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Upaya Meningkatkan Keterampilan Menulis Teks Deskripsi Dengan Media Visual Pada Siswa Kelas VII C SMPN 30 Surabaya Imayah; Setiawan, Windi; Widayat, Edy
Buana Pendidikan Jurnal Fakultas Keguruan dan Pendidikan Universitas PGRI Adi Buana Surabaya
Publisher : Fakultas Pedagogi dan Psikologi Universitas PGRI Adi Buana Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36456/bp.vol16.no30.a2711

Abstract

Dari hasil refleksi awal dapat diketahui kemampuan dalam menulis teks deskripsi peran siswa kelas VII C SMP Negeri 30 Surabaya rendah. Teridentifikasi beberapa masalah yang berkaitan dengan kemampuan siswa dalam menulis teks deskripsi, yaitu dari segi penggunaan Bahasa (EYD), diksi, kreatifitas mengarang dan pendeskripsian media gambar. Untuk mengatasi masalah tersebut peneliti memberikan pembelajaran dengan memanfaatkan fasilitas media visual. Penelitian ini adalah penelitian tindakan kelas. Subjek penelitian ini adalah siswa kelas VII C SMP Negeri 30 Surabaya semester ganjil tahun akademik 2018/2019, yang berlokasi di Jl. Medokan Semampir 119 Surabaya. Berdasarkan hasil penelitian, dapat disimpulkan bahwa media visual dapat meningkatkan kemampuan menulis teks deskripsi siswa kelas VII C SMP Negeri 30 Surabaya. Hal ini dapat dilihat pada tiga aspek yaitu 1) Aktivitas guru pada siklus 1 yaitu 80% meningkat menjadi 100% pada siklus 2; 2) Presentase aktivitas siswa siklus 1 yaitu 75,38%, sedangkan pada siklus 2 mengalami peningkatan yaitu 100%; 3) Hasil tes kemampuan siswa dalam menulis teks deskripsi pada siklus I, 25 siswa dapat mencapai ketuntasan klasikal dengan persentase sebesar 68,87%. Sedangkan pada siklus II mengalami peningkatan yaitu seluruh siswa dengan jumlah 40 siswa mencapai ketuntasan klasikal dengan persentase 100%.
Pengaruh Model Pembelajaran Discovery Learning dan Cooperative Learning Tipe Jigsaw terhadap Aktivitas dan Hasil Belajar Siswa Aryani, Lina; Widayat, Edy; Sunardjo, Sunardjo
Edudikara: Jurnal Pendidikan dan Pembelajaran Vol 6 No 2 (2021): Juni
Publisher : IPTPI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32585/edudikara.v6i2.234

Abstract

Tujuan penelitian ini adalah untuk: 1) mengetahui perbedaan hasil belajar IPS antara penggunakan model pembelajaran Discovery Learning dan Jigsaw pada siswa kelas VIII SMP Negeri 2 Tanjungbumi, 2) mengetahui perbedaan aktivitas belajar IPS antara penggunakan model pembelajaran Discovery Learning dan Jigsaw pada siswa kelas VIII SMP Negeri 2 Tanjungbumi, dan 3) mengetahui seberapa besar pengaruh model pembelajaran Discovery Learning dan Jigsaw terhadap aktivitas belajar dan hasil belajar siswa kelas VIII SMP Negeri 2 Tanjungbumi. Peneliti menggunakan pendekatan penelitian kuantitatif dengan teknik pretest posttest design serta menggunakan instrumen pengumpul data berupa lembar angket, observasi, dan tes yang valid dan reliabel. Untuk menjawab hipotesis penelitian, peneliti melakukan analisis data statistik menggunakan rumus t-test dan korelasi product moment. Berdasarkan hasil analisis data, diperoleh kesimpulan penelitian sebagai berikut: 1) tidak terdapat perbedaan aktivitas belajar IPS antara penggunakan model pembelajaran Discovery Learning dan Jigsaw pada siswa kelas VIII SMP Negeri 2 Tanjungbumi, 2) terdapat perbedaan hasil belajar IPS antara penggunakan model pembelajaran Discovery Learning dan Jigsaw pada siswa kelas VIII SMP Negeri 2 Tanjungbumi, dan 3) model pembelajaran discovery learning dan Jigsaw memiliki pengaruh yang signifikan terhadap aktivitas belajar dan hasil belajar siswa kelas VIII SMP Negeri 2 Tanjungbumi.
Development of Web-