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Journal : Computer

PERANCANGAN PROTOTYPE JEMURAN PAKAIAN OTOMATIS MENGGUNAKAN SENSOR LDR DAN SENSOR BASAH BERBASIS ARDUINO Setyaji, Alvia Setyaji; Handoko, Koko
Computer Science and Industrial Engineering Vol 1 No 01 (2019): Comasie Journal
Publisher : LPPM Universitas Putera Batam

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Abstract

At the time of the rainy season, some people especially housewives will worried when doing homework like hanging clothes. Added to this is the result of global warming that is occurring at this time causing a very difficult change of weather. There is a sudden change of weather from hot to rain or vice versa, consequently it could be clothes that are not dry when rain and forget to lifted. From the description of the problem above, the author get the idea to create a towing tool that can work clothes automatically. The tool uses the Arduino Uno microcontroller coupled with wet sensor (water) and light sensor (LDR).
PENERAPAN K-MEANS DALAM PENGELOMPOKAN DATA POLIS ASURANSI KENDARAAN BERMOTOR DI PT JASARAHARJA PUTERA Utami, Winda Putri; Handoko, Koko
Computer Science and Industrial Engineering Vol 3 No 1 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Motor Vehicle Insurance Policy is one of the insurance products at PT Jasaraharja Putera, being an insurance company certainly has a lot of data that causes that will only take place and make a large pile of records for that can be used to obtain information as product development and can be used as a target to get company income. The concept of the method used in this study is the K-Means Clustering method, this method is the most common and simple, which has the ability to group large enough data to be more efficient which aims to create information or add and find information from the data held. In this study the data is used to group Motor Vehicle Insurance Policy data from 2017 to 2019 apply the RapidMiner application. The test results obtained in the last iteration for the first cluster are 15 data, the second cluster is 6 data, the third cluster is 1 data, and the fourth cluster is 3 data. Based on the results of research on sample data, it can be seen that public interest in insurance is needed to develop insurance product marketing in order to increase the company's tagit and increase company revenue.
SISTEM PAKAR KALKULATOR GULA DARAH BERBASIS WEBSITE MENGGUNAKAN METODE FORWARD CHAINING tampubolon, abdul chafid; Handoko, Koko
Computer Science and Industrial Engineering Vol 3 No 3 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

