Claim Missing Document
Check
Articles

Found 15 Documents
Search

Pengaruh Metode Role Playing Terhadap Hasil Belajar Siswa Pada Iklan Kelas V Di SDN 028 Tarakan Hamifam, Siti Nur; Rhamdan, Donna; Bua, Mety Toding
Justek : Jurnal Sains dan Teknologi Vol 6, No 4 (2023): Desember
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v6i4.17650

Abstract

Abstract:  This study explains the effect of the role playing method on student learning outcomes in class V advertising material at SDN 028 Tarakan. In this study using quasi-experimental quantitative research. The population in the study were fifth grade students at SDN 028 Tarakan and the samples were taken using a simple random sampling type from classes V-A and V-B with a total of 49 students in the even semester of the 2022/2023 school year. The data collection technique used is data collection using tests. the results of the independent sample t-test on the effect of the role playing method which was reviewed from student learning outcomes obtained tcount = 5,027 at a significance level of 0.05 and df = 47, then ttable = 1,678, meaning tcount > ttable. Thus, the use of the role playing method has a significant influence on student learning outcomes.Abstrak: Penelitian ini memiliki tujuan yaitu untuk pengaruh metode role Playing  terhadap hasil belajar siswa pada materi iklan kelas V di SDN 028 Tarakan. ada penelitian ini menggunakan penelitian kuantitatif jenis eksperimen semu. Populasi dalam penelitian yaitu siswa kelas V di SDN 028 Tarakan dan sampel yang di ambil menggunakan jenis simple random sampling dari kelas V-A dan V-B yang berjumlah 49 siswa pada semester genap tahun ajaran 2022/2023. Teknik pengumpulan data yang digunakan yaitu pengumpulan data menggunakan tes. hasil uji independent sample t-test terhadap pengaruh metode role playing yang ditunjau dari hasil belajar siswa diperoleh thitung = 5.027 pada taraf signifikansi 0,05 dan df = 47 maka diperoleh ttabel = 1.678, berarti thitung > ttabel. Dengan demikian, penggunaan metode role playing  memberikan pengaruh yang cukup signifikan terhadap hasil belajar siswa.
Pengembangan Video Pembelajaran Berbasis Capcut Pada Materi Pernapasan Manusia Rhamdan, Donna
Justek : Jurnal Sains dan Teknologi Vol 7, No 1 (2024): Maret
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v7i1.20801

Abstract

Abstract:  The aim of this development is to produce learning video products CapCut based on viable and attractive human breathing material for student use. The model used in this development research is the Borg and Gall model. The stages consist of introduction, planning, development, expert validation, revision, field trials, final revision. Instrument data collection in the form of a questionnaire. The questionnaire used is a validation questionnaire experts to assess product suitability and student questionnaires to see attractiveness product.Validation results obtained from video learningbased CapCut in the developed human respiratory material is expressed in the form< a i=12> percentage good, as well as in average. The results of field trials were also carried out and the results were presentedand categorized attractiveness. So hopefully you can produce video learning based CapCuton human breathing materials declared feasible and interesting.Tfeasibility of the learning video can be seen from the results validator assessment. From validation material expert with a result of 82%, media expert with a result of 92%, language expert with results 80%, and expert practitioners with results 86.7%, so it can be interpreted that video learning is declared very feasible, then from students through groups small group taken from 6 students with results of 89.3% and from the large group which is taken from all students with a result of 92.7% so it can be means that the learning video is very interesting.Abstrak: Tujuan pengembangan ini adalah menghasilkan produk video pembelajaran berbasis CapCut pada materi pernapasan manusia yang layak dan menarik untuk digunakan siswa. Model yang digunakan dalam penelitian pengembangan ini adalah model Borg and Gall. Tahapannya terdiri dari pendahuluan, perencanaan, pengembangan, validasi ahli, revisi, uji coba lapangan, revisi akhir. Instrumen pengumpulan data berupa angket. Angket yang di gunakan yaitu angket validasi ahli untuk penilaian kelayakan produk dan angket siswa untuk melihat kemenarikan produk. Hasil validasi yang diperoleh dari video pembelajaran berbasis CapCut pada materi pernapasan manusia yang dikembangkan dinyatakan dalam bentuk presentase baik, serta di rata-rata. Hasil uji coba lapangan juga dilakukan dan hasilnya dipresentasekan dan dikategorikan kemenarikan. Sehingga diharapkan dapat menghasilkan video pembelajaran berbasis CapCut pada materi pernapasan manusia yang dinyatakan layak dan menarik. Kelayakan dari video pembelajaran dapat dilihat dari hasil penilaian validator. Dari validasi ahli materi dengan hasil 82%, ahli media dengan hasil 92%, ahli bahasa dengan hasil 80%, dan ahli praktisi dengan hasil 86,7%, sehingga dapat diartikan bahwa video pembelajaran dinyatakan sangat layak, kemudian dari siswa melalui kelompok kecil yang diambil dari 6 siswa dengan hasil 89,3% dan dari kelompok besar yaitu diambil dari keseluruhan siswa dengan hasil 92,7% sehingga dapat diartikan bahwa video pembelajaran sangat menarik.
Diseminasi Pengembangan Media Big Book Materi Pertumbuhan dan Perkembangan Manusia di SDN 047 Tarakan Nurul Hadiah; Kartini Kartini; Dedi Kusnadi; Agustinus Toding Bua; Mety Toding Bua; Ady Saputra; Degi alrinda Agustina; Donna Rhamdan
Bima Abdi: Jurnal Pengabdian Masyarakat Vol. 4 No. 4 (2024): Bima Abdi: Jurnal Pengabdian Masyarakat
Publisher : Yayasan Pendidikan Bima Berilmu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53299/bajpm.v4i4.891

