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Evaluasi Hasil Pembelajaran Elemen User Interface Dalam Pemrograman Berbasis Teks, Grafis Dan Multimedia Dengan Menerapkan Problem Based Learning (Pbl) Berbasis Learning Management System (Lms) Khalimatus Sa’diyah; Harun Al Rosyid
Jurnal Ilmu Ekonomi, Pendidikan dan Teknik Vol. 3 No. 4 (2026): IDENTIK - Juli
Publisher : CV. SINAR HOWUHOWU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70134/identik.v3i4.1741

Abstract

The learning of User Interface (UI) elements in Text-Based, Graphic, and Multimedia Programming at SMKN Tambakboyo was still dominated by conventional, teacher-centered methods, resulting in suboptimal student engagement in problem-solving. This study aimed to (1) analyze the validity of a Problem Based Learning (PBL)-based Learning Management System (LMS) developed to support UI element learning, and (2) evaluate the difference in learning outcomes between classes taught using the PBL-based LMS and those taught with conventional classroom methods. This study employed a Research and Development (R&D) approach using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The resulting product is a web-based LMS named EDUPRO, which integrates the PBL model with an AI-powered learning assistant feature called Edubot. The research subjects were 35 students of Class XI Software Engineering (RPL) at SMKN Tambakboyo, divided through ordinal pairing into an experimental group (18 students, PBL-based LMS) and a control group (17 students, conventional learning without a case-study approach on the EDUPRO LMS). Learning outcome data were analyzed using the Shapiro-Wilk test, Levene's Test, and the Independent Sample T-Test with the aid of RStudio. The results show that the EDUPRO LMS was categorized as Very Valid, with an overall average validation score of 93.29% (media validation 87.50%, material validation 96.36%, and test-item validation 96.00%). In terms of learning outcomes, the average posttest score of the experimental class (76.11) was significantly higher than that of the control class (64.41), with respective gain scores of 19.21 and 7.65. The Independent Sample T-Test produced t = 2.233 and Sig. (2-tailed) = 0.032 < 0.05, indicating that H₀ was rejected and H₁ accepted. Process, product, and reflection assessments of the experimental class also fell into the Very Good category, with average scores of 93.11%, 92.00%, and 85.00%, respectively. These findings confirm that the PBL-based EDUPRO LMS is both valid and effective in improving students' learning outcomes on the User Interface element.
Pengembangan Kompetensi Profesional Guru SMP Sepuluh Nopember Sidoarjo dalam Pemanfaatan Genially sebagai Media Pembelajaran Harun Al Rosyid; Rindu Puspita Wibawa; I Gusti Lanang Putra Eka Prismana; Bambang Sujatmiko; Martini Dwi Endah Susanti; Ramadhan Cakra Wibawa; Riski Surya Permana; Khalimatus Sa’diyah
Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2026): Oktober: Jurnal Pengabdian Masyarakat
Publisher : Universitas 45 Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30640/abdimas45.v5i2.8185

Abstract

Teachers are required to adapt to technological developments and develop innovative learning media, yet many still rely on limited instructional media. This community service activity aimed to improve the professional competence of teachers at SMP Sepuluh Nopember Sidoarjo in utilizing Genially as an interactive learning media platform. The method consisted of socialization and training involving 27 teachers from various subjects, comprising pretest, intervention (material delivery and hands-on practice), and posttest stages. Data were analyzed using the Shapiro-Wilk normality test (Shapiro & Wilk, 1965) and a one-tailed Wilcoxon Signed Rank Test. Results showed an increase in the average score from 94.07 (pretest) to 99.25 (posttest), with an average N-Gain of 0.85 (high category) based on the formula from Hake (1998). The Wilcoxon test indicated a statistically significant improvement (V=184; p=0.025). Participant satisfaction questionnaire results also showed positive responses across all assessed aspects: Content, Delivery and Mentoring, and Interactive Discussion Sessions. The activity proved effective in improving teachers’ competence in developing technology-based learning media.