires. The research subjects consisted of three experts in each aspect of media, language, and material, as well as three teachers and ten students. The results of the study show: (1) the process of designing Tri Hita Karana-based Edpuzzle-assisted Interactive Multimedia learning media begins with an analysis stage to identify learning problems and needs in the field, then continues with the design stage which includes preparing supporting facilities and creating media designs, (2) the validity of the media is in the "Very High" category with a score of 1 for media, 0.9 for material, and 1 for language, and (3) the practicality of the media is in the "Very Practical" category with an evaluation of 95% from teachers and students. Based on the results of the validity and practicality tests, this learning media is declared suitable for field trials.