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Increasing the Activity of Grade VII Students Through the Cooperative Learning Model of Invasion Game Materials at SMPN 8 Banjarbaru Setiawan, Yoga Rudi; Rakhman, Arie; Putra, Trinaldi Andika
Empiricism Journal Vol. 7 No. 2: June 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i2.5209

Abstract

This research is motivated by the low activity of students in learning Physical Education, Sports, and Health (PJOK) in grade VII students of SMPN 8 Banjarbaru which can be seen from the lack of participation, cooperation, courage, and enthusiasm of students during the learning process. Although cooperative learning and play-based approaches have been widely used in physical education, limited classroom action research is still examining how modified invasion play can support increased student activity, cooperation, courage, and enthusiasm in grade VII PJOK learning. This study aims to describe the increase in student activities through the application of the invasion game-based cooperative learning model. The type of research used is Classroom Action Research (PTK) with 32 research subjects of grade VII SMPN 8 Banjarbaru. The sampling technique uses total sampling. The research instrument is in the form of student activity observation sheets which are compiled based on indicators of student participation, cooperation, courage, and enthusiasm. Data collection techniques are carried out through observation and documentation, while data analysis uses quantitative and qualitative descriptive analysis. The results of the study showed a gradual increase in student activity, namely by 57% in the pre-test stage with the sufficient category, increased to 72% in the first cycle with the good category, and reached 85% in the second cycle with the very good category. The findings of the study show that the application of cooperative learning through invasion games supports the improvement of student activities in the observed classroom context. Thus, this learning model can be used as an alternative learning strategy to support the quality of the PJOK learning process.
Application of Audio Visual Learning Media to Improve Learning Outcomes of Nutritious Eating Materials in Grade VIII F SMPN 8 Banjarbaru Students Azizah, Rahma; Rakhman, Arie; Putra, Trinaldi Andika
Empiricism Journal Vol. 7 No. 2: June 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i2.5228

Abstract

This research against the background of low student learning outcomes on nutritious food materials shows the need to implement more interesting and meaningful learning strategies. Although audio-visual media has been widely used in learning, classroom action research examining its use in nutritious food materials by integrating problem-based LKPD, group discussions, and collaborative learning activities is still limited. This study aims to describe the improvement of student learning outcomes through the application of learning that utilizes audio-visual media on nutritious food materials. This study uses the Classroom Action Research (PTK) method which is carried out in two cycles with 25 research subjects in class VIII F SMP Negeri 8 Banjarbaru. Data was collected through learning outcome tests, observation sheets of learning activities, and learning motivation questionnaires. The data was analyzed in a quantitative descriptive manner by calculating the percentage of learning completeness, learning activities, and learning motivation of students in each cycle. The results showed that the learning completion percentage increased from 40% in the pre-cycle, to 68% in the first cycle, and 88% in the second cycle. The average grade point of the class also increased from 71 pre-cycle, to 76 in cycle I and 80 in cycle II. Students' learning activities have increased, which is marked by an increase in the percentage of students in the good and excellent categories from 20% in the pre-cycle to 48% in Cycle I and 80% in Cycle II. Learning motivation as supporting data also increased from 38.00% in pre-cycle to 56.00% in Cycle I and 71.33% in Cycle II.The findings of the study indicate that the use of audio-visual media supported by problem-based LKPD, group discussions, interactive quizzes, and teacher assistance during the learning process contributes to improving students' learning outcomes, motivation, and learning activities on nutritious food materials.
Increasing Student Learning Motivation Through Audio-Visual Learning Media of Nutritious Food Ingredients in Vlll Class SMPN 8 Banjarbaru Jeki, Jeki; Rakhman, Arie; Putra, Trinaldi Andika
Empiricism Journal Vol. 7 No. 2: June 2026
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/ej.v7i2.5231

Abstract

Although audio-visual media has been widely used to support student engagement, classroom action research that specifically examines its use in PJOK theoretical materials, especially the learning of nutritious foodstuffs with a focus on student learning motivation, is still very limited. This study aims to improve and describe the development of learning motivation of grade VIII students through the use of audio-visual media combined with interactive learning activities in learning nutritious foodstuffs at SMPN 8 Banjarbaru. This research uses Classroom Action Research (PTK) which is carried out in two cycles. The data collection technique used a learning motivation questionnaire (covering six indicators: attention, relevance, confidence, satisfaction, perseverance, and activeness), observation, and documentation. The subject of the study is 25 students in grade VIII of SMP Negeri 8 Banjarbaru even semester of the 2025/2026 academic year. Based on the pre-cycle results, 14 students (56%) were in the low category and 11 students (44%) were in the very low category. In Cycle I, 17 students (68%) were upgraded to the high category and 8 students (32%) were in the low category. In Cycle II, 22 students (88%) were in the very high category and only 3 students (12%) were in the low category. The findings show that the use of audio-visual media combined with interactive learning activities supports increased student learning motivation in learning nutritious foodstuffs in the observed classroom context.