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PELATIHAN PERMAINAN "PERJALANAN TIGA ORANG CACAT" MELALUI LAYANAN INFORMASI DALAM MENINGKATKAN KETERAMPILAN KOMUNIKASI GURU BK DI SMP NEGERI 6 PALANGKA RAYA Pengestie, Esty Pan; Suriatie, Mimi; Sangalang, Oktamia Karuniaty; Sukarningsi, Susi
Jurnal Pengabdi Vol 7, No 2 (2024): Oktober 2024
Publisher : Universitas Tanjungpura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26418/jplp2km.v7i2.80697

Abstract

Abstrak: Guru sangat diharapkan guna kepentingan efektivitas dan efisien layanan informasi di sekolah. Guru pun dapat bertindak sebagai pembimbing bagi anak didiknya. Untuk membantu proses pendidikan dan kualitas sumber daya   manusia salah satu kebijakan dari pemerintah adalah mengangkat bimbingan dan konseling di sekolah-sekolah sesuai dengan SK Menteri pada tanggal 15 Januari 1975 No. 008d/1975 dan 008e/1975, berikut dipertegas lagi dengan SK maupun No. 84/1993 dan No. 118/1996, dan terakhir terkandung dalam kurikulum 2013 adalah peminatan. Tujuan pengabdian ini "ingin mengetahui partisipasi guru dalam melaksanakan penggunaan permainan "perjalanan tiga orang cacat" melalui layanan informasi di SMP NEGERI 6 PALANGKA RAYA ", Sampel berjumlah 57 orang guru di sekolah. Alat pengumpulan data utama menggunakan teknik Check List, yaitu: suatu cara untuk memperoleh data dengan membuat daftar pertanyaan yang ditujukan kepada seluruh guru pada SMP NEGERI 6 PALANGKA RAYA. Cara menganalisa data untuk menguji kenyataan yang ada partisipasi guru di sekolah terhadap pelaksanaan layanan informasi, pengabdi menggunakan perhitungan presentase. Hasil pengabdian menunjukkan bahwa hampir semua komponen tujuan dalam pengabdian dilaksanakan dengan presentase 100% cukup tinggi oleh guru-guru di sekolah. Ini berarti guru sangat berpartisipasi dan mendukung Layanan informasi di SMP NEGERI 6 PALANGKA RAYA.  Kata Kunci: Layanan Informasi, Permainan "Perjalanan Tiga Orang Cacat", Keterampilan Komunikasi,   SMP NEGERI 6 PALANGKA RAYA.  Abstract: Teachers are highly expected for the sake of effectiveness and efficiency of information services in schools. Teachers can also act as mentors for their students. To assist the education process and the quality of human resources, one of the government's policies is to promote guidance and counseling in schools in accordance with Ministerial Decree on January 15 1975 No. 008d/1975 and 008e/1975, further confirmed by SK and No. 84/1993 and No. 118/1996, and the last thing contained in the 2013 curriculum is specialization. The purpose of this service is "to find out about teacher participation in implementing the game "Journey of Three Disabled People" through information services at SMP NEGERI 6 PALANGKA RAYA", The sample is 57 teachers at the school. The main data collection tool uses the Check List technique, namely: a way to obtain data by making a list of questions addressed to all teachers at SMP NEGERI 6 PALANGKA RAYA. To analyze the data to test the reality of teacher participation in schools regarding the implementation of information services, the service uses percentage calculations. The results of the service show that almost all components of the goals in the service are implemented with a fairly high percentage of 100% by the teachers at the school. This means that teachers really participate and support information services at SMP NEGERI 6 PALANGKA RAYA.  Keywords: Information Services,Game "Journey of Three Disabled People", Communication Skills, SMP NEGERI 6 PALANGKA RAYA.
LAYANAN BIMBINGAN KELOMPOK DENGAN PENGGUNAAN PERMAINAN KALUNG KERTAS DI SMAN 1 KURUN Suriatie, Mimi; Sangalang, Oktamia Karuniaty
JURNAL KOULUTUS Vol. 2 No. 2 (2019): JURNAL KOULUTUS
Publisher : LPPM Universitas Kahuripan Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Abstrak Guru sebagai pengajar dan pembimbing di sekolah berkewajiban membantu pelayanan Bimbingan dan Konseling di sekolah, seperti: turut serta aktif dalam membantu melaksanakan layanan BK, Memberikan layanan bimbingan kelompok kepada siswa, Berpartisipasi dalam pertemuan kasus, Meneliti kesulitan dan kemajuan siswa, Melihat hasil kemajuan siswa dari nilai raport, Mengadakan hubungan komunikasi dengan orang tua siswa, Bekerjasama dengan guru mata pelajaran dalam pengumpulan data siswa, mengidentifikasikan masalah, Membantu memecahkan masalah siswa, Mengirimkan (refral) masalah siswa yang tidak dapat diselesaikannya kepada orang yang berkompeten dalam mengatasi masalah, Mengidentifikasikan, menyalurkan, membina bakat. Tujuan pengabdian ini “mengetahui bagaimana Layanan Bimbingan Kelompok Dengan Penggunaan Permainan Kalung Kertas Di SMAN 1 Kurun? Sampel berjumlah 30 orang siswa (kelas 10). Alat pengumpulan data utama menggunakan teknik Check List, yaitu: suatu cara untuk memperoleh data dengan membuat daftar pertanyaan yang ditujukan kepada seluruh siswa pada SMAN 1 Kurun. Cara menganalisa data untuk menguji kenyataan yang ada penggunaan permainan kalung kertas dalam layanan bimbingan kelompok, pelaksana menggunakan perhitungan persentase. Hasil pengabdian menunjukkan bahwa hampir semua komponen tujuan dalam pengabdian dilaksanakan dengan presentase 97,67% cukup tinggi oleh siswa. Ini berarti guru sangat berpartisipasi dan mendukung Program Layanan Bimbingan dan Konseling di SMAN 1 Kurun. Kata Kunci : Permainan Kalung Kertas 1, Layanan Bimbingan Kelompok 2. Abstract Teachers as instructors and mentors in schools are obliged to help the guidance and counseling services in schools, such as: actively participating in helping BK services, providing group guidance services to students, participating in case meetings, researching student difficulties and progress, seeing the results of student progress from report cards grades, Establish communication relationships with parents of students, Cooperate with subject teachers in collecting student data, identify problems, help solve student problems, send (refral) student problems that cannot be solved to people who are competent in solving problems, identify, channel , build talent. The purpose of this service is “to find out how the Group Guidance Service With the Use of Paper Necklace Games in SMAN 1 Kurun? The sample consisted of 30 students (grade 10). The main data collection tool uses the Check List technique, which is: a way to obtain data by making a list of questions addressed to all students at SMAN 1 Kurun. How to analyze data to test the reality that there is a use of paper necklace games in group guidance services, implementing using percentage calculations. The results of the dedication show that almost all components of the objectives in the service were carried out with a percentage of 97.67% high enough by students. This means the teacher is very participating and supports the Guidance and Counseling Service Program at SMAN 1 Kurun. Keywords: Paper Necklace Game 1, Group Guidance Services 2.
Pelatihan Permainan “Potret Diri” Melalui Layanan Informasi di SMA Negeri 1 Palangka Raya Suriatie, Mimi; Pangestie, Esty Pan; Sangalang, Oktamia Karuniaty; Sukarningsi , Susi
Jurnal Pengabdian Kampus Vol 12 No 2 (2025): Jurnal Pengabdian Kampus
Publisher : LPPM Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52850/jpm-upr.v12i2.23197

