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Prediksi Tingkat Penggunaan Air Minum Oleh Konsumen di Depot Monica Water Menggunakan Metode Weighted Moving Average Qardhafi, Rayan; Faisal, Ilham; Sundari, Siti; Asih, Munjiat Setiani
TIN: Terapan Informatika Nusantara Vol 2 No 3 (2021): Agustus 2021
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

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Abstract

The use of existing data to support activities in decision making is not enough just to rely on operational data only, we need a data analysis to explore the potential of existing information. One of the data mining techniques that can be done is prediction. Prediction is needed to determine when an event will occur or arise, so that appropriate action can be taken. Prediction is not always 100% right, but with the right method selection can make predictions with a small error rate. Monica Water Depot is a business engaged in Refill Drinking Water. To find out the level of consumer use of refill drinking water, the business owner must know some predictions of upcoming purchases so that the business owner can provide gifts that are in accordance with the predicted purchases. Predictions on the level of consumer use can help employers provide gifts that are in accordance with consumer purchases, by knowing the purchase in the next period, the business owner can find out what gifts will be given to customers. The results of the analysis using I test data, II test data, and III test data obtained by the weight of moving avergae recommended using a weight of 2 months because it has the smallest error value when compared to using 3 months weight. Predictive results can be a recommendation for improvements made by management and as a means of determining business strategies in the future
Penerapan Teknik Stop Motion Pada Pembelajaran Interaktif Makhrajul Huruf Hijaiyah Lubis, Muhammad Marzuki; Faisal, Ilham; Sarudin
Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya Vol 5 No 2 (2023): Jurnal Ilmiah Binary STMIK Bina Nusantara Jaya
Publisher : STMIK Bina Nusantara Jaya Lubuk Linggau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52303/jb.v5i2.128

Abstract

Tujuan penelitian ini adalah untuk membangun aplikasi pembelajaran makhrajul huruf dan menerapkan teknik stop motion dalam media pembelajaran makhrajul huruf. Penelitian ini merupakan penelitian Research and Development (R&D). Pengembangan aplikasi ini menggunakan metode ASSURE dengan Teknik stop motion. Hasil penelitian adalah aplikasi media pembelajaran makhrajul huruf yang menunjukkan bahwa pengguna merespon positif terhadap penggunaan animasi stop motion, dengan tingkat motivasi yang lebih tinggi dalam belajar makhrajul huruf hijaiyyah. Animasi stop motion berhasil menciptakan lingkungan pembelajaran yang lebih menyenangkan dan mengurangi tingkat kebosanan yang mungkin muncul dalam pembelajaran tradisional. Dengan menggunaan animasi stop motion, proses pembelajaran menjadi lebih menarik, visual, dan interaktif, yang dapat membantu pengguna memahami dengan lebih baik cara mengucapkan huruf-huruf hijaiyyah.
Analisis Perbandingan Kinerja Routing Ospf Multi Area IP Versi 4 dan Routing OSPF V3 IP Versi 6 Pada Mikrotik OS Simulasi GNS3 Pratama, Almayadi; Faisal, Ilham; Handoko, Divi
Jurnal Ilmu Komputer dan Sistem Informasi Vol. 3 No. 1 (2024): Januari 2024
Publisher : LKP Unity Academy

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70340/jirsi.v3i1.108

Abstract

Large-scale and multi-area networks with quite a lot of routers are certainly very inconvenient if there is no appropriate routing protocol management. One of the reliable routing protocols for distributing routing with quite a lot of routers is the Open Shortest Path First (OSPF) protocol. However, there are 2 types of OSPF on IP version 4 and IP version 6, where on IP version 6 OSPF was developed into OSPF V3, making it difficult for network admins to determine which OSPF quality is better in routing protocols. Therefore, in this study, a comparison was made with the GNS3 simulation to determine the best routing protocol between OSPF IP version 4 and OSPF V3 IP version 6. especially the delay time for IPv4 496ms, IPv6 438ms and packet loss for IPv4 19.74% while IPv6 is 11.97%. Keywords: Routing, OSPF, OSPF V3, IPv4, IPv6
Pengenalan Artificial Intelligence Bagi Siswa/Siswi SMK Asih, Munjiat Setiani; Hasibuan, Ade Zulkarnain; Hadinata, Edrian; Faisal, Ilham
JURIBMAS : Jurnal Hasil Pengabdian Masyarakat Vol 3 No 2 (2024): Oktober 2024
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juribmas.v3i2.261

