Claim Missing Document
Check
Articles

Found 5 Documents
Search

PENGARUH MODEL PEMBELAJARAN KOOPERATIF TGT TERHADAP HASIL BELAJAR IPAS SISWA DI KELAS IV SD Martina Estepania Hinal Siahaan; Regina Sipayung; Darinda Sofia Tanjung; Frikson Jony Purba; Heka Maya Sari Br Sembiring
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.70679

Abstract

This study aims to determine the effect of the Teams Games Tournament cooperative learning model on student learning outcomes in IPAS (Integrated Science) in grade IV at Dharma Wanita Pertiwi Elementary School. The background of this study stems from the initial evaluation results which showed that most students had not achieved the minimum competency standard, with 74.19% of students falling into the “Needs Improvement” category. The TGT model was chosen because it integrates group cooperation, educational games, and academic competition that stimulate motivation, active participation, and in-depth understanding of concepts. This study used an experimental method with a one-group pretest-posttest design. The research sample consisted of all 31 fourth-grade students, selected using total sampling technique. The research instruments included learning outcome tests and student response questionnaires. Data analysis was conducted using the N-Gain test to measure learning outcome improvement and the t-test to examine the significance of the difference between pretest and posttest scores. The results showed an average N-Gain of 0.56, which falls into the moderate category (0.3≤ < 0.7), indicating a significant improvement in learning outcomes. The t-test produced a t-count of 6.116, which was greater than the t-table of 1.696 (α = 0.05), so Ha was accepted and Ho was rejected. These findings prove that the TGT cooperative learning model has a positive and significant effect on IPAS learning outcomes, while also increasing motivation, activity, cooperation skills, and a more enjoyable learning atmosphere in the classroom.
EFEKTIVITAS MODEL KOOPERATIF TIPE STUDENT ACTIVE LEARNING BERBANTUAN MEDIA PAPAN PINTAR DALAM MENINGKATKAN PEMAHAMAN KONSEP IPAS SISWA KELAS IV UPT SD Irma Kristiani Br Ginting; Frida Marta Agareta Simorangkir; Heka Maya Sari Br Sembiring; Regina Sipayung; Darinda Sofia Tanjung
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.70685

Abstract

This study was conducted in class IV of SD Negeri 060933 Medan Johor and aimed to describe the effectiveness of the Studen Active Learning cooperative model assisted by smart boards in improving students' understanding of IPAS concepts. The research method used a quantitative approach and the sample size was 25 students. The researcher first conducted a pretest with an average score of 50.6, which was classified as poor. After the researcher used the Studen Active Learning cooperative model, the posttest results showed an improvement with an average score of 84.2, which was classified as good. The results of the questionnaire for fourth-grade students had an average score of 81.88, with the highest score obtained by a student being 92 and the lowest score obtained by a student being 68. This shows that the learning outcomes using the Cooperative Student Active Learning model assisted by smart board media in improving the conceptual understanding of fourth-grade students were in the excellent category. The results of this study show that the t-test results also show a t-count value greater than t-table (11.897≥2.064), which means that there is a significant effect of using the Cooperative Student Active Learning model assisted by smart board media in improving the understanding of science concepts among fourth-grade students at UPT SD Negeri 060933 in the 2024/2025 academic year.
PELAKSANAAN PATROLI SAMPAH OLEH PRAMUKA SEBAGAI PENINGKATAN KEPEDULIAN LINGKUNGAN KAMPUS UNIKA St THOMAS MEDAN Heka Maya Sari Br Sembiring; Rizki Bastanta Manalu; Wenny Simanjorang; Sumber Napitupulu; Haldi Anni Tungkir; Okta Elsa Br Sidabariba
PUAN INDONESIA Vol. 7 No. 2 (2026): Jurnal Puan Indonesia Vol 7 No 2 januari 2026
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i2.472

Abstract

The Waste Patrol Program at Santo Thomas Catholic University Medan, organized by the Scout Movement, is a community service initiative based on Community-Based Service Learning (CBSL). It aims to raise environmental awareness and promote sustainable behavior among the academic community. The program was created to address poor campus waste management and low student concern for cleanliness. Through participatory and educational methods, Scout students act as change agents by conducting cleanliness patrols, sorting organic and inorganic waste, and teaching environmental responsibility using the 3R principles (Reduce, Reuse, Recycle). Implementation follows three stages: preparation, execution, and evaluation/reflection, supported by observation, documentation, and simple data analysis. Results show notable progress: campus waste volume decreased by over 20%, while student participation in cleanliness activities rose by more than 50%. The program also fostered a culture of environmental awareness, reflected in regular waste segregation, material reuse, and independent initiatives to maintain campus hygiene. In conclusion, the Waste Patrol Program effectively shapes environmentally literate student character and contributes to building a clean, healthy, and sustainable green campus.
MENCIPTAKAN SUASANA CERIA DAN SEHAT MELALUI PERMAINAN BALAP KELERENG MENGGUNAKAN SENDOK DI PANTI ASUHAN LKSA JIREH SEMENIFESTARA Heka Maya Sari Br Sembiring; Boika Firstine Alfarena Simbolon; Talenta Latersia; Enzely Sinambela; Natalia Agnes Lumbantoruan; Maria Cecilia Situmeang
PUAN INDONESIA Vol. 7 No. 2 (2026): Jurnal Puan Indonesia Vol 7 No 2 januari 2026
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i2.500

Abstract

Traditional games are a form of play activity that has many benefits for children's physical, social, and emotional development. One traditional game that is easy to play and fun is the marble racing game using spoons. This community service activity aims to create a cheerful and healthy atmosphere for children at the LKSA Jireh Semenifestara Orphanage through the implementation of marble racing games using spoons. The methods used in this activity were observation and documentation, which were carried out during the preparation process, implementation, and after the activity took place. The results of the observations showed that the children were very enthusiastic about participating in the game, appeared more active, cheerful, and enjoyed being with their friends. This game also helped train concentration, balance, patience, and foster sportsmanship and honesty in children. Documentation of the activity strengthened the results of the observations by showing expressions of joy and a more lively atmosphere at the orphanage. Based on these results, it can be concluded that the marble racing game using spoons is effective in creating a cheerful and healthy atmosphere and has a positive impact on the physical and social development of the children at the orphanage.
PERAN PERMAINAN LOMPAT TALI DALAM MENGEMBANGKAN MOTORIK KASAR ANAK DI PANTI ASUHAN LKSA JIREH SEMENIFESTARA KOTA MEDAN Heka Maya Sari Br Sembiring; Joen Parningotan Purba; Floranta Br Tobing; Erna Sintya; Meiberina Br Sitepu
PUAN INDONESIA Vol. 7 No. 2 (2026): Jurnal Puan Indonesia Vol 7 No 2 januari 2026
Publisher : ASOSIASI IDEBAHASA KEPRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37296/jpi.v7i2.509

Abstract

Limited play spaces and low levels of physical activity among children in urban areas can negatively affect the development of gross motor skills. This community service activity aimed to enhance children’s gross motor development through the implementation of the traditional jump rope game at LKSA Jireh Semeinifestara Orphanage, Medan City. The participants were elementary school–aged children living in the orphanage. The methods used in this activity included initial observation, socialization of the jump rope game, direct practice with supervision, and evaluation through observation of children’s gross motor abilities. The results showed that the jump rope game was able to improve children’s gross motor skills, particularly in terms of balance, movement coordination, and leg muscle strength. In addition, the children demonstrated high enthusiasm and active participation throughout the activity. Therefore, the jump rope game can be considered an effective, simple, and easily implemented physical activity to support gross motor development among children in urban orphanage settings.