Abstract

Teachers are expected to be useful for the effectiveness and efficiency of Guidance and Counseling services in schools. Teachers can also act as mentors for their students. To help the educational process and the quality of human resources, one of the government policies is to promote guidance and counseling in schools. The purpose of this community service is to want to know the participation of teachers in implementing the use of the self-portrait game through information services at SMA Negeri 1 Palangka Raya, a sample of 81 teachers at the school. The main data collection tool used the Check List technique, namely: a way to obtain data by creating a list of questions addressed to all teachers at SMA Negeri 1 Palangka Raya. How to analyze the data to test the reality of teacher participation in the school towards the implementation of group guidance services, the community service used percentage calculations. The results of this community service show that almost all components of the objectives in the community service are implemented with a fairly high percentage of 100% by teachers at the school. This means that teachers strongly participate and support Information Services at SMA Negeri 1 Palangka Raya.
Pelatihan Permainan “Potret Diri” Melalui Layanan Informasi di SMA Negeri 1 Palangka Raya Mimi Suriatie; Esty Pan Pangestie; Sangalang, Oktamia Karuniaty; Susi Sukarningsi
Jurnal Pengabdian Kampus Vol 12 No 2 (2025): Jurnal Pengabdian Kampus
Publisher : LPPM Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52850/jpm-upr.v12i2.23691

Abstract

Teachers are expected to be useful for the effectiveness and efficiency of Guidance and Counseling services in schools. Teachers can also act as mentors for their students. To help the educational process and the quality of human resources, one of the government policies is to promote guidance and counseling in schools. The purpose of this community service is to want to know the participation of teachers in implementing the use of the self-portrait game through information services at SMA Negeri 1 Palangka Raya, a sample of 81 teachers at the school. The main data collection tool used the Check List technique, namely: a way to obtain data by creating a list of questions addressed to all teachers at SMA Negeri 1 Palangka Raya. How to analyze the data to test the reality of teacher participation in the school towards the implementation of group guidance services, the community service used percentage calculations. The results of this community service show that almost all components of the objectives in the community service are implemented with a fairly high percentage of 100% by teachers at the school. This means that teachers strongly participate and support Information Services at SMA Negeri 1 Palangka Raya.