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PEMBELAJARAN TEMATIK INTEGRATIF BERBASIS SOSIOKULTURAL UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS 1 SD N 4 BARENGLOR KLATEN Ferryka, Putri Zudhah
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 10 No 1 (2018)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v10i1.2002

Abstract

This research for increasing the result through thematic integrative based on sociocultural in theme healthy environment, and sub tema 1. The subject consist of 24 students first class of SD N 4 Barenglor. This research using class action research in two sicluss. The data taken by observation, documentation and the test. The analyse through 3 step reduction data, data, and the result. The result show that the study using tematic integrative based on sociocultural from 6 students has getting KKM (25%) in first cycle increase 15 students (62,5%), and in the second cycle increase 20 students (83,3%). The tematic integratif based on sociocultural in theme 6 healthy environment, and sub tema 1 increasing the students ability in SD N 4 Barenglor
Prototipe Rancangan Pembelajaran Matematika Untuk Siswa Sekolah Dasar Ferryka, Putri Zudhah; Rofisian, Nela
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 14 No 2 (2022)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v14i2.8056

Abstract

This study aims to explain the procedure for developing prototypes and producing quality prototypes for learning Mathematics in Elementary Schools. The research method used is Research and Development (R&D). The prototype was prepared using Sugiyono's six development steps including: 1) potential and problems, 2) data collection, 3) product design, 4) design validation, 5) design revision, 6) product trials. Data collection techniques used were interviews and questionnaires. The results of the questionnaire which were distributed to 22 students in grade 15 of SD, the researcher obtained data that 60% of students had difficulty understanding fractional material. From these data the researcher was motivated to relate the material containing the concept of fractions to the song. Prototypes are validated by experts and practitioners. The average score of the three validators is 3.5 in the "very good" category, so it's worth testing. Limited trials were conducted by researchers to 22 fourth grade elementary school students. From the results of the evaluation, the researchers obtained data that 90.9% of students scored above the KKM for addition and subtraction of whole numbers. From the results of reflection, students are happy to learn fractional material using song media. The quality of the thematic Mathematics learning design for fractional materials using song media is included in the very good criteria and is appropriate for students' understanding. included in the very good criteria and feasible to use. This was obtained based on the results of validation by mathematicians 3.15, from music experts it was 3.41 and from grade IV elementary school teachers it was 3.21. The average validation result of the three validators is 3.25.
Meningkatkan Hasil Belajar Siswa Melalui Model Pembelajaran Discovery Learning Pada Siswa SD Ferryka, Putri Zudhah; Suwartini, Sri; Rofisian, Nela; Rahmawati, Isna
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 1 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i1.10975

Abstract

Learning outcomes are one of the final achievements in learning that need to be considered. Good learning outcomes can of course be determined from many things. The aim of this research is to determine the improvement in learning outcomes of class 2 students at SD Negeri 2 Prambanan through the discovery learning model. This research was motivated by the low student learning outcomes, seen from the student learning outcomes that were still below the KKM as many as 62% of students. This is due to the teacher's lack of innovation in implementing learning models so that students find it difficult to understand the learning material. The type of research used is classroom action research using the Kemmis & Mc Taggart model. This research model consists of four stages, namely planning, implementing actions, observing and reflecting. The research subjects were all class 2A students at SD N 2 Prambanan consisting of 21 students with details of 10 male students and 11 female students. Data collection techniques use observation sheets, measuring learning test results, and documentation. The data analysis technique used is descriptive analysis with percentages. The results in this research show an increase in learning outcomes in each cycle. The learning outcomes of students who have completed cycle 1 are 15 students with a percentage of 71%. In cycle 2 there were 20 students who had completed it with a percentage of 95%. These results reveal a significant increase in student learning outcomes in mathematics in fraction material through the application of the discovery learning model.
Peningkatan Hasil Belajar Peserta Didik Melalui Model Problem Based Learning Rahmawati, Isna; Suwartini, Sri; Ferryka, Putri Zudhah; Rofisian, Nela
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 1 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i1.11146

