Claim Missing Document
Check
Articles

Found 20 Documents
Search

Efektivitas Metode Peer Teaching terhadap Hasil Belajar Matematika Ita Ita; Azwar Anwar; Alfian Mucti
Griya Journal of Mathematics Education and Application Vol. 2 No. 4 (2022): Desember 2022
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v2i4.242

Abstract

This research was conducted to see whether the Peer Teaching method was effective in learning mathematics in class IX at SMP Negeri 4 Tarakan. This study uses a posttest-only control design with a quasi research type. The research was conducted at Tarakan 4 Public Middle School and the research population was class IX for the 2022/2023 academic year. The sampling method is Simple Random Sampling, with class IX-8 as the control class and class IX-10 as the experimental class. Data collection with description test instruments and documentation. The analysis technique uses descriptive analysis and inferential analysis. Descriptive analysis namely standard deviation and average. Then test the hypothesis using the independent sample t-test (t test). The research results obtained 4.140 > 1.672, so H0 was rejected, namely the peer teaching method was effective for class IX student learning outcomes at SMP Negeri 4 Tarakan. Keywords: Mathematics Learning Outcomes, Peer Teaching
i EFEKTIVITAS METODE PEER TEACHING TERHADAP HASIL BELAJAR MATEMATIKA ita saleh; Azwar Anwar; Alfian Mucti
Mandalika Mathematics and Educations Journal Vol 4 No 2 (2022): Edisi Desember
Publisher : FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jm.v4i2.4396

Abstract

Abstract This research was conducted to see whether the Peer Teaching method was effective in learning mathematics in class IX at SMP Negeri 4 Tarakan. This study uses a posttest-only control design with a quasi research type. The research was conducted at Tarakan 4 Public Middle School and the research population was class IX for the 2022/2023 academic year. The sampling method is Simple Random Sampling, with class IX-8 as the control class and class IX-10 as the experimental class. Data collection with description test instruments and documentation. The analysis technique uses descriptive analysis and inferential analysis. Descriptive analysis namely standard deviation and average. Then test the hypothesis using the independent sample t-test (t test). The research results obtained 4.140 > 1.672, so H0 was rejected, namely the peer teaching method was effective for class IX student learning outcomes at SMP Negeri 4 Tarakan.    
EFEKTIVITAS PENGGUNAAN LKM BERBASIS HOTS (HIGHER ORDER THINKING SKILLS) TERHADAP HASIL BELAJAR MAHASISWA PENDIDIKAN MATEMATIKA R, Nurmala; Mucti, Alfian
Journal of Honai Math Vol. 2 No. 2 (2019): Journal of Honai Math
Publisher : Universitas Papua

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30862/jhm.v2i2.67

Abstract

The purpose of this study was to determine the effectiveness of the use of student activity sheet (SAS) based on Higher Level Thinking Skills (HOTS) on learning outcomes of mathematics student. This research is a quantitative, quasi-experimental method using the nonequivalent control group research design. Data collection uses documentation and tests to measure learning outcomes. The data obtained were analyzed statistically using descriptive analysis and inferential analysis. Descriptive analysis includes the mean value and standard deviation. The inferential analysis used in this study is one sample t-test and independent sample t-test. Based on the results of the analysis with a significance level of 5%, it can be concluded that the use of SAS based on Higher Level Thinking Skills (HOTS) is effective on student learning outcomes.
Development of Computer-Based Role-Playing Game Mathematics Learning Media: Spatial Geometry Material in Junior High School Mucti, Alfian; Nurmala R
ETDC: Indonesian Journal of Research and Educational Review Vol. 4 No. 4 (2025): September
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v4i4.3956

Abstract

Although the development of learning media based on RPG (Role-Playing Game) and spatial geometry materials in junior high school already exists, this research deeply integrates the typical features of RPG (such as adventure narrative, quest, inventory, leveling system, and immersive visual/audio design) to visualize and manipulate spatial geometry concepts (such as surface area, volume, and nets) which are often considered abstract by junior high school students. This study was conducted to develop and examine the validity, practicality, and effectiveness of a learning medium in the form of an RPG (Role-Playing Game) for teaching three-dimensional geometry to eighth-grade students at public junior high school 5 Tarakan. The research employed Research and Development (R&D) design, following the Four-D development model consisting of four phases: Define, Design, Develop, and Disseminate. The evaluation process of the RPG Maker product was carried out through four stages: expert validation (content, media, and instructional design experts), preliminary field testing, main field testing, and operational field testing. The analysis results showed that the developed RPG game media obtained scores of 32 for feasibility, 51 for appearance and design, and 32 for accuracy, currency, and clarity — all of which were categorized as very good. Field test results further indicated that the media met the criteria for software engineering, visual communication, and instructional design. Therefore, the RPG-based game media was declared suitable for use as a learning aid at public junior high school 5 Tarakan.
Assessing the Suitability of Online Interactive Tutorials (Web-Learning) for Exploring Mathematical Sequences and Series Mucti, Alfian; Hermansyah, Hermansyah
JDIME: Journal of Development and Innovation in Mathematics Education Vol. 1 No. 2 (2023): Journal of Development and Innovation in Mathematics Education
Publisher : Insitut Agama Islam Negeri Kerinci

