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Hubungan Self-Efficacy dan Motivasi Belajar dengan Kemampuan Koneksi Matematis Mahasiswa Putri Dwitasari; Ayoudya Shakthi Pratama; Irza As-sajdah Tulloh; Netriwati Netriwati; Fadly Nendra
Griya Journal of Mathematics Education and Application Vol. 6 No. 2 (2026): Juni 2026
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v6i2.1094

Abstract

This study aims to examine the relationship between self-efficacy and learning motivation with students’ mathematical connection ability. The background of this research is the low ability of students to connect mathematical concepts, especially in higher education. This study used a quantitative approach with a correlational design involving 50 sixth-semester students who had taken a Basic Statistics course. Data were collected through self-efficacy and learning motivation questionnaires, as well as a mathematical connection ability test. The data were analyzed using descriptive statistics and inferential statistics, with the Spearman correlation test applied due to non-normal data distribution. The results showed that learning motivation has a significant relationship with mathematical connection ability, while self-efficacy does not show a significant relationship. The contribution of learning motivation to mathematical connection ability is greater compared to self-efficacy. These findings indicate that learning motivation plays a more dominant role in improving students’ ability to connect mathematical concepts. Therefore, efforts to enhance students’ motivation are essential in supporting better mathematical understanding.
Development of Application-Based Interactive Learning Media in Automotive Engineering Choyrul Anwar; Andi Maga Umara; Muhammad Nurtanto; Valiant Lukad Perdana Sutrisno; Fadly Nendra; Rusdi Febriyanto
International Journal of Engineering, Science and Information Technology Vol 5, No 4 (2025)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v5i4.1538

Abstract

Learning media significantly impacts the effectiveness of the learning process. The automotive industry is experiencing rapid development, resulting in a high demand for technicians with expertise in the automotive field. The purpose of this study was to test the development of Smart Apps Creator (SAC) to create interactive learning resources for Engine Management Systems (EMS). This research and development (RD) project used the ADDIE development approach. Five subject matter experts and five media specialists comprised an expert assessment group that validated and evaluated the media to ensure its feasibility. In addition, 62 students reviewed the learning materials as users of the application. The media specialists' evaluation of the feasibility of the learning media construction resulted in a score of 4.02, which is considered practical. The subject matter experts' evaluation of the feasibility of the learning media material resulted in a score of 4.15, which is considered practical. The students' evaluation of the acceptance of the learning media as users resulted in a score of 4.07, which is classified as practical. Meanwhile, the application implementation in the learning process proved to increase learning success among students who used the program development. All things considered, the findings of this study can be used as evidence that application-based learning materials are worthy of widespread use, which will further improve teaching standards. Furthermore, vocational teachers must innovate in developing learning media by utilizing and integrating technology into the process. The creation of such media is necessary in the 21st century to provide easily accessible and understandable learning materials so that students can effectively absorb the information.
PERANCANGAN TRAINER ESP32 INTERNET OF THINGS PADA MATA PELAJARAN PEMROGRAMAN DAN APLIKASI MIKROKONTROLER DI SMK NEGERI 7 BEKASI Kabul Priyo Waluyo; Jusuf Bintoro; Rafiuddin Syam; FADLY NENDRA
JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Vol. 9 No. 1 (2026): Vol 9 No 1 (2026): JURNAL PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA (JVoTE) Volu
Publisher : PENDIDIKAN VOKASIONAL TEKNIK ELEKTRONIKA FAKULTAS TEKNIK UNIVERSITAS NEGERI JAKARTA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jvote.v9i1.69812

Abstract

The ESP32 Internet of Things Trainer is designed as a solution to reduce learning problems in the Microcontroller Programming and Applications Subject in class XI Audio Video Engineering at SMK Negeri 7 Bekasi. The main objective of this study is to assess the feasibility level of the ESP32 Internet of Things media trainer product based on assessments from material experts, media experts, and instructional design experts and to determine the effectiveness of the product on students. The development method used is the Research & Development (R&D) development method with the ADDIE development model which is implemented in five stages, namely Analysis (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). The final product produced is the ESP32 Internet of Things media trainer which has been tested for feasibility by material experts, media experts, instructional design experts, and tested directly with class XI Audio Video Engineering students at SMK Negeri 7 Bekasi. In this study, the percentage of feasibility obtained by material experts was 91.7%, media experts obtained a percentage of 98.2%, and instructional design experts obtained a percentage of 80.9%. In the individual trial (One to One) conducted by 3 students, the percentage obtained was 94.6%, while for the small group trial (Small Group) conducted by 10 students, the percentage obtained was 92%. Overall, it can be concluded that the ESP32 Internet of Things media trainer is very suitable for use in learning activities.