Abstract

The research objective of this research is to determine student learning outcomes after learning using the Problem Based Learning model. This research is motivated by problems in learning, especially science and science, namely the low learning outcomes of class V students. This problem is caused by the learning model used by educators being less innovative so that learning activities are less enjoyable, students only become listeners when the teacher explains the material. The benefits of this research can increase the insight and ability of educators in designing learning models and improving the quality of learning. This research is classroom action research using the Kemmis & Mc Taggart model. This research model consists of four stages, namely planning, implementing actions, observing and reflecting. The subjects in this research were class V students at SD N 2 Prambanan, consisting of 19 students. The data collection techniques for this research are observation using observation sheets, measuring learning outcomes, and c) documentation. The data analysis technique in this research uses descriptive analysis by reflecting the results of implementing the actions carried out in each cycle. The results in this research show an increase in learning outcomes in each cycle. The learning outcomes of students who had completed the first cycle were 14 students with a percentage of 73.58%. In cycle II there were 16 students who had completed it with a percentage of 84.21%. These results reveal a significant increase in student learning outcomes through the application of the Problem Based Learning learning model.
Pengembangan LKPD Terhadap Model Pembelajaran PJBL Bagi Siswa SD Suwartini, Sri; Ferryka, Putri Zudhah; Rahmawati, Isna; Rofisian, Nela; Irawati, Iisrohli
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 16 No 2 (2024)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v16i2.12684

Abstract

PJBL is a project-based learning to improve students' creativity by linking it to their daily lives. The focus of learning is on making a project to instill environmental awareness in Elementary Schools by producing a product in the form of a poster of me and my surroundings. In this learning, students are divided into groups of four to five children in one group. The pictures on the poster are the students' daily activities. Learning that is done in groups aims to increase students' self-confidence in expressing their opinions and respecting the opinions of other students. The purpose of this study was to determine the role of the PJBL-based learning model in increasing environmental awareness in Elementary Schools. This learning collaborated with grade V educators of Pancasila Education subjects to implement learning, and grade V students. This study used the Research and Development (R&D) method with the ADDIE model. Data collection techniques used observation and interviews to analyze the needs of educators and students. The data analysis technique used data collection, feasibility testing, reliability testing, and product moment correlation validity testing. The product feasibility test uses material experts, language experts, and module presentation experts. The results of this study produce a product in the form of a module that contains LKPD with a PJBL learning model. The product feasibility test states that this module product is suitable for use or does not need revision. The test results obtained quite good scores with scores above the learning objective achievement criteria (KKTP) set by educators. The results of the study and supported by previous research, that the PJBL learning model is effective in increasing environmental awareness in elementary schools.
Peningkatan Hasil Belajar Matematika Dengan Pendekatan Crt Pada Peserta Didik Kelas 1 SDN 2 Prambanan Ferryka, Putri Zudhah; Suwartini, Sri; Susanti, Maria Melani Ika; Rofisian, Nela; Rahmawati, Isna; Irawati, Iisrohli
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 1 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i1.13400

Abstract

The purpose of this study was to determine the improvement in mathematics learning outcomes of grade 1 students of SD Negeri 2 Prambanan with the CRT approach. This study was motivated by the low learning outcomes of students, seen from the learning outcomes of students who were still below the KKTP as many as 73.5% of students. This is due to the lack of teacher innovation in implementing learning so that students find it difficult to understand the learning material. The type of research used was classroom action research with the Kemmis & Mc Taggart model. This research model consists of four stages, namely planning, implementing actions, observation, and reflection. The subjects of the study were all grade 1A students of SD N 2 Prambanan consisting of 28 students with details of 15 male students and 13 female students. Data collection techniques used observation sheets, measurement of learning test results, and documentation. The data analysis technique used was descriptive analysis with a percentage. The results in this study showed an increase in learning outcomes in each cycle. The learning outcomes of students who had completed cycle 1 were 19 students with a percentage of 67.8%. In cycle 2, there were 25 students who had completed it with a percentage of 89.2%. The results revealed a significant increase in student learning outcomes in mathematics on the material of recognizing geometric shapes through the CRT approach.
Peningkatkan Hasil Belajar Peserta Didik Kelas V Sd N 2 Prambanan Dengan Model Project Based Learning (PJBL) Rahmawati, Isna; Rofisian, Nela; Ferryka, Putri Zudhah; Suwartini, Sri
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Vol 17 No 1 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v17i1.13453