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32939/jdime.v1i2.3076

Abstract

Learning media plays a significant role in enhancing the effectiveness and interactivity of mathematics education. This study aims to evaluate the feasibility of Web-based Mathematics Learning Media on sequences and series for 11th-grade high school students in Tarakan. The research method employed a Research and Development (R&D) approach using the 4D model (Define, Design, Develop, Disseminate). Survey and questionnaire instruments were used to collect data from experts in media design, subject matter experts, and student responses. The evaluation from the media design experts indicated that the learning media had very high feasibility, with an average score of 86.8%. Similarly, the assessment by subject matter experts deemed it highly feasible, obtaining an average score of 92.50%. Student responses to the learning media indicated an acceptable criterion with an average score of 75%. Based on these evaluations, it can be concluded that the web-based learning media is aligned with the development stage and has sufficient feasibility to be used as a mathematics learning tool for sequences and series in 11th-grade Vocation high school in Tarakan. Consequently, it serves as a solution for implementing mathematics education that leverages technological access.
Ekspedisi Revitalisasi Permainan Matematika Geogram untuk Penguatan Konsep Geometri : Kegiatan di SMAN 2 Tarakan R, Nurmala; Mucti, Alfian; Suciati; Hermansyah
Jurnal Pengabdian Kepada Masyarakat Patikala Vol. 5 No. 3 (2026): Jurnal PkM PATIKALA
Publisher : Pusat Pengembangan Pendidikan dan Bakat Indonesia/Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/patikala.v5i3.4264

Abstract

This Community Service Program aims to revitalize and implement Geogram (Geometry Tangram) as an innovative learning medium to address the difficulties faced by students at SMAN 2 Tarakan in visualizing and internalizing geometry concepts. The method employed was Participatory Action Research (PAR), involving teachers and 32 students. The main stages included Needs Assessment via Focus Group Discussions (FGD), the Revitalization of Geogram (which resulted in the Geogram media and a comprehensive guide book), and the Implementation Phase utilizing hands-on, Geogram-based expeditions. The activity results demonstrated a significant impact. Quantitatively, 92% of the students reported that learning geometry became easier and more enjoyable after using Geogram. Qualitatively, the program successfully fostered a supportive and innovative learning climate. The hands-on approach proved effective in overcoming conceptual difficulties, as students showed a much better understanding of the difference between rotation and reflection following the practical sessions. The success of the program was cemented by SMAN 2 Tarakan’s formal commitment to permanently integrate Geogram into its learning media bank. This signifies the achievement of the objective for Science and Technology transfer and positions the program as a model of best practice in enhancing spatial and geometrical literacy. Geogram proved itself to be an effective instrument for bridging the gap between abstract visual representation and robust conceptual understanding.
Analysis of the Needs Augmented Reality-Based Learning Media: Spatial Structure Material in Junior High Schools Mucti, Alfian; Nurmala R; Hermansyah, Hermansyah
ETDC: Indonesian Journal of Research and Educational Review Vol. 5 No. 1 (2025): December
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/ijrer.v5i1.4449

Abstract

Acquiring knowledge in geometry, especially three-dimensional geometry, necessitates robust visualization and spatial reasoning abilities. In practice, students frequently encounter challenges in perceiving three-dimensional shapes when solely provided through two-dimensional representations in textbooks or on classroom boards. This study aims to examine the preliminary requirements for creating Augmented Reality (AR)-based educational resources for three-dimensional geometry at the junior high school level, as a component of the Analysis phase of the ADDIE development model. The research employed a descriptive qualitative approach, with data collected through semi-structured interviews involving one mathematics teacher and two eighth-grade students at Junior High School 7 Tarakan. Data analysis was conducted through data reduction, data display, and conclusion drawing. The results demonstrate that students have challenges in visualizing three-dimensional structures, especially in tasks involving composite solids and spatial perspectives. Traditional learning media are deemed inadequate in delivering sufficient visual experiences and are restricted in their application. Simultaneously, both educators and learners articulated a want for interactive, flexible, and smartphone-accessible technology-based learning resources. Augmented reality media are considered to have the capacity to enhance students' comprehension of three-dimensional geometric topics by providing tangible learning experiences through manipulable three-dimensional visuals. These findings lay a crucial foundation for the future design and development of AR-based educational media.
Preliminary Study of In-Action Learning: An Analysis of Mathematical Connection Abilities of Junior High School Students R, Nurmala; Alfian Mucti; Achmad Zultan Mansur; Eka Widyawati; Jusmawati
International Journal of Technology and Education Research Vol. 4 No. 01 (2026): January- March, International Journal of Technology and Education Research (IJ
Publisher : International journal of technology and education research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63922/ijeter.v4i01.3040

