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Development of Pancasila Adventure Educational Game to Strengthen the Practice of Pancasila Values in Elementary School Students Eni Rahmawati; Evany Sofia Prameswari; Imam Sumantri; Hanum Salsabila; Intan Dewi Anitasari; Nathania Benedicta Christabel
Journal of Educational Studies Vol. 3 No. 2 (2025): Agustus
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v3i2.2734

Abstract

Pancasila as a way of life requires various methods to be internalized in daily life, one of which is through the creation of a game application to create an engaging and interactive learning experience. The game application will be named Pancasila Adventure, which aims to strengthen students' understanding of the implementation of Pancasila values. The material is evaluated through interactive quizzes with a points and rewards system. The reinforcement of Pancasila values can be instilled at various levels of education and types of schools, one of which is the Jogja Patriae Academy (JPA) theological school located in the city of Yogyakarta. JPA is a Christian educational institution that was originally a homeschooling program. JPA also supports the reinforcement of Pancasila values. This study aims to develop a Pancasila adventure educational game to strengthen the practice of Pancasila values among students. The type of research used is R&D development research with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The educational game was validated by media validators and material validators. The data collection techniques used in this research are interviews, observations, tests, and questionnaires.
Pancasila Adventure: Penguatan Pengamalan Pancasila Berbasis Gamifikasi pada Siswa Jogja Patriae Academy Yogyakarta Eni Rahmawati; Cahyo Seftyono; Niswa Adlina Labiba; Hanum Salsabila; Intan Dewi Anitasari; Nathania Benedicta Christabel
Jurnal Masyarakat Madani Indonesia Vol. 5 No. 2 (2026): Mei
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/42c80s42

Abstract

Pancasila sebagai dasar negara dan pandangan hidup bangsa berperan dalam membentuk karakter generasi penerus bangsa. Sekolah menjadi tempat yang optimal untuk menanamkan pengamalan nilai Pancasila dalam kehidupan sehari-hari. Namun, penguatan Pengamalan Pancasila di sekolah teologi Jogja Patriae Academy (JPA) Yogyakarta masih belum optimal. Kegiatan pengabdian ini bertujuan untuk menguatkan pengamalan nilai Pancasila yang berbasis teknologi melalui game edukasi ”Pancasila Adventure”. Metode yang digunakan yakni pelatihan, pendampingan, dan evaluasi. Kegiatan dilaksanakan tanggal 4 Juni 2025 dengan melibatkan 15 siswa. Instrumen evaluasi berupa pre-test dan post-test guna mengukur peningkatan pemahaman siswa JPA. Hasil menunjukkan adanya peningkatan rata-rata nilai dari 60 pada pre-test menjadi 81 pada post-test. Hal ini menunjukkan adanya keberhasilan dengan tercapainya indikator peningkatan nilai rata-rata minimal 15 poin. Selain itu, data juga menunjukkan bahwa sebanyak 90% siswa menganggap bahwa game ’Pancasila Adventure” ini menarik dan membantu dalam memahami nilai Pancasila. Pancasila advanture dilengkapi fitur utama berupa mode belajar, tantangan dan kuis, dan capaian hasil pembelajaran.