Abstract

This study aims to investigate the improvement of learning outcomes among fifth-grade students at SD Negeri 2 Prambanan through the implementation of the Project Based Learning (PjBL) model. The background of this research is the low academic performance of students, with 61% of them scoring below the Minimum Mastery Criteria (KKTP). This condition is attributed to the lack of innovative teaching strategies, making it difficult for students to comprehend the subject matter. The research employed a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, which consists of four stages: planning, action, observation, and reflection. The subjects of the study were all students in class V-B of SD Negeri 2 Prambanan, totaling 18 students (9 male and 9 female). Data were collected using observation sheets, learning outcome tests, and documentation. The data were analyzed descriptively by reflecting on the outcomes of each action cycle. The findings indicate an improvement in students’ learning outcomes across the cycles. The average score increased from 74.87 in the pre-cycle to 77.33 in the first cycle, and further to 80.11 in the second cycle. The percentage of students achieving mastery increased from 38.9% in the pre-cycle to 66.67% in the first cycle, and to 88.89% in the second cycle.These results demonstrate that the implementation of the Project Based Learning model effectively enhances the learning outcomes of fifth-grade students at SD Negeri 2 Prambanan.
Pengembangan Evaluasi Berbasis Game Edukatif Blooket Pada Materi Luas Persegi Dan Persegi Panjang Pada Peserta Didik Kelas IV SD Widyawati, Cindy Putri; Wibowo, Naya Amelia; Aryo, Yohanes Anando; Ferryka, Putri Zudhah
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 3 (2025): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstract This study aims to develop an educational game–based assessment instrument using Blooket for the topic of the area of squares and rectangles and to analyze its validity, practicality, and effectiveness in fourth-grade mathematics learning. The research employed a Research and Development (R&D) design using the 4D model, consisting of the stages of define, design, develop, and disseminate (limited implementation). The assessment product was developed using the Fishing Frenzy mode on the Blooket platform and was tested on 20 fourth-grade students. Data were collected through expert validation, observation, and field trials.The results indicate that the developed assessment instrument meets the criteria of validity, as shown by expert evaluations regarding the alignment between indicators, content, and learner characteristics. In terms of practicality, the assessment was implemented effectively even without individual devices, as the teacher only needed to display the game through a projector and call students forward sequentially to answer questions. The automatic scoring system in Blooket also facilitated efficient score recording. Regarding effectiveness, the game-based assessment successfully increased students’ motivation, focus, and confidence in answering questions. The Fishing Frenzy mode created an interactive and enjoyable classroom atmosphere, helping students understand the concept of area more optimally.Despite these positive outcomes, several challenges were encountered, including extended evaluation time due to the turn-based system, students’ limited familiarity with digital game media, and the need for more intensive classroom management. Overall, the study concludes that the Blooket-based educational game assessment is feasible, innovative, and effective for use in elementary mathematics learning.
Pengembangan E-LKPD Berbasis Liveworksheet Pada Materi Mengenal Bangun Datar Kelas II SD Nurrohmah, Ayuna Asri; Nurfaizah, Asfi Alfian; Rishadi, Hani Binti; Ferryka, Putri Zudhah
Jurnal Pendidikan Sosial Dan Konseling Vol. 3 No. 3 (2025): Oktober - Desember
Publisher : CV. ITTC INDONESIA

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Abstract

This wThis study aims to develop and describe the use of Liveworksheets-based E-LKPD with a Deep Learning and TPACK approach in teaching flat shapes to second-grade elementary school students. The background of this study is based on the demands of 21st-century education, which emphasizes the importance of critical, creative, collaborative, and communicative thinking skills, as well as the use of technology in learning. The research method used was descriptive qualitative with data collection techniques in the form of observation, tests, and documentation. The data were analyzed through the interpretation of learning outcomes and student engagement during the learning process using Liveworksheets E-LKPD. The results showed that the use of interactive Liveworksheets-based E-LKPD was able to improve students' understanding of plane figure concepts, learning motivation, and active engagement. The presentation of interesting material, a variety of interactive activities, and the provision of feedback and automatic assessment provide a fun and meaningful learning experience. Thus, Liveworksheets-based E-LKPD using the Deep Learning and TPACK approaches are considered effective as innovative and relevant digital learning media for improving the quality of learning and learning outcomes of second-grade elementary school students.
Pengembangan Soal Evaluasi Pembelajaran Matematika Dengan Pendekatan Deep Learning Dan Tpack Berbasis Wordwall Dalam Meningkatkan Hasil Belajar Kelas Ii Materi Mengnal Bangun Ruang Sd N 2 Belangwetan Tahun Ajaran 2025/2026 Rahmawati, Revina; Irvana, Afisa Isnaini; Zahra, Imroatun Eka; Ferryka, Putri Zudhah
Journal Educational Research and Development | E-ISSN : 3063-9158 Vol. 2 No. 2 (2025): Oktober - Desember
Publisher : GLOBAL SCIENTS PUBLISHER

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Abstract

This study aims to develop a wordwall-based mathematics learning evaluation test using a deep learning and TPACK approach in elementary schools. The research method used a descriptive qualitative approach, with data collection techniques through observation and interviews. The results indicate that the wordwall-based evaluation test can improve students' conceptual understanding, motivation, and engagement in mathematics learning. Furthermore, the use of a wordwall makes the evaluation test more interactive and enjoyable. This research is expected to provide an alternative, innovative and effective mathematics learning evaluation test.