Abstract

This article examines mathematical connection ability, an essential competency emphasized in the National Council of Teachers of Mathematics (NCTM) recommended mathematics learning objectives. Specifically, this research aims to describe students' mastery of mathematical connection ability in the topic of Quadrilaterals and Triangles. Employing a descriptive qualitative methodology, the research instrument consisted of three essay-type test questions on mathematical connection ability, which were implemented to collect data. Data analysis revealed that the average percentage of students' achievement in mathematical connection ability was 30%. These findings indicate that middle school students' mastery of the mathematical connection ability in the topics of quadrilaterals and triangles remains relatively low. The results of this study provide educators with a foundation for designing more effective learning experiences to enhance students' mathematical connection ability. The importance of developing this ability lies not only in fostering a deep conceptual understanding but also in applying mathematics in broader contexts, both within and outside the field of mathematics.
ENACTING MATHEMATICAL DISPOSITION: EXPLORING HOW STUDENTS WITH HIGH MATHEMATICAL LITERACY ENGAGE IN MATHEMATICAL LITERACY TASKS Rustam Effendy Simamora; Ayu Ningsih; Alfian Mucti; Shinta Wulandari
MATEMATIKA DAN PEMBELAJARAN Vol. 14 No. 1 (2026): MATEMATIKA DAN PEMBELAJARAN
Publisher : IAIN Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33477/mp.v14i1.14009

Abstract

Mathematical disposition (MD) is widely recognized as a key factor influencing students’ performance, particularly in mathematical literacy (ML), which is emphasized in Indonesian education through the Asesmen Kompetensi Minimum (AKM), a national assessment focusing on literacy and numeracy. However, most studies rely on quantitative approaches, offering limited insight into how MD is enacted during problem-solving in classroom contexts. This study explores how MD is enacted by students with high ML when engaging in mathematical literacy tasks. Using a qualitative multiple-case study design, five senior high school students were purposively selected. Data were collected through written work, self-assessments, observations in individual and group settings, and two phases of interviews, and analyzed using thematic analysis. The findings reveal that MD emerges as a dynamic, context-sensitive system involving curiosity, confidence, persistence, flexibility, and reflection. Although all students produced correct solutions, their depth of engagement varied depending on how these dispositions were activated and regulated. Collaborative settings reshaped MD by redistributing confidence and enhancing participation, but also introduced challenges, such as reduced verification due to overreliance on group agreement. These findings suggest that ML provides the cognitive foundation for problem solving, while MD mediates its enactment.     Keywords: Mathematical Disposition; Mathematical Literacy; Problem-Solving; Qualitative Study; Task-Based Learning.
PENGEMBANGAN ENSIKLOPEDIA BERBASIS POTENSI LOKAL DAERAH PERBATASAN DI KALIMANTAN UTARA PADA MATERI SUMBER DAYA ALAM Fadhlan Muchlas Abrori; Alfian Mucti; Listiani Listiani
Jurnal Pendidikan Dasar Borneo (Judikdas Borneo) Vol 1, No 2 (2019): Jurnal Pendidikan Dasar Borneo (Judikdas Borneo)
Publisher : Universitas Borneo Tarakan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35334/judikdasborneo.v1i2.1261

Abstract

Abstract: Leaning in the classroom now need effective and efficient process. Effective and efficient learning process need joyfull learningmedias. The media that have that charaterictics is encyclopedia.Developing an encyclopedia need to insert region’s local potiencies, soit can have uniqueness characteristics. The goals of this reseach anddevelopment are to understand the quality of encyclopedia based onlocal potencies in border region in North Kalimantan at naturalresources content. Its quality are reviewed from experts suitabilityaspect and field test. Reseach approach used research and development.Developing model that was used in this research and development wasmodification of 4D model. Based on the research, assessment resultfrom material expert obtained 87,8% (valid). Assessment result frommedia expert obtained 94% (valid). Asessment result form linguisticexpert obtained 92% (valid). Based on teacher and students assessment,the encyclopedia from teacher was obtained 87.4 and its percentageform students was 83.5%.