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Teaching English for Children at Budi Mulia Orphanage with Interactive Games - Flashcard Yanuarius Seran; Thresia T. Semiun; Fransiska Densiana Luruk; Delti Yulita; Jose Da Conceicao Verdial; Edmundus Bouk; Antonio Constantino Soares; Maria Fridolin Naben; Maria Wihelmina Wisrance; Petrus Banfoe
Jurnal Pengabdian Sains dan Humaniora Vol. 5 No. 1 (2026): 2026 May Edition
Publisher : Fakultas Keguruan dan Ilmu Pendidikan-Universitas Timor

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32938/jpsh.v5i1.10361

Abstract

The urgency of this community service lies in the persistent difficulties faced by children in comprehending English, particularly in mastering vocabulary. Therefore, the objective of this community service was to teach children with interactive and interesting games and provide vocabulary mastery. The method used in this activity was interactive games – flashcard. Vocabulary test was given at every meeting to evaluate participants’ vocabulary mastery. The result of this activity showed that the participants were very enthusiastic and they fully took part and in every session of this activity. They obtained more new vocabulary and learned pronunciation of plenty of new vocabulary.  The average score of the first meeting was 42% for transportation vocabulary and 58% for body part vocabulary. On the second day, the average score was 24% for vegetables vocabulary and 46% for tools for eating and drinking. The score improved on the third day where 94% for transportation, 96% for body part, 100% for vegetables, and 98% for tools for eating and drinking. The score also got significantly improved on the fourth day where 94% for transportation, 98% for body part, 100% for vegetables, and 98% for tools for eating and drinking. The fifth meeting created a good result where participants score was 91% on average. This overall result proved that participants obtained significant vocabulary achievement.
An Error Analysis of Students’ Recount Text Writing at SMA Negeri 2 Kefamenanu Yanuarius Seran; Mikhael Misa; Nurul Fikriyah Isu; Eugelin Sulaiman; Maria Wihelmina Wisrance; Maria Fridolin Naben
Loquēla (Journal of Linguistics, Literature, and Education) Vol. 4 No. 1 (2026): Loquēla (Journal of Linguistics, Literature, and Education)
Publisher : Smart Edu Center

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61276/loqula.v4i1.89

Abstract

This research aimed to find out the types of errors made by the tenth-grade students in writing recount text and to explore the problems they encountered during the writing process. This research used a mixed-method design (quantitative and qualitative) and involved 20 students of the tenth grade of SMAN 2 Kefamenanu in the 2024/2025 academic year. The data were collected through a writing test and semi-structured interview. Students’ writing errors were catogorised using surface strategy taxonomy comprising omission, addition, misformation, and misordering.  The result revealed that students produced 318 errors. Misformation was the most the most frequent error, with 132 errors or 41.50%, followed by misordering with 70 errors or 22.01%, omission with 62 errors or 19.49%, and addition with 54 errors or 16.98%. The interview results revelaed that  problems students encountered were (1) limited vocabulary, (2) sentence construction (3) paragraph organisation comprehension, (4) grammar rules mastery, (5) inadequate writing practice time. It is advised that teachers are supposed to provide more guided writing practice with adequate time, vocabulary enrichment, and grammar enrichment to facilitate students’ writing skill.
HARMONIZING WORDS AND SOUNDS: THE RELATIONSHIP BETWEEN VERBAL AND AUDIO PRAGMATIC MARKERS IN AMERICA'S GOT TALENT Maria Fridolin Naben; Febronia Lasi
BASIS (Bahasa dan Sastra Inggris) Vol 13 No 2 (2026): Vol 13 No 2 (2026): JURNAL BASIS UPB
Publisher : Universitas Putera Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33884/bx5g7431

Abstract

This study aims to identify and analyze the relationship of verbal and audio pragmatic markers in communication. Pragmatic markers, both spoken and non-verbal play a crucial role in shaping communicative intent, managing discourse and engaging audiences. This research employs a qualitative descriptive method with a pragmatic and multimodal discourse analysis approach. Data were collected from selected video segments of America's Got Talent judges comment using purposive sampling. The analysis focuses on identifying the forms of verbal and audio pragmatic markers and their pragmatic function within televised interaction. The finding revealed it is important to highlight that the verbal pragmatic markers are not only limited for linguistics expressions such as you know, I mean, uhh and the others because they convey a certain message. Meanwhile, the audio pragmatic markers categorized into falling tone pragmatic markers and rising tone pragmatic markers. Audio pragmatic markers were potential to change the message conveyed in the utterance. The intonation of the verbal markers helped the addressee to interpret the message conveying in the pragmatic markers particularly in the pragmatic markers without linguistics expressions.