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Journal : Journal of Computer Interaction in Education (JCIE)

Students' Perception of Using Google Classroom in The Paragraph Writing Class at English Education Department Ridwan, Nur Marwinda; Muhsin, Muh. Arief; Mahmudah, Dzur Rif’ah
Journal of Computer Interaction in Education Vol. 5 No. 2 (2022): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v5i2.500

Abstract

This study aims to determine the perception of each student in using Google Classroom in the second semester paragraph writing course at the Department of English Education, Unismuh Makassar. In this study used quantitative research method. The data was collected through distributing questionnaires to each student. The sampling technique used by the researchers in this study was purposive sampling. The sample in this study were 27 students consisting of 14 students from class BG2A and 13 students from class BG2B class 2021 majoring in English Education. The results of this study was showed the variable that achieves the highest index was the "Ease for Use" variable, which was 80,9%, means that students agree that Google Classroom very easy to use during the learning process of paragraph writing, while the variable with the lowest index was “active”, which was 74,8%, means that it was still a little students who are active in the learning process using Google Classroom. However, the results of the analysis show that the index for each variable was in the "Agree" category. So in this study it can be concluded that students have a positive perception on using Google Classroom in paragraph writing courses.  
THE STUDENTS’ VOICES ON GAMIFICATION USING QUIZIZZ APPLICATION IN GRAMMAR CLASSES AT UNIVERSITAS MUHAMMADIYAH MAKASSAR Mustaqim, Afifah Maghfirah; Abdul, Nurdevi Bte.; Muhsin, Muh. Arief
Journal of Computer Interaction in Education Vol. 7 No. 1 (2024): JCIE:Journal of Computer Interaction in Education
Publisher : FKIP Unismuh Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56983/jcie.v7i1.559

Abstract

This research aimed to find out the students’ voices toward Gamification using Quizizz in grammar classes at Universitas Muhammadiyah Makassar. This research used descriptive quantitative method. The data was collected through online questionnaire and presented in descriptive and numerical form. The population were the 7th semester students, namely 7D, 7E, and 7F of English Education Department at Universitas Muhammadiyah Makassar and the sample were the 10 students from each class of the population. The sampling technique used in this research was purposive random sampling technique. This research findings showed that the students voices based on questionnaire’s answer toward the used of Quizizz in grammar classes. the result showed most of the students chose agreed on the positive statements and chose disagreed on the negative statements. The total highest mean score in terms of stimulation aspect was 4.47, attractiveness aspect was 4.40, perspicuity aspect was 4.27, and dependability aspect was 4.17. It means that students have a good voice toward Quizizz in grammar classes activities. Based on the findings, it can be concluded that Gamification using Quizizz in grammar classes was approved by the students in English Education Department at Universitas Muhammadiyah Makassar.