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Practical Biogas Production-Based Environmental Education for Students at State Junior High School 3 in Bengkulu City Rosane Medriati; Desy Hanisa Putri; Tiara Hardyanti Utama; Netriani Veminsyah Ahda; Dennis Jovani Harryson Siregar; Ahmad Khairul Pajri; Syed Jawad Zaren; Jarwati Ayuna Putri
Aktual: Jurnal Pengabdian Kepada Masyarakat Vol. 4 No. 2 (2026): Aktual: Jurnal Pengabdian Kepada Masyarakat
Publisher : CV Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/aktual.v4i2.698

Abstract

Background: Strengthening renewable energy literacy at the secondary education level is a strategic step toward fostering students’ ecological awareness and environmental conservation skills. Biogas, as an alternative energy source derived from organic waste, holds great potential for integration into hands-on learning to enhance students’ conceptual understanding and scientific skills.Objectives: This community service activity aims to introduce biogas technology through hands-on, practice-based education and to analyze students’ responses to the implementation of environmental learning.Methods: The implementation followed a comprehensive pedagogical framework consisting of lectures, interactive discussions, and demonstrations, complemented by hands-on biogas production practices. The program involved 50 students who actively participated in all learning activities and practical sessions throughout the implementation process. Students utilized simple teaching aids crafted from fruit waste and microbial activators (molasses and EM4), with program efficacy evaluated through pre-tests, post-tests, and student response assessments.Results: The activity resulted in a measurable increase in students’ knowledge and skills regarding waste categorization and organic waste management. Participants successfully demonstrated an understanding of the fermentation process required to convert organic waste into methane gas using simple teaching aids.Conclusion: The integration of practical biogas technology into the secondary curriculum effectively bridges the gap between theoretical ecological concepts and real-world environmental skills. Both teachers and students benefited from the hands-on approach, proving that localized renewable energy innovations are viable tools for enhancing scientific literacy.  
Development of Augmented Reality Based Interactive E-LKPD to Improve Students’ Physics Concept Understanding on Alternative Energy Helen Ulbrid; Desy Hanisa Putri; Netriani Veminsyah Ahda
Kasuari: Physics Education Journal (KPEJ) Vol. 9 No. 1 (2026): June 2026
Publisher : Universitas Papua, Jurusan Pendidikan Fisika FKIP Unipa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37891/kpej.v9i1.1240

Abstract

This study aims to develop an interactive e-LKPD based on Augmented Reality (AR) on alternative energy materials at the high school level and describe the feasibility, effectiveness of improving students' understanding of concepts, and students' responses to the use of interactive e-LKPD utilizing Augmented Reality (AR). The research method applied is Research and Development with the ADDIE  model which includes analyze, design, development, implementation, and evaluation. The subjects of this study are 36 students in class X at one of the high schools in Bengkulu City. The product feasibility test was carried out by three validators consisting of two physics lecturers and one high school physics teacher. The data collection process is carried out through validation sheets, questionnaires given to students, and concept understanding tests through pretests and posttests. The findings of this study show that e-LKPD is very feasible with a percentage of 89.93% from three validators. The results of the students' responses were categorized as very good with a percentage of 90.34%. The results of  the pretest and posttest of the  AR-based interactive e-LKPD show the effectiveness of increasing the value of student concept understanding as shown by the N-Gain number  which is in the high category with a value of 0.80. Thus, Augmented Reality-based interactive e-LKPD has the potential to become a physics teaching material that supports improving students' understanding of concepts on alternative energy materials.
PELATIHAN GOOGLE WORKSPACE FOR EDUCATION DALAM MENUNJANG KEGIATAN BELAJAR-MENGAJAR Bodi Gunawan; Desy Hanisa Putri; Eko Risdianto; Netriani Veminsyah Ahda; Muhammad Ataurrahman Aqil; Albet Karuniawan
MIMBAR INTEGRITAS : Jurnal Pengabdian Vol 4 No 1 (2025): JANUARI 2025
Publisher : Biro Administrasi dan Akademik

