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Pengaruh Proyek Profil Pelajar Pancasila terhadap Karakter Bernalar Kritis Peserta Didik Eni Rahmawati; Novia Ayu Wardhani; Siti Muslikhatul Ummah
Jurnal Educatio FKIP UNMA Vol. 9 No. 2 (2023): April-June
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v9i2.4718

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pengaruh proyek profil pelajar Pancasila terhadap karakter bernalar kritis pada peserta didik di SMA Muhammadiyah 1 Karanganyar. Penelitian ini menggunakan pendekatan kuantitatif dengan metode survey. Instrumen sebanyak 12 pernyataan dan disebarkan melalui google form kepada peserta didik. Instrumen yang digunakan sudah diuji validitas dan reliabilitas (0,833). Berdasarkan hasil penelitian dapat disimpulkan bahwa proyek profil Pelajar Pancasila memberikan pengaruh terhadap karakter bernalar kritis dengan hasil r hitung sebesar 0,896 sehingga dapat dikatakan bahwa ada pengaruh proyek profil pelajar Pancasila terhadap karakter bernalar kritis (hipotesis alternatif diterima). Berdasarkan uji koefisien determinasi, terdapat pengaruh positif dan signifikan antara proyek profil pelajar Pancasila terhadap karakter bernalar kritis sebesar 80,1%.
Shaping Students’ Responsibility Character: Evidence from PIK-R Extracurricular Activities Satria Ihza Rizqullah; Eni Rahmawati
Edueksos: Jurnal Pendidikan Sosial & Ekonomi Vol. 15 No. 01 (2026): EDUEKSOS: Jurnal Pendidikan Sosial dan Ekonomi
Publisher : Department of Tadris IPS FITK UIN Siber Syekh Nurjati Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24235/ex8h5447

Abstract

This study aims to analyze the role of PIK-R extracurricular activities in shaping students’ sense of responsibility at one of SMA Negeri in Tegal. It employs a qualitative approach with a case study design to examine how the value of responsibility is internalized, practiced, and manifested within the context of extracurricular activities. The research subjects consisted of four informants selected through purposive sampling, namely the advisor, the chairperson, and two active PIK-R members. Data were collected through participant observation, semi-structured interviews, and documentation and were analyzed using an interactive model. The results of the study indicate that the character of responsibility develops through an integrated process that includes the internalization of values, participation in organizational practices, behavioral manifestations, role modeling, and support from a structured program. The value of responsibility is formed through habituation, active involvement in tasks, and direct experiential learning, while role modeling by the advisor and the chairperson strengthens the process of value internalization. This study also identifies limitations in the aspects of evaluation and reflection, which are still not systematically implemented. These findings imply that the integration of structured reflection and evaluation mechanisms is essential to optimize character development outcomes. Practically, this study suggests that schools and extracurricular advisors should design more systematic reflective activities and assessment strategies to strengthen students’ responsibility character.
Development of Pancasila Adventure Educational Game to Strengthen the Practice of Pancasila Values in Elementary School Students Eni Rahmawati; Evany Sofia Prameswari; Imam Sumantri; Hanum Salsabila; Intan Dewi Anitasari; Nathania Benedicta Christabel
Journal of Educational Studies Vol. 3 No. 2 (2025): Agustus
Publisher : Lembaga Bale Literasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58218/jes.v3i2.2734

Abstract

Pancasila as a way of life requires various methods to be internalized in daily life, one of which is through the creation of a game application to create an engaging and interactive learning experience. The game application will be named Pancasila Adventure, which aims to strengthen students' understanding of the implementation of Pancasila values. The material is evaluated through interactive quizzes with a points and rewards system. The reinforcement of Pancasila values can be instilled at various levels of education and types of schools, one of which is the Jogja Patriae Academy (JPA) theological school located in the city of Yogyakarta. JPA is a Christian educational institution that was originally a homeschooling program. JPA also supports the reinforcement of Pancasila values. This study aims to develop a Pancasila adventure educational game to strengthen the practice of Pancasila values among students. The type of research used is R&D development research with the ADDIE (Analyze, Design, Development, Implementation, Evaluation) model. The educational game was validated by media validators and material validators. The data collection techniques used in this research are interviews, observations, tests, and questionnaires.
Pancasila Adventure: Penguatan Pengamalan Pancasila Berbasis Gamifikasi pada Siswa Jogja Patriae Academy Yogyakarta Eni Rahmawati; Cahyo Seftyono; Niswa Adlina Labiba; Hanum Salsabila; Intan Dewi Anitasari; Nathania Benedicta Christabel
Jurnal Masyarakat Madani Indonesia Vol. 5 No. 2 (2026): Mei
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/42c80s42

Abstract

Pancasila sebagai dasar negara dan pandangan hidup bangsa berperan dalam membentuk karakter generasi penerus bangsa. Sekolah menjadi tempat yang optimal untuk menanamkan pengamalan nilai Pancasila dalam kehidupan sehari-hari. Namun, penguatan Pengamalan Pancasila di sekolah teologi Jogja Patriae Academy (JPA) Yogyakarta masih belum optimal. Kegiatan pengabdian ini bertujuan untuk menguatkan pengamalan nilai Pancasila yang berbasis teknologi melalui game edukasi ”Pancasila Adventure”. Metode yang digunakan yakni pelatihan, pendampingan, dan evaluasi. Kegiatan dilaksanakan tanggal 4 Juni 2025 dengan melibatkan 15 siswa. Instrumen evaluasi berupa pre-test dan post-test guna mengukur peningkatan pemahaman siswa JPA. Hasil menunjukkan adanya peningkatan rata-rata nilai dari 60 pada pre-test menjadi 81 pada post-test. Hal ini menunjukkan adanya keberhasilan dengan tercapainya indikator peningkatan nilai rata-rata minimal 15 poin. Selain itu, data juga menunjukkan bahwa sebanyak 90% siswa menganggap bahwa game ’Pancasila Adventure” ini menarik dan membantu dalam memahami nilai Pancasila. Pancasila advanture dilengkapi fitur utama berupa mode belajar, tantangan dan kuis, dan capaian hasil pembelajaran.
IMPLEMENTASI ASESMEN SUMATIF MELALUI APLIKASI ZYA-CBTPADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS VIIIDI MADRASAH TSANAWIYAH NEGERI 1 WONOSOBO Zulham Nugroho; Ruhadi; Tutik Wijayanti; Eni Rahmawati
Unnes Civic Education Journal Vol. 11 No. 2 (2026)
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ucej.v11i2.58400

Abstract

Technological developments have driven the transformation of learning evaluation  from conventional systems to digital ones through Computer-Based Testing (CBT).  Consequently, MTsN 1 Wonosobo, through its policy, has implemented ZYA-CBT-based  summative assessment in the madrasah, specifically for the subject of Pancasila  Education, to enhance the practicality of summative assessment and ensure student  integrity. This study employs a qualitative descriptive approach with a field research..  Data were collected through observation, interviews, and documentation, then  analyzed via data reduction, data presentation, and conclusion drawing, utilizing  triangulation of sources and techniques to ensure data validity. The results of the study  indicate that the implementation of summative assessment using ZYA-CBT proceeded  effectively and systematically through the planning, implementation, and evaluation  stages. Thus, the use of ZYA-CBT at MTsN 1 Wonosobo can improve effectiveness,  efficiency, and objectivity, as well as strengthen students’ character of honesty through  direct supervision and via the system, although its implementation still faces challenges  related to the system, internet connectivity, and students’ device readiness.