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PEMBELAJARAN AKTIF MELALUI MODEL PERMAINAN MOTORIK BAGI ANAK TAMAN KANAK-KANAK Priambadha, Aprida Agung
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 9 No 2 (2017): Vol. 9 No. 2 Desember 2017
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (612.829 KB) | DOI: 10.31603/edukasi.v9i2.1812

Abstract

Penelitian ini bertujuan mengembangkan model permainan motorik kasar bagi siswa Taman Kanak-kanak. Penelitian ini menggunakan metode penelitian pengembangan (R & D) dengan mengadaptasi langkah-langkah penelitian dan pengembangan menurut Borg & Gall (1983: 775) dengan tahapan: (1) studi pendahuluan, (2) analisis hasil studi pendahuluan, (3) mengembangkan produk awal (4) pra ujicoba produk dan revisi, (5) ujicoba skala kecil dan revisi, (6) ujicoba skala besar dan revisi, dan (7) pembuatan produk final. Hasil penelitian ini berupa model permainan motorik bagi siswa taman kanak-kanak, yang terdiri dari lima permainan, yaitu: (1) permainan menanam biji tanaman, (2) permainan pindah bendera, (3) permainan lempar sasaran, (4) permainan tendangan super, (5) permainan harimau mencari mangsa. Permainan-permainan tersebut disusun sesuai panduan kurikulum TK 2010, sesuai dengan karakteristik siswa TK; membuat anak gembira serta mudah dilakukan.
Peran permainan tradisional dalam membangun nilai-nilai kehidupan: Perspektif pendidikan karakter anak Atikah, Nur; Priambadha, Aprida Agung
Wiyata Dharma: Jurnal Penelitian dan Evaluasi Pendidikan Vol 13 No 1 (2025)
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/wd.v13i1.19419

Abstract

Penelitian ini bertujuan untuk menganalisis peran dan manfaat permainan tradisional dalam mengembangkan karakter anak terhadap nilai-nilai kehidupan. Metode yang digunakan adalah kajian literatur dengan pendekatan kualitatif, mengumpulkan data dari berbagai artikel nasional dan internasional. Hasil penelitian menunjukkan bahwa permainan tradisional tidak hanya berfungsi sebagai hiburan, tetapi juga sebagai media pembelajaran yang efektif dalam menanamkan nilai-nilai kehidupan seperti kejujuran, sportivitas, disiplin, kerja sama, dan tanggung jawab. Selain itu, permainan tradisional juga mampu meningkatkan kemampuan motorik, mengasah kreativitas, dan memperkuat hubungan sosial anak yang mulai berkurang akibat pengaruh permainan digital. Kesimpulannya, Permainan tradisional berperan penting dalam mengembangkan karakter anak terhadap nilai-nilai kehidupan, terutama dalam aspek sosial, emosional, dan motorik. Studi menunjukkan bahwa anak yang aktif bermain permainan tradisional lebih mudah menerapkan nilai-nilai kehidupan seperti kejujuran, disiplin, sportivitas, kolaborasi dan tanggung jawab dalam kehidupan sehari-hari. Permainan tradisional perlu terus dilestarikan karena memberikan kontribusi besar dalam membangun karakter anak sekaligus menjaga kekayaan budaya bangsa di tengah perkembangan zaman.   The role of traditional games in building life values: A child character education perspective   Abstract: This research aims to analyze the role and benefits of traditional games in developing children's character towards life values. The method used is a literature review with a qualitative approach, collecting data from various national and international articles. The results of the study show that traditional games not only function as entertainment, but also as an effective learning medium in instilling life values such as honesty, sportsmanship, discipline, cooperation, and responsibility. In addition, traditional games are also able to improve motor skills, hone creativity, and strengthen children's social relationships, which are starting to decrease due to the influence of digital games. In conclusion, traditional games play an important role in developing children's character towards life values, especially in social, emotional, and motor aspects. Studies show that children who actively play traditional games are more likely to apply life values such as honesty, discipline, sportsmanship, collaboration, and responsibility in daily life. Traditional games need to be preserved because they make a great contribution to building children's character while maintaining the nation's cultural wealth in the midst of these times.
Workshop Peningkatan Aktivitas Jasmani dan Mengurangi Perilaku Sedenter pada Siswa SD Muhammadiyah di Yogyakarta: Physical Activity and Sedentary Behavior Workshop for Muhammadiyah Elementary School Students in Yogyakarta Priambadha, Aprida Agung; Andriyani, Fitria Dwi; Setyawan, Feri Budi
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 9 No. 10 (2024): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v9i10.7717

Abstract

This community service effort aimed to organize a workshop for administrators, Physical Education instructors, and class teachers at Muhammadiyah elementary schools in Yogyakarta. The goal was to raise participants' awareness and insight about the pressing issue of children's lack of physical exercise and their excessive use of screen-based devices, which must be addressed. The community service took the form of a workshop, and it was organized in partnership with the Muhammadiyah Central Leadership's Sports Development Institute (LPO), the Muhammadiyah Elementary and Secondary Education Council, and the Muhammadiyah Yogyakarta Regional Management. The activity was funded by the 2024 Batch VII Research Grant and the LPO PP Muhammadiyah. The workshop was held on July 10, 2024, at the Amphitheater A Building, Faculty of Medicine, Universitas Ahmad Dahlan. The registered participants included 22 principals, 22 elementary school classroom teachers, and 33 physical education, sports, and health teachers. The study revealed a substantial increase in participants' understanding of the current WHO 2020 guidelines for physical activity and sedentary behavior (p < 0.05). This initiative resulted in workshop modules, articles in online and social media, as well as community service journals.
Validity and reliability of the Indonesian version of Physical Activity Questionnaire for adolescents (PAQ-A) and older children (PAQ-C) Andriyani, Fitria Dwi; Indra, Eka Novita; Priambadha, Aprida Agung; Monnaatsie, Malebogo
Jurnal Pendidikan Jasmani Indonesia Vol. 20 No. 1 (2024)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v20i1.73750

