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GAME EDUKASI PENGENALAN ALAT MUSIK TRADISIONAL 3D UNTUK ANAK USIA DINI Jariyah, Riza Ainun; Lutfi, Moch.
Jurnal Informatika dan Teknik Elektro Terapan Vol. 12 No. 3S1 (2024)
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jitet.v12i3S1.5286

Abstract

Karena kurangnya penggunaan teknologi untuk melestarikan alat musik tradisional, generasi muda tidak memiliki banyak informasi tentang musik tradisional. Pendidikan seni budaya di sekolah tingkat dasar adalah salah satu cara untuk mempertahankan budaya alat musik tradisional tetap hidup. Namun, kurangnya pengetahuan tentang alat musik tradisional menyebabkan banyak guru kesenian kesulitan menyampaikan materi pembelajaran. Terdapat dua faktor yang dapat menyebabkan pengetahuan tentang alat musik tradisional semakin terkikis, yang pertama kurangnya pemahaman tentang alat musik tradisional, dan yang kedua adalah terbatasnya fasilitas yang terkait dengan alat musik tradisional. Hal tersebut melatarbelakangi peneliti untuk merancang dan mengembangkan game edukasi pengenalan alat musik tradisional 3D. Game ini dibangun dengan menggunakan software Unity 3D sebagai game engine, multimedia development life cycle (MDLC) sebagai metode, dan pengkodingan menggunakan bahasa pemrograman C#. Hasil dari game edukasi ini membuat belajar mengenal alat musik tradisional lebih mudah dengan menggunakan teknologi augmented reality. Kata-kata kunci: Game Edukasi, Augmented Reality, Alat Musik Tradisional, Unity3D
Rancang Bangun Aplikasi Sistem Monitoring Kupon Makan Di Pondok Pesantren Ngalah Menggunakan KTS (Kartu Tanda Santri) Berbasis RFID Arrosidi, Shoffi; Lutfi, Moch.
Jurnal Ilmiah Informatika Global Vol. 14 No. 2
Publisher : UNIVERSITAS INDO GLOBAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36982/jiig.v14i2.3212

Abstract

Along with the growth of the contemporary era, where technological advances occasionally experience rapid development and have provided many conveniences for mankind in everyday life. It promotes and facilitates human control of each system and can facilitate human work, including security-related tasks. One of the boarding schools in Pasuruan Regency is the Ngalah Islamic Boarding School. Pondok Ngalah was built on August 30, 1985 AD, or to coincide with Friday Pahing, the 14th of Dzulhijjah in 1405 Hijriyah, by its founder KH. M. Sholeh Bahruddin Kalam. Meal coupons are one of the most important cultures in the world of Islamic boarding schools. The meal coupon is proof that the student can take rice at the dormitory canteen. The student coupons are distributed in each dormitory and each student gets 60 coupons that can be used to collect rice within one month. In terms of each dormitory, coupons are used in one day, up to 2 coupons, but there are students who do not pay attention to the rules, and what's even worse, there are students who photocopy coupons to increase the number of coupons. Follow up with the student. Therefore, a coupon security system is needed that can be monitored by the parties concerned, namely using a tool that is already based on the Internet of Things by making a coupon security tool using KTS (Santri Identity Card). This electronic tool is designed to find out the availability of student meal coupons using RFID which produces a scanned program that can be printed in pdf format. The expected result of this test is to be able to find out the availability of student meal coupons every day.