People with very severe disease or diabetes who need an increased increase, from close monitoring, received 2,866 who contracted blood sugar in 2007. One of the results of the study increased the resources used as an energy source controlled by insulin, according to the British diabetes agency, using A person's normal blood sugar level during fasting is 4.0 to 5.4 mmol / L (72 to 99 mg / DL), meanwhile. A person's normal blood sugar level two hours after eating is 7.8 mmol / L (140 mg / dL), but for people with hyperglycemia or high blood sugar levels. will have a sugar level of more than 180 mg / dL, while for sufferers of hypoglycemia or low blood sugar levels. will have blood sugar below 70 mg / dL. mmol / L is a unit of molecules to calculate the number of blood sugar molecules per liter, while mg / dL is a unit of measurement of milligram weight per deciliter for measurement of blood sugar levels. Blood sugar levels contain sugar or sugar in the blood. While constantly changing changes, sugar levels need to be maintained within normal limits so that disruption does not occur in the body. Blood sugar levels are needed by the intake of nutrients from food or drinks, especially carbohydrates, also the amount of insulin and the sensitivity of body cells to insulin. Blood sugar levels that are too high or too low will have a negative impact on health, both in the short and long term.
IMPLEMENTASI FUZZY LOGIC UNTUK SORTASI BUAH TOMAT SECARA OTOMATIS Sianipar, Agustinus; Handoko, Koko
Computer Science and Industrial Engineering Vol 3 No 2 (2020): comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Tomatoes are a type of vegetable that produces fruit. Ripe tomatoes will be bright red witha weight above 80 grams. Tomatoes can be found in the center of traditional shoppingmarkets and wet markets. The traders get tomatoes from farmers in large quantities sothat tomatoes are quite varied. There is a small red, there is a large tomatoes but not yetperfectly ripe and so forth. This is quite troublesome for traders in selling tomatoesbecause they have to be sorted first. To overcome this problem, we need a decisionmaking system to determine the quality of tomatoes and sort them. In this research, thedecision-making system to determine the quality of tomatoes using fuzzy logic Mamdanimethod and sorting tomatoes using Arduino-based conveyer. The result of the researchcan be demonstrated with the MATLAB application and manual count. The MATLAB andmanual results show no difference. The best quality tomatoes are at value 8 with red colorand large size. While the poor quality of tomatoes is at value 2 with green color and largesize. Green tomatoes are certainly not yet ripe and therefor the quality of tomatoes is stillpoor.
PENENTUAN JARAK TERDEKAT WISATA KULINER MENGGUNAKAN ALGORITMA DI JKSTRA Kusnanto, Romario; Handoko, Koko
Computer Science and Industrial Engineering Vol 4 No 5 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Batam city is a city where many travelers passsing from local or overseas because it’s situated between Singapore and Malaysia so this city responsible to accommodate people such as hotel, although it’s high but there’s no tourism destination place that made travelers facing trouble to decide shortest path. Dijkstra’s algorithm is the answer for solving shortest path problem to our location. We can use present technology to decide which way is nearest with Google Map, but present technology doesn’t ensure us to give the best answer. Research about determination of closest distance culinary place using dijkstra’s algorithm with Open Street Map as the data source is conducted to see or compare the result from Google Map. The data in OSM is obtained by OSMnx, newest tool to capture data such as map and show visual of map. OSMnx can obtain data with ease by coding using python. The data result as visual between Google Map and OSMnx are same so OSMnx can give answer for choosing the shortest path, and accuracy of OSMnx to show the data is 85,7%.
PENGENALAN PRODUK BARU PROCTER AND GAMBLE MENNGUNAKAN AUGMENTD REALITY BERBASIS ANDROID Arisandy, Rizal; Handoko, Koko
Computer Science and Industrial Engineering Vol 4 No 2 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The number of companies competing to present technology and information in modern times, especially in the field of sales to promote products. In this case it is less effective if introducing the product only in the form of brochures or 2D images. this research aims to build a new product introduction application using augmented reality with markerless method based on android. With the application of augmented reality objects in the introduction of products can be used as 3D images. research was held at PT Sumber Sari Batam. Data collection method used is interviews that are asked questions to sales managers and sales supervisors related to the introduction of new products, by means of observation, namely by conducting observations directly spaciousness. Development methods used include needs analysis, data collection, application design, apilkasi making, implementation and results. The final result of this study is a new product introduction application procter and gamble using android-based augmented reality and marker book form. This technology does not close the possibility can be used as a tool to introduce new products that are more innovative. By highlighting the rear camera in the marker book, the user can directly view the product image in 3D on the smartphone screen in real time.
APLIKASI TAJWID BERBASIS ANDROID ANDRIA, KIKI; Handoko, Koko
Computer Science and Industrial Engineering Vol 4 No 4 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

abstrack Along with the development of technology in this era is increasingly advanced and rapid so that it can make it easier for people to create various types of applications to create learning media and to help daily activities. In Islam, reading alqur'an has certain rules called tajwid. Tajwid is a science that learns about how to read and pronounce the letters contained in the Holy Qur'an. Tajwid learning is useful for improving how to properly pronunciation alqur'an. There is still a lack of learning media about the science of tajwid and the existing learning system is still raw and boring. The method used in designing android-based tajwid application uses Agile and UML (Unified Modeling Language) methods and the software used are React Native, Node Js, NPM (Node Package Manager), JDK (Java Development Kit), Android SDK (Software Development Kit), Microsoft Visio. The results obtained from this study are in the form of android-based tajwid application. At the testing stage tajwid application using black box testing. From the test results showed that each menu made was able to be accessed easily and run well. so that the results of this research, it can be concluded that the android-based tajwid application becomes an interesting learning media and tdiak boring, making it easier for children, especially Muslims in learning the science of tajwid.
PENERAPAN AUGMENTED REALITY PENGENALAN JENIS OLAHRAGA BERBASIS ANDROID Rendi, Alvin; Handoko, Koko
Computer Science and Industrial Engineering Vol 4 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