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36841/mimbarintegritas.v4i1.5580

Abstract

Abstrak Program ini merupakan Program Pengabdian Kepada Masyarakat yang dirancang untuk mendukung para pendidik dalam memanfaatkan alat-alat digital secara optimal, sehingga dapat menciptakan lingkungan belajar yang interaktif dan kolaboratif. Bermitra dengan SMA Negeri 2 Kota Bengkulu, program ini bertujuan untuk memberikan pemahaman mendalam tentang penggunaan Google Workspace for Education, yang dapat membantu meningkatkan efektivitas layanan dan proses belajar mengajar siswa melalui teknologi. Secara garis besar, program pelatihan ini mencakup 3 proses yaitu 1) Tahap Persiapan yang mencakup survey untuk memitigasi permasalahan mitra serta perumusan solusi; 2) Tahap Pelaksanaan yang melibatkan pelatihan langsung kepada para pendidik tentang cara menggunakan Google Workspace for Education secara efektif; dan 3) Tahap Evaluasi untuk menilai dampak program serta memberikan umpan balik yang konstruktif bagi pengembangan lebih lanjut. Dalam implementasinya, program ini diterima antusias dengan respon positif 100% oleh para peserta. Tema kolaborasi dokumen dan pemanfaatan teknologi AI Gemini merupakan topik yang paling diminati oleh peserta dengan nilai survey 30% dan 50% peserta meminta topik tersebut perlu dieksplorasi lebih lanjut. Kata Kunci: google for education, kolaborasi online, otomatisasi, gemini Abstract This program is a Community Service Program designed to support educators in making optimal use of digital tools, so as to create an interactive and collaborative learning environment. Partnering with SMA Negeri 2 Kota Bengkulu, this program aims to provide an in-depth understanding of the use of Google Workspace for Education, which can help improve the effectiveness of student services and teaching and learning processes through technology. Broadly speaking, this training program includes 3 processes, namely 1) Preparation Phase which includes a survey to mitigate partner problems and formulate solutions; 2) Implementation Phase which involves hands-on training to educators on how to use Google Workspace for Education effectively; and 3) Evaluation Phase to assess the impact of the program and provide constructive feedback for further development. In its implementation, the program was enthusiastically received with 100% positive response by the participants. The theme of document collaboration and the utilization of AI Gemini technology were the topics of most interest to the participants with a survey score of 30% and 50% of the participants requested that these topics be explored further. Keywords: google for education, online colaboration, automation, gemini
Interactive Digital Modules to Improve Students’ Learning Outcomes in Fluid Materials Enjel Vreticia; Bodi Gunawan; Netriani Veminsyah Ahda
Edunesia : Jurnal Ilmiah Pendidikan Vol. 7 No. 3 (2026)
Publisher : Research, Training and Philanthropy Institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v7i3.1755

Abstract

This study aimed to develop an interactive digital module assisted by Lumi Education, examine its feasibility, determine improvements in students’ learning outcomes, and identify students’ responses in static fluid learning. The study employed research and development using the ADDIE model, comprising analysis, design, development, implementation, and evaluation. The module integrated Problem-Based Learning (PBL), contextual problems, multimedia visualization, digital worksheets, interactive quizzes, and immediate feedback. The implementation involved 30 Grade XI B students at SMA Negeri 11 Bengkulu City. Data were collected through expert validation sheets, pretest and posttest learning outcome tests, and student response questionnaires. Validation by three experts yielded an average feasibility score of 89%, categorized as highly feasible. Students’ mean scores increased from 29 on the pretest to 87 on the posttest, with an N-Gain of 0.82, categorized as high. Student responses reached 89%, indicating an excellent response. These findings indicate that the module is highly feasible and supports interactive static fluid learning.