Abstract

Existing study examining the validity and reliability of the Physical Activity Questionnaire for adolescents (PAQ-A) in Indonesian youth did not explain whether it conducted cross-cultural adaptation to the questionnaire or not, and the authors did not publish the Indonesian version of the questionnaire. None of the previous studies investigated the validity and reliability of the Indonesian version of PAQ-C. This study aimed to conduct a cross-cultural adaptation of PAQ-A and PAQ-C into the Indonesian language (Bahasa Indonesia) and to check its validity and reliability. This research employed a cross-sectional design. Two groups were recruited: grade 5 students (n=58, 10-12 years old) and grade 7 students (n=61, 13-15 years old). The concurrent validity was verified against the Indonesia Physical Fitness Test (IPFT). We also investigated the item validity and inter-item correlations. The reliability was tested by using the Cronbach Alpha technique. Results showed that the concurrent validity of the Indonesian version of PAQ-A and PAQ-C against IPFT are low (rho= 0.224 and rho= 0.165, consecutively) (p>0.05). The item validity of the Indonesian version of PAQ-A ranged between 0.338 and 0.737; while for PAQ-C ranged between 0.329 – 0.818. Inter-item correlation for PAQ-A and PAQ-C ranged from -0.019 to 0.569 and 0.000 to 0.704, respectively. The reliability of the Indonesian version of PAQ-A and PAQ-C is acceptable (α = 0.740 and α = 0.705 – 0.712, consecutively). In conclusion, we found that the item validity of PAQ-A and PAQ-C were at a moderate level. The validity of the PAQ-A and PAQ-C were lower when they were checked against a physical fitness test, comparable to previous studies with device-based measurements. The Indonesian version of PAQ-A and PAQ-C have a moderate level of reliability. Our results suggest that the use of the questionnaires will be better complemented by other device-based measurements, such as accelerometers or pedometers.
PEMBELAJARAN AKTIF MELALUI MODEL PERMAINAN MOTORIK BAGI ANAK TAMAN KANAK-KANAK Priambadha, Aprida Agung
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 9 No 2 (2017): Vol. 9 No. 2 Desember 2017
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v9i2.1812

Abstract

Penelitian ini bertujuan mengembangkan model permainan motorik kasar bagi siswa Taman Kanak-kanak. Penelitian ini menggunakan metode penelitian pengembangan (R & D) dengan mengadaptasi langkah-langkah penelitian dan pengembangan menurut Borg & Gall (1983: 775) dengan tahapan: (1) studi pendahuluan, (2) analisis hasil studi pendahuluan, (3) mengembangkan produk awal (4) pra ujicoba produk dan revisi, (5) ujicoba skala kecil dan revisi, (6) ujicoba skala besar dan revisi, dan (7) pembuatan produk final. Hasil penelitian ini berupa model permainan motorik bagi siswa taman kanak-kanak, yang terdiri dari lima permainan, yaitu: (1) permainan menanam biji tanaman, (2) permainan pindah bendera, (3) permainan lempar sasaran, (4) permainan tendangan super, (5) permainan harimau mencari mangsa. Permainan-permainan tersebut disusun sesuai panduan kurikulum TK 2010, sesuai dengan karakteristik siswa TK; membuat anak gembira serta mudah dilakukan.
Differences in physical literacy levels of students at SMP Plus Al-Musthafa based on gender and parental education level Maulana, Rizal Ahmad; Wibowo, Yuyun Ari; Priambadha, Aprida Agung; Ries, Francis
Jurnal Pendidikan Jasmani Indonesia Vol. 21 No. 2 (2025)
Publisher : Departement of Sports Education, Faculty of Sport Sciences Yogyakarta State University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpji.v21i2.86333

Abstract

The study aimed to identify differences in the physical literacy levels of SMP Plus Al-Musthafa students based on gender and their parents' educational levels. A quantitative approach was utilized with a cross-sectional survey design. A total of 143 students from SMP Plus Al-Musthafa participated in the study, selected through purposive sampling method. Data were collected using the Adolescent Physical Literacy Questionnaire (APLQ) and analyzed using descriptive statistics and the Independent Samples t-Test. The results indicated significant differences in physical literacy levels based on gender (p = 0.002) and the father's education level (p = 0.014), with higher scores observed in male students and those whose fathers were educated at the diploma level or higher. No significant differences were found based on the mother's education level (p = 0.210). These findings suggested that gender and the father's education level played a role in differentiating the physical literacy levels of adolescents. Contextually, these results are important for the development of physical literacy in Indonesia, which still faces challenges with physical activity disparities between genders. The practical implication is that physical education learning needs to be more gender-responsive and encourage parental involvement in fostering an active lifestyle for children.