Abstract

Artificial intelligence merupakan bidang ilmu komputer yang saat ini sedang populer. Pamanfaatan artificial intelligence tersebut sudah merambah hampir ke seluruh bidang dikehidupan manusia. Hanya saja pemahaman tentang artificial intelligence sangat minim di lingkungan masyarakat terutama di lingkungan siswa/i SMK Pantai Labu. Para siswa/i sering bahkan ada yang selalu menggunakan teknologi artificial intelligence, hanya saja mereka tidak memahami teknologi tersebut secara mendasar. Oleh karena itu tim pengabdian masyarakat melakukan pelatihan tentang pengenalan artificial intelligene kepada siswa/i SMK Pantai Labu agar mereka memahami teknologi tersebut. Dengan memahami teknologi tersebut siswa/i dapat memanfaatkan teknologi artificial intelligence tersebut untuk meningkatkan kemampuan mereka di bidang akademik maupun non akademik.
Penerapan Composite Metric Pada Algoritma Link State Routing Enhanced Interior Gateway Routing Protocol Sanusi, Ahmad; Budiman, Arief; Faisal, Ilham; Simanullang, Sanco
Journal of Telecommunication and Electrical Scientific Vol. 2 No. 01 (2025): Journal of Telecommunication and Electrical Scientific (JTElS)
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24010/jtels.v2i01.1055

Abstract

Pada era digital yang terus berkembang, jaringan komputer menjadi fondasi vital bagi berbagai aplikasi dan layanan. Dalam konteks ini, protokol routing menjadi elemen penting dalam mengelola dan mengoptimalkan arus data di dalam jaringan. Dalam upaya meningkatkan kinerja protokol routing, pendekatan composite metric telah menjadi sorotan, mengintegrasikan berbagai parameter dalam pengambilan keputusan routing. Skripsi ini meneliti penerapan metrik komposit pada algoritma Link State Routing Enhanced Interior Gateway Routing Protocol (LSR-EIGRP), menggabungkan keunggulan algoritma Link State dan EIGRP dalam sebuah framework yang kohesif. Penelitian ini melibatkan implementasi dan pengujian algoritma dalam simulasi jaringan yang realistis, dengan mempertimbangkan aspek kehandalan, efisiensi, dan skaalabilitas. Hasil eksperimen menunjukkan bahwa penerapan composite metric pada LSR-EIGRP memberikan peningkatan signifikan dalam kinerja routing, dengan mengoptimalkan rute dan mengurangi overhead kontrol pesan. Penemuan ini memberikan wawasan berharga bagi pengembangan lebih lanjut dalam desain protokol routing yang adaptif dan efisien.
ANALYSIS OF LINEAR REGRESSION AND TREND MOMENT METHODS IN PREDICTING SALES USING MAPE Adam Suhaidi Batubara, Adam Suhaidi Batubara; Dafitri, Haida; Faisal, Ilham
Jurnal Sistem Informasi dan Ilmu Komputer Vol. 6 No. 1 (2022): JURNAL SISTEM INFROMASI DAN ILMU KOMPUTER PRIMA (JUSIKOMP)
Publisher : Fakultas Teknologi dan Ilmu Komputer Universitas Prima Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34012/jurnalsisteminformasidanilmukomputer.v6i1.2919

Abstract

ABSTRACK- Sales transaction data stored in the database stores a large number of transaction records, causing the amount of data to continue to increase every day. To explore sales transaction data, data mining techniques are used. One of the goals of data mining is prediction. Prediction is basically an assumption or estimate about the occurrence of an event or event in the future. Through prediction, it is expected to minimize the influence of uncertainty from the future, so that getting results that have the least prediction error is the goal of prediction. This shows that prediction is a very important tool in planning effectively and efficiently. The discussion method used to predict sales is the time series method by using a comparison of two types of prediction methods, namely the Linear Regression method and the Trend Moment method. The use of these two methods will be a better basis for making decisions to determine which method is suitable for predicting future sales. The result of a prediction cannot always be verified in absolute 100%. Therefore, the parameters used to determine the better method are based on the smallest error accuracy rate calculated using MAPE. Based on the results of the comparative prediction analysis of the Linear Regression method and the Trend Moment method, the recommended prediction result is to use the Trend Momnet method because the resulting MAPE error value is smaller, namely 0.439845%. Meanwhile, the MAPE error value with the Linear Regression method is 1.511509%..
Metode One Time Pad sebagai Verifikasi Akun E-Wallet dalam Pencegahan Cybercrime Sarifah, Sarifah; Faisal, Ilham; Lubis, Imran
Explorer Vol 5 No 1 (2025): January 2025
Publisher : Forum Kerjasama Pendidikan Tinggi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/explorer.v5i1.1817

