Gumono
Magister Pendidikan Dasar, FKIP, Universitas Bengkulu, Indonesia

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Pengembangan Bahan Ajar Menulis Deskripsi Destinasi Wisata Bengkulu Selatan Berbasis Project-Based Learning Berbantuan Canva Yuvela Oktiara; Gumono; Abdul Muktadir
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46519

Abstract

This research aims to develop a descriptive writing teaching material integrating South Bengkulu tourism destinations using a Project-Based Learning (PjBL) model supported by Canva. The study also examines the feasibility of the developed material based on expert validation, user responses, and its effectiveness in improving students’ learning outcomes. This development study adopted the ADDIE model involving fifth-grade students and teachers at SD Negeri 52 Bengkulu Selatan. Data were collected through interviews, questionnaires, expert validation sheets, and descriptive writing performance tests. Data analysis employed Aiken’s V, Cohen’s Kappa, percentage eligibility criteria, and N-Gain scores. The results show that (1) the teaching material features contextual content, systematic structure, visual design using Canva, and project-based activities that guide students from observation to producing a final descriptive text; (2) the feasibility assessment by material, language, and design experts yielded a very valid category; (3) teacher and student responses indicated very positive acceptance in terms of clarity, attractiveness, and usefulness; and (4) the material effectively improved learning outcomes with an N-Gain score classified as high. It can be concluded that the Canva-based PjBL teaching material is feasible, practical, and effective for enhancing students’ descriptive writing skills in elementary school.
Pengembangan LKPD Berbasis Project Based Learning (PjBL) Berbantuan Augmented Reality Materi Siklus Hidup Makhluk Hidup untuk Meningkatkan Keterampilan Berpikir Kreatif Siswa Kelas IV SD Tara Dika Utama; Endang Widi Winarni; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46544

Abstract

This study aims to develop a PJBL worksheet assisted by Augmented Reality. This research is a development study using the ADDIE. The subjects of this study are: fourth-grade Based on data analysis, the results obtained are as follows: (a) the validation results by content experts ranged from 0.8 to 1.00 with a valid category. The validation results by language experts were 1 with a very valid category. Tthe validation results by graphic experts were 0.83 with a valid category (b) The results of teacher and student responses were very practical. (c) The average N-Gain score for the implementation class is 74.02%. The results of measuring creative thinking skills on the developed LKPD in the aspect of fluency showed an average posttest score of 19.76 and an average pretest score of only 6.36. The aspect of flexibility had an average posttest score of 27.26 and an average pretest score of only 9.73. The aspect of originality had an average posttest score of 36.8 and an average pretest score of only 7.6.So the conclusion of this study is that Project-Based Learning (PJBL) worksheets assisted by Augmented Reality are feasible to use, receive very positive responses, and can enhance students' creative thinking.
Pengembangan Media E-Comic Dengan Pendekatan CTL Berbasis Cerita Rakyat Bengkulu Selatan Dalam Meningkatkan Kecerdasan Naturalis Siswa Kelas IV Rahmi Oktarina; Abdul Muktadir; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.46609

Abstract

This study aimed to develop, assess the feasibility, examine user responses, and determine the effectiveness of an E-Comic learning medium designed using the Contextual Teaching and Learning (CTL) approach and based on South Bengkulu folktales to enhance the naturalist intelligence of Phase B students in Grade IV at SDN 4 Bengkulu Selatan. This research employed a Research and Development (R&D) design using the ADDIE model. Both quantitative and qualitative data were collected through interviews, needs analysis questionnaires, tests, expert validation sheets, and user response questionnaires. The findings indicate that the developed E-Comic is feasible for use as a learning medium in the Grade IV Indonesian Language subject. Validation results from material, design, and language experts met valid criteria. User responses were highly positive, as shown by the teacher questionnaire results categorized as very good, and student responses also falling into the very good category. The E-Comic was proven effective in improving students’ naturalist intelligence, as indicated by the implementation class achieving an N-Gain score of 0.635. This demonstrates a significant difference between pre-test and post-test scores in the class that used the E-Comic at SD Negeri 4 Bengkulu Selatan.
Pengembangan Media Pembelajaran Padlet Berbasis Model Project Based Learning dan Profil Keterampilan Menulis Cerita Siswa Kelas VI Sekolah Dasar Indah Purnama Sari; Abdul Muktadir; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.48688

Abstract

This study aims to: (1). Describe the characteristics of the Padlet learning media. (2). Analyze the feasibility of the Padlet learning media. (3). Describe the responses of students and teachers to the Padlet learning media. (4). Map the profile of the story writing ability of sixth grade elementary school students in the development of the Padlet learning media. The results of the study show (1) that the Padlet learning media based on the Project Based Learning model was developed using the type of research and development or Research and Development (R&D) with the ADDIE model: Analysis (analysis), Design (design), Development (development), Implementation (implementation), and Evaluation (evaluation). The resulting product is the Padlet learning media based on the Project Based Learning model which encourages the writing ability of sixth grade elementary school students. (2) Suitability of Padlet Media as Learning Media. The validation results from material experts, media experts, and learning practitioners show that the developed Padlet media is included in the "very suitable" category for use in learning to write stories. (3) Teacher and student responses to the Padlet learning media with very good criteria and student responses with very interesting criteria. The teacher assessed that the product was very good to use, helped the learning process, and was in accordance with the demands of the Independent Curriculum. Students showed high enthusiasm, felt interested in participating in the learning process so that this media could be used and applied in the field. (4) The profile of students' story writing abilities using Padlet learning media based on the Project Based Learning model showed a very good profile of students' story writing abilities.
Pengembangan LKPD Berbasis Canva dengan Model Storytelling dan Profil Keterampilan Berbicara Siswa Penti Ciciyani; Abdul Muktadir; Gumono
Jurnal Kajian Pendidikan Dasar Vol. 5 No. 1 (2026): Maret
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/kapedas.v5i1.48705

Abstract

Speaking skills are fundamental abilities that influence elementary students’ academic and social success. However, classroom learning is still dominated by lecture-based methods and monotonous media, resulting in low student motivation and participation in speaking activities. This study aims to: (1) develop a Canva-based student worksheet integrated with a storytelling model, (2) describe its feasibility based on expert validation, (3) analyze teacher and student responses, and (4) evaluate its effectiveness in improving fourth-grade students’ speaking skills on the topic “Di Bawah Atap” in Indonesian language learning. This research employed a Research and Development (R&D) method using the ADDIE model, consisting of Analysis, Design, Development, Implementation, and Evaluation stages. The participants were a teacher and fourth-grade students of SDN 42 Lebong. Data were collected through interviews, questionnaires, observations, documentation, and speaking tests. Data analysis included Aiken’s V for validity, Cohen’s Kappa for reliability, percentage analysis for practicality, and descriptive analysis for effectiveness. The results showed that the developed LKPD was valid, practical, and effective. Teacher and student responses reached 94% and 91%, respectively. Students’ speaking skills improved significantly, with an overall achievement of 89.68% and 100% classical mastery. Improvements were observed in fluency, pronunciation, intonation, organization, confidence, and idea expression. In conclusion, the Canva-based storytelling LKPD is a valid, practical, and effective innovative learning medium.