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Strategy Guidance and Counseling Comprehensive Based Spiritual Intelligence for Student in the Digital Era Bhakti, Caraka Putra; Rahman, Fuad Aminur; Ghiffari, Muhammad Alfarizqi Nizamuddin
IJISH (International Journal of Islamic Studies and Humanities) Vol 2, No 2 (2019)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (734.571 KB) | DOI: 10.26555/ijish.v2i2.950

Abstract

The purpose of this paper is to discuss strategy guidance and counseling comprehensive based on spiritual intelligence for students in the digital age. Guidance and counseling comprehensive is part of education, which is also a model of guidance and counseling that adheres to the principle of developmental guidance and counseling. The basic assumption of the Guidance and development counseling approach is the idea that healthy individual development will occur in the healthy interactions of individuals with their environment. In other words, the environment for individuals becomes a learning environment, because there are various intelligences that need to be considered in the process of individual development and spiritual intelligence is one aspect of individual development that needs attention. Spiritual intelligence is the highest form of intelligence that combines the two previous forms of intelligence, namely intellectual intelligence and emotional intelligence. Spiritual intelligence is considered as the highest intelligence because it is closely related to people's awareness to be able to interpret everything and is a way to be able to feel happiness. Especially in the digital era, the era illustrates that the technological revolution phase has changed the way and human behavior in scale, scope, complexity, and transformation from previous life experiences, requires that every individual must have good spiritual intelligence, so that they can face the development of the digital era this dynamic well.
Model Dukungan Sistem untuk Pelaksanaan Penguatan Pendidikan Karakter Bhakti, Caraka Putra; Lutfiyani, Vivi; Ghiffari, Muhammad Alfarizqi Nizamuddin; Regita, Swiejti Maghfira
Edukasi: Jurnal Penelitian dan Artikel Pendidikan Edisi Khusus: Call of Paper Seminar Nasional FKIP 2018
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/edukasi.v0i0.2343

Abstract

Tujuan penulisan ini adalah memberikan referensi model dukungan sistem yang mampu menguatkan pelaksanaan pendidikan karakter di Indonesia. Pendidikan merupakan unsur yang dapat menciptakan kemajuan dan peningkatan kualitas hidup suatu bangsa. Dalam penyelenggara pendidikan, pembentuk karakter dan kecakapan hidup merupakan hal yang perlu diperhatikan. Akan tetapi, saat ini berbagai peristiwa muncul dan memberikan pengaruh pada kehidupan siswa, contohnya: bullying, pergaulan bebas, kurangnya sopan santun dan lain sebagainya. Fenomena tersebut terjadi dikarenakan kurangnya karakter positif yang membantu siswa memperkokoh fondasi hidup mereka sendiri. Pendidikan karakter merupakan suatu yang urgen dalam proses pembentukan dan pengembangan sumber daya manusia yang berkualitas. Akan tetapi pendidikan karakter saat ini masih dikatakan belum optimal, hal ini dikarenakan sarana dan kualitas pendidik dalam memberikan pendidikan karakter. salah satu hal yang dapat mengoptimalkan pendidikan karakter adalah melalui dukungan sistem yang mana merupakan salah satu dari empat komponen layanan dalam bimbingan dan konseling dan juga sebagai bagian integral dalam keseluruhan praksis pendidikan pada setting persekolahan. Dukungan sistem merupakan kegiatan manajemen serta tata kerja infrastruktur guna memperlancar kegiatan layanan bimbingan dan konseling. Dalam menguatkan pendidikan karakter, dukungan sistem ini meliputi berbagai aspek kegiatan, yaitu pengembangan jejaring (networking) (seperti bekerjasama dengan psikolog, Guru PKN, dan lain sebagainya), lalu pengembangan profesionalitas (seperti mengikuti organisasi profesi, seminar, pelatihan, workshop), pemberian konsultasi dan kolaborasi antara guru, orang tua dan pihak lainnya, serta manajemen program, riset dan pengembangan program. Melalui dukungan sistem diharapkan akan membantu guru BK dalam mengembangkan potensi dan kompetensi siswa secara spiritual, akademik, pribadi/sosial, karir yang hal ini mengarah kepada penguatan pendidikan karakter.
Development of a Career Awareness Board Game based on Augmented Reality for Generation Z Students Bhakti, Caraka Putra; Ardiyanti, Difa; Kumara, Agus Ria; Ghiffari, Muhammad Alfarizqi Nizamuddin
Buletin Konseling Inovatif Vol. 5, No. 3
Publisher : citeus

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this research is to develop an augmented reality-based career awareness board game for Generation Z students. The current development of the era demands that Generation Z have a good career. In reality, currently, there are still many Generation Z students in schools who do not have the skills, competencies, and awareness to have an optimal career. One important thing that Generation Z students need to have is career awareness. Having career awareness will help someone recognise their career needs based on their competencies, talents, and interests. Developing career awareness can be achieved through guidance and counselling services. Furthermore, to streamline the learning process, services also need to be supported by innovative media, including interactive media. board game. Board games are tools that can be designed and adapted to the needs and learning materials to be delivered. Furthermore, in this study, the designed board game is not only tailored to the material but also to technological developments. Therefore, augmented reality technology is incorporated to keep up with technological developments and the characteristics of Generation Z. The method in this study uses a research and development method with the Borg and Gall model, which is carried out up to the expert testing stage. The results of this study, the production of a board game that is safe and tested for validity by three experts and is said to be valid for use with the topic career awareness, from the validation test data, with an average of 0.83. In conclusion, the developed board game can be used as an alternative tool to increase career awareness. It is hoped that through board game, this can be an alternative tool in guidance and counselling services to develop career awareness of Generation Z students.