Abstract

Tujuan pengabdian masyarakat ini adalah mengembangkan media pembelajaran berupa media Big book untuk memenuhi kebutuhan kegiatan belajar mengajar di kelas. Metode pengabdian dilaksanakan melalui diseminasi secara luring. Adapun tahapan pengabdian terdiri dari tahap pengembangan media Big book yang terdiri dari beberapa langkah. 1) melakukan analisis kebutuhan media pembelajaran; 2) Penyusunan materi dan desain media; 3) validasi oleh ahli media, materi, bahasa dan praktisi 4) revisi media; 5) desiminasi. Untuk menguji kelayakan layak atau tidaknya dapat dilihat dari aspek validasi ahli materi mencapai persentase 95,38 %, selanjutnya validasi ahli materi mencapai persentase 86,66%, validasi ahli Bahasa mencapai 88%, sedangkan untuk hasil validasi praktisi mencapai persentase 100%. Sasaran pengabdian adalah Kepala sekolah dan guru-guru di SDN 047 Tarakan. Guru sebagai pihak yang menerima manfaat antusias dalam bertanya terkait dengan cara pembuatan media yang dikembangkan sebagai alternatif solusi dari kebutuhan media pembelajaran saat ini. Kepala sekolah juga berharap ada FGD terkait dengan pembuatan media lainnya.
Development of Interactive Learning Media Using Articulate Storyline on Human Respiratory System Material for Grade V at SDN 009 Tarakan Rhamdan, Donna; Kasih, Nur
Sebatik Vol. 29 No. 1 (2025): June 2025
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v29i1.2600

Abstract

This research is research and development (Research and Development). This study aims to produce interactive learning media using an articulate storyline in terms of media validation, material, language and also practitioners. In addition, this research was conducted to determine students' interest in interactive learning media using articulate storylines. In this research that has been carried out using the type of research and development, then the research method used is research and development, where in its implementation there is expert validation of the product being developed. Then to answer the research objectives in terms of the attractiveness of the product being developed, the researcher distributed student response questionnaires after the implementation was completed. This research and development procedure uses the ADDIE development model which consists of 5 stages, namely Analysis, Design, Development, Implementation and Evaluation. The validation results obtained from media experts were 80%, material experts 86%, linguists 84%, and practitioner experts 100%. The results of the validation of media experts, materials, discussions and practitioners show that interactive learning media using articulate storylines are very appropriate for use in the learning process. The results of student interest in limited trials were 82% and field trials were 83%. The results of the student interest questionnaire in the limited trials and field trials showed that students were very interested in interactive learning media using articulate storylines.
Pengembangan Media Animasi Berbasis Pendidikan Karakter Materi Mendongeng Sukma, Sukma; Rhamdan, Donna
Justek : Jurnal Sains dan Teknologi Vol 8, No 3 (2025): September
Publisher : Unversitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/justek.v8i3.32699

Abstract

This study aims to develop Character Educatoin-Based Animated Media (CEBAM) for storytelling materials in Grade III at SDN 023 Tarakan. This research employed the Research and Development (R&D) method using the ADDIE model, which consists of five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection instruments included observation, interviews, validation sheets, student interest questionnaires, and documentation. The documentation in this developmental study included student activities during the trial implementation of the CEBAM learning media. The validation results showed that the media expert provided a score of 89%, the language expert gave 86,6%, and the practitioner provided 94,4%-all categorized as “highly feasible”. During the limited trial, the student interest score reached 90,3%, and in the field trial, it was 92,1%-both categorized as “very interesting”. Based on these validation and trial results, the CEBAM for storytelling material in grade III at SDN 023 Tarakan is considered highly suitable for use in the learning process. Furthermore, the student interest responses confirm that the CEBAM is highly engaging for classroom use.