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Transformasi Gula Aren menjadi Produk Cair Kemasan untuk Pemberdayaan UMKM Desa Malimpung Ilham Sahabuddin; Dini Maulida; Masdiana Masdiana; Nurfadillah Nurfadillah; Muhammad Faturrahman; Riskiawang Riskiawang; Tenri Abang; Nabila Nabila; Anisa Nurhumaerah; Andrialdy Taqwa; Hasman Hasman; Wahyuddin Wahyuddin; Andi Miftah Sahran
Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat Vol. 5 No. 6 (2025): November 2025 - Jurnal Altifani Penelitian dan Pengabdian kepada Masyarakat
Publisher : Indonesian Scientific Journal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59395/altifani.v5i6.928

Abstract

Desa Malimpung, secara geografis berlokasi di Kabupaten Pinrang, memiliki potensi besar dalam produksi gula aren, namun masih menghadapi tantangan dalam pengolahan, pemasaran, dan inovasi produk. Program pengabdian masyarakat ini bertujuan untuk memberikan peningkatan keterampilan terhadap masyarakat dalam mengolah gula aren menjadi produk cair kemasan yang bernilai jual tinggi, serta mengembangkan model pemasaran yang efektif. Metode yang digunakan mencakup pelatihan pengolahan gula aren, pengemasan produk sesuai standar pasar, dan pemasaran digital. Pelatihan ini telah menghasilkan dan menunjukkan peningkatan secara signifikan dalam hal pengetahuan dan keterampilan masyarakat, dengan penerapan teknik pengolahan dan pengemasan yang sesuai standar pasar. Selain itu, terjadi peningkatan daya saing UMKM di Desa Malimpung dengan volume penjualan yang meningkat pesat dan jangkauan pasar yang lebih luas. Kesimpulan dari kegiatan ini adalah transformasi gula aren menjadi produk cair kemasan dapat meningkatkan daya saing UMKM, namun perlu dilanjutkan dengan pengembangan pemasaran digital yang lebih intensif. 
Recreational Roblox Usage and English Language Learning Engagement Among University Students Siti Hajar Larekeng; Ilham Sahabuddin; Wahyuddin Wahyuddin
LETS: Journal of Linguistics and English Teaching Studies Vol. 7 No. 2 (2026): LETS: Journal of Linguistics and English Teaching Studies
Publisher : STAIN Majene

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46870/lets.v7i2.2174

Abstract

This study investigates the relationship between recreational Roblox usage and English language learning engagement among university students, addressing a gap in literature focused largely on younger learners or structured pedagogical settings.  Within the framework of technology-enhanced language learning (TELL), the research examines how this immersive gaming platform shapes the language learning concentration and academic motivation of EFL university students. Employing a Sequential Explanatory Mixed-Methods Design, the study collected data from 53 university students  via questionnaires and semi-structured interviews. This data were then analyzed using descriptive statistics and Spearman rank correlation. The results indicate that Roblox usage is predominantly social and recreational rather than compulsive.  Although 58.5% of respondents spend  more than two hours per session,  the majority maintain functional boundaries by prioritizing English assignments  over gaming. Crucially, no participants reported severe psychological dependency, though a segment  admitted to occasional procrastination. Furthermore, the platform's English-dominant interface and collaborative gameplay  expose students to authentic language input, fostering informal second language acquisition (SLA) through peer interaction. Ultimately, the study concludes that while severe concentration disruption is uncommon, subtle procrastination remains a  self-regulation challenge. These findings   highlight the need for targeted digital wellness frameworks and pedagogical guidance,  which can help EFL students harness immersive recreational gaming as a language learning tool   while preserving academic focus.