Claim Missing Document
Check
Articles

Found 3 Documents
Search
Journal : Journal RESPECS (Research Physical Education and Sports)

The Influence of Playing on the Movement of Students with SLB Cahaya Mustahil Ngoro Mecca Puspitaningsari
JOURNAL RESPECS (Research Physical Education and Sports) Vol. 5 No. 1 (2023): Journal RESPECS (Research Physical Education and Sports)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (538.133 KB) | DOI: 10.31949/respecs.v5i1.4060

Abstract

Physical education is both an educational process through physical activity and an educational process that aims to improve physical abilities. Children with special needs (ABK) are children who have their own characteristics or uniqueness that make them different from normal children in general. Impairment is a term used to refer to children who have intellectual abilities that are below average. The purpose of this study is to see how playing affects the steps of students with mild mental retardation at SLB Ngoro.This study used the single-subject research (SSR) experimental research method, or so-called single-subject research. The sample in this study amounted to 1 person because they used single-subject research (SSR). The design used in this study is A-B-A. With 8 meetings for baseline phase A1, intervention, and baseline phase A2. Based on the results of calculations from the Single Subject Research (SSR) method, there is a significant influence between play variables and step motion variables on mild mental retardation students in SLB Ngoro, as evidenced by the percentage of stability in the baseline phase A1 (100%), intervention phase B (25%), and baseline phase A2 (100%) with an improved, albeit very small change in levels. At the overlap percentage, there is no data that overlaps, namely 0%, and it is said to be good because the smaller the overlap percentage, the better.
The Effect of Circuit Games on Physical Fitness in Upper Class Students at SDN Tanggungan Gudo Jombang Nurdian Ahmad; Dwi Septiyawan; Mecca Puspitaningsari
JOURNAL RESPECS (Research Physical Education and Sports) Vol. 5 No. 1 (2023): Journal RESPECS (Research Physical Education and Sports)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (563.741 KB) | DOI: 10.31949/respecs.v5i1.4210

Abstract

Circuit game is a form of game that is carried out in one round through several posts, at each post students perform various forms of games that are varied and carried out repeatedly. The purpose of this study was to determine the effect of circuit games on physical fitness of students at SDN Gudo Jombang. This type of research used is quantitative research. The experimental research design used was pretest and posttest data. The population in this study consisted of 80 upper class students at Tangngungan Gudo Jombang Elementary School. The data analysis technique used in the research uses the T test. In data analysis, the steps that must be started are data description, then normality test, homogeneity test and hypothesis testing are carried out. Based on the results of the hypothesis test that tcount = 26.107 > 2.045, it can be concluded that ha is accepted, meaning that there is an effect of circuit games on physical fitness. Based on the results of this study, it can be concluded that there is an effect of circuit games on physical fitness of students at SDN Gudo Jombang
The Impact of Using Smartphones on Social Interaction and PJOK Learning Outcomes in Students of SMPN 2 Jombang Mecca Puspitaningsari
JOURNAL RESPECS (Research Physical Education and Sports) Vol. 5 No. 2 (2023): Journal RESPECS (Research Physical Education and Sports)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/respecs.v5i2.6125

Abstract

The aim of this research is to determine the impact of smartphone use on social interaction and PJOK learning outcomes for students at SMPN 2 Jombang. The subjects of this study were class VII students of SMPN 2 Jombang, totaling 320 students. The research design uses a correlational descriptive method with a quantitative approach. Data on smartphone use and social interaction were obtained from a questionnaire consisting of 19 statements for smartphone use and 45 statements for social interaction using a Likert scale. Meanwhile, data on PJOK learning outcomes was obtained from the final grades of the even semester for the 2023–2024 academic year for PJOK subjects. The results of the study show that the impact of smartphone use on social interaction is 5.3%; with each smartphone usage value increasing by 1 point, the social interaction value will decrease by 0.337. Meanwhile, the impact of smartphone used on PJOK learning outcomes is 18.7%; with each smartphone use value (X) increasing by 1 point, the PJOK learning outcomes (Y2) will decrease by 0.433. From these results, it can be concluded that excessive smartphone use has a negative impact on social interaction and PJOK learning outcomes.