Hilyatina Dhiyaul Qonita
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Animated Video-Based Learning Media for Teaching Science to Children with Autism: A Case Study at SLB C, Autis Negeri Kedungkandang, MalangAnimated Video-Based Learning Media for Teaching Science to Children with Autism: A Case Study at SLB C, Autis Negeri Kedungkandang, Malang Grace Elinda; Hilyatina Dhiyaul Qonita; Dwi Rahayu Fatikasari; Triya Valentina; Ranti Novianti
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

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Abstract

Children with autism have impairments in their neurological system, which affect the development of both verbal and non-verbal communication and subsequently impact the learning methods applied to them. This poses a challenge for schools and teachers in providing appropriate methods. Learning must be provided to all children, including science, which requires complex understanding. Therefore, determining learning media or methods for science requires well-structured material division that adapts to the characteristics of children with autism so that learning can proceed optimally. The purpose of this study is to determine the application of animated video media in science learning for children with autism. This study uses a qualitative approach with a case study type, employing participant observation and interviews as data collection techniques. The subjects of this study consist of two teachers, selected using purposive sampling. The results of the study indicate that the application of animated video media in science learning for children with autism is able to increase children's interest in learning due to the combination and variation of colors, sounds, and images. Nevertheless, teachers also assessed that the application of animated video media would be more effective when taking into account the conditions and characteristics of each child with autism.
Animated Video-Based Learning Media for Teaching Science to Children with Autism: A Case Study at SLB C, Autis Negeri Kedungkandang, Malang Grace Elinda; Hilyatina Dhiyaul Qonita; Dwi Rahayu Fatikasari; Triya Valentina; Rizqi Fajar Pradipta
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Children with autism have impairments in their neurological system, which affect the development of both verbal and non-verbal communication and subsequently impact the learning methods applied to them. This poses a challenge for schools and teachers in providing appropriate methods. Learning must be provided to all children, including science, which requires complex understanding. Therefore, determining learning media or methods for science requires well-structured material division that adapts to the characteristics of children with autism so that learning can proceed optimally. The purpose of this study is to determine the application of animated video media in science learning for children with autism. This study uses a qualitative approach with a case study type, employing participant observation and interviews as data collection techniques. The subjects of this study consist of two teachers, selected using purposive sampling. The results of the study indicate that the application of animated video media in science learning for children with autism is able to increase children's interest in learning due to the combination and variation of colors, sounds, and images. Nevertheless, teachers also assessed that the application of animated video media would be more effective when taking into account the conditions and characteristics of each child with autism.
Development of Classroom Miniature Media to Introduce Environmental Layout to Children with Visual Impairments Dwi Rahayu Fatikasar; Grace Elinda; Hilyatina Dhiyaul Qonita; Baiq Syafira Nursyahbani; Wiwik Dwi Hastuti
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

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Abstract

This study aims to develop a classroom miniature media as a learning tool to introduce environmental layout to visually impaired children. The miniature media was designed to help students understand object positions, directions, and room arrangements through concrete and tactile learning experiences. The research method used was Research and Development (R&D) based on the ADDIE model, comprising needs analysis, media design, product development, implementation, and evaluation. The results showed that the classroom miniature media helped visually impaired children understand classroom layouts more easily, improved orientation skills, and created a more interactive and engaging learning process. Therefore, the classroom miniature media is considered appropriate as a learning medium for visually impaired children.
The Effect of Finger Painting on the Fine Motor Skills of Children with Down Syndrome at the Sumber Dharma Special Education School Aunillah Aunillah; Wiwik Dwi Hastuti; Ediyanto Ediyanto; Triya Valentina; I Kadek Deva Sancitta Aiswarya; Hilyatina Dhiyaul Qonita
Proceedings Series of Educational Studies 2026: International Conference on Educational Management and Technology (5th ICEMT 2026)
Publisher : Universitas Negeri Malang

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Abstract

Children with Down syndrome generally experience difficulties with fine motor skills, particularly in active finger use, alternating finger use, and hand-eye coordination. This study aims to analyze the effect of finger painting activities on the fine motor skills of children with Down syndrome at the Sumber Dharma Special Education School. The study employed a Single Subject Research (SSR) experimental method with an A-B-A design consisting of baseline-1 (A1) with 5 sessions, an intervention (B) with 8 sessions, and baseline-2 (A2) with 5 sessions. The research subject was a ninth-grade student with Down syndrome. Data were collected through observation using a 12-item instrument with three indicators of fine motor skills and a 1–4 rating scale. Analysis was conducted visually within and across conditions. The results showed an average fine motor skill score of 59.58% in A1, which increased to 71.35% in B, and stood at 68.52% in A2. The intervention phase showed an upward trend and 87.5% stability. The change from level A1 to B was +4.17%, and the overlap percentage between A1 and B was 12.5%. These results indicate that finger painting activities have a positive effect on fine motor skills, and some of the skills acquired persisted after the intervention ended.