Abstract

This research aims to improve security when every time a user logs in or makes a transaction, an OTP (One time pad) will be sent via email, the OTP code is generated randomly and can only be accessed by the account party that has a valid and valid OTP key at that time. certain. Using the one time pad algorithm provides a very high level of security, because the resulting OTP is unique for each transaction. However, its implementation requires strict discipline in key management and proper encryption or decryption processes so that it can function optimally. This system is designed for account user security to prevent data leaks, thereby minimizing the potential for crimes such as identity theft and fraud. The research results show that not a single OTP was repeated in the 10 transactions carried out. Each OTP code generated is unique and different from previous OTPs, both on successful and failed transactions, proving the effectiveness of the system. This website was created using Visual Studio Code to ensure a stable and efficient system implementation
Sistem Monitoring Suhu Udara dan Kelembaban Udara di Ruangan Menggunakan Smartphone: Array Hasibuan, Ade Zulkarnain; Asih, Munjiat Setiani; Faisal, Ilham
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol. 2 No. 1 (2020): Edisi April
Publisher : Universitas Harapan Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35447/jikstra.v2i1.228

Abstract

Human ignorance of their surroundings sometimes makes their health disturbed. Many factors cause a person to become uncomfortable, even to the point of making their health decline. Factors that can make a person uncomfortable and disturbed in terms of health are air temperature and humidity which are not suitable for the human body. Therefore we need a tool that can provide information to users about air temperature and humidity in the room where they are located. The tool is made using Arduino nano and uses the DTH11 sensor as a sensor which is used to read air temperature and humidity. Then to transmit the sensor value, the HC05 bluetooth module is used in the circuit. The smartphone will receive information on air temperature and humidity in real time. In applications on smartphones, in addition to the values of air temperature and humidity, there is also a smile indicator that provides information on air temperature and humidity that is good for humans. With this tool, it can make it easier for users to find out information on air temperature and humidity in the room in which they are located.
Penerapan Teknik Level-Based Gameplay Game 2D Adventures Of Tim Untuk Platform Android Menggunakan Unity Adytia, Rangga; Faisal, Ilham
Jurnal Ilmu Komputer dan Sistem Komputer Terapan (JIKSTRA) Vol. 7 No. 1 (2025): Edisi April
Publisher : Universitas Harapan Medan

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Abstract

ABSTRACT The goal to be achieved in this final assignment is to design and create a game entitled Adventure that can be run on a smartphone. This is motivated by the high interest of game players. By using this trend the author will create a level-based adventure themed game that challenges the player's interest. Using level-based techniques, the author will create a game that is oriented towards a level system where at each level visuals from various maps will be presented that are challenging, interesting and exciting. This research designs and develops the Adventures of Tim game with level-based gameplay techniques using Unity, with the integration of elements and visual designs that are attractive to casual gamers aged 10–40 years. The development method for making this adventure- themed game was built using the Multimedia Development Life Cycle (MDLC) system development method with six stages, namely: concept, design, material collection, manufacture, testing and distribution. By using the method above, a game platform will be created that will run on Android. This game will be made in Unity and the C# programming language is the script. By making this game, the author also hopes that it will be an aid and reference for further research that applies level-based games in making games.
EVALUATION OF THE PILOT PROJECT IMPLEMENTATION IN ENHANCING THE QUALITY OF AGRICULTURAL SELF-SUFFICIENCY DEVELOPMENT AT KARAWANG CLASS IIA CORRECTIONAL INSTITUTION Faisal, Ilham; Indahdewi, Lauditta
Journal of Management Small and Medium Enterprises (SMEs) Vol 18 No 1 - May (2025): JOURNAL OF MANAGEMENT (Special Issue) - Correctional Management
Publisher : Universitas Nusa Cendana

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Abstract

The phenomenon addressed in this study is the suboptimal outcomes of the self-sufficiency development program in the correctional institution, despite the existence of well-designed programs. This research employs a qualitative method with a descriptive approach. Primary data was collected through interviews and direct observations of relevant parties, including inmates, correctional staff, and the head of the work activity division. Data collection techniques included structured interviews and participatory observation. The data analysis used the CIPP (Context, Input, Process, Product) evaluation model, focusing on various aspects such as policy context, resource inputs, implementation processes, and developmental outcomes. The respondents included three inmates involved in the program, correctional staff, and the work activity leader at the Karawang Class IIA Correctional Institution. The results indicate that the agricultural pilot project has been implemented but faces several challenges, such as limited resources, inadequate facilities, and a lack of motivation among the inmates. Keywords: Agriculture; Evaluation; Inmates; Self-Reliance Training