Developments that unite science and technology form a new invention, namely the smartphone. In the world of education, smartphones are effective learning tools that can be used anywhere. Learning media in the form of technology on smartphones is Augmented Reality in learning introduction to sports. Augmented Reality is a technology that combines 2D and 3D virtual objects into an interactive real-time environment. Changes in learning methods lead to digital based using computer technology that accepts inputs such as audio and video. The support of the Blender sports software is made into 3D, the Vuforia database and the Unity Engine as software used to develop Augmented Reality applications using the C# programming language. The resulting application is an Augmented Reality application with virtual sports objects in 3D and can be displayed in real time. Marker is a pattern or marker in the form of an image that will be recognized by the camera by pointing the camera on the smartphone to the marker that has been printed, then the 3D object will be displayed on the smartphone. The use of Augmented Reality technology is expected to be an alternative media, so that it is interesting and varied in learning about sports.
IMPLEMENTASI DATA MINING UNTUK MEMPREDIKSI KELULUSAN SISWA DENGAN METODE NAÏVE BAYES Sinaga, Karolina; Handoko, Koko
Computer Science and Industrial Engineering Vol 4 No 6 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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Abstract

The problem of student grades is very important as a benchmark to see the level of student graduation. Effective value management with supporting applications that are very helpful in calculating accurate calculations. That way the use of naïve Bayes technology methods is able to answer problems in the information field of any integrated data. The purpose of this study was to determine the pass rate of students in the implementation of data mining for students who passed and did not pass, based on the final school examination scores (UAS), national test scores (UN), final scores (NA) for the last 3 years, 2017 to 2019. The data study method used in this research is by observation and interviews with resource persons from SMK Putra Jaya School Batam. The auxiliary application in the study used was WEKA to calculate student graduation results. This study used 70 student data as a test of value to be processed and produced a total of 210 data with 167 students who passed and 43 students who did not pass.
SISTEM PAKAR UNTUK MENDETEKSI KERUSAKAN POMPA UTAMA ELEKTRIK PEMADAM GEDUNG BERTINGKAT BERBASIS WEB kesuma, hendra; Handoko, Koko
Computer Science and Industrial Engineering Vol 5 No 4 (2021): Comasie
Publisher : LPPM Universitas Putera Batam

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The electric main pump of a multi-storey building is the one of security and safety means to reduce the potential risk of fire disaster. In carrying out its function as a pressurized water distributor, main electric extinguiser pump sometimes suffers damage which results in the pump not being able to operate optimally or even not functioning at all, but technicians who experts, especially in the field of electric fire main pumps, are very limited in number. The expert also cannot always be in the building for 24 hours. The development of an expert system to detect damage main pump of building s deemed necessary to be presented, helping make it easier for high-rise building technicians to detect damage that occurs to electric extinguisher main pump of multi-storey building is a system using forward chaining method which functions in finding damage caused by symptoms that arise when the electric extinguisher pump is operated. This method uses the information to assign execution rules or the information to memory then processed to find the result. So that the technicians can detect damage the occurs to the pump so they can find out and deal with damage to the main electric extinguisher pump before it is handled further by experts. Seeing the results of the test carried out shows that the expert system designed is able to work properly and well to use. It is known that the problem of damage to the main pump of the electric fire extinguisher in buildings can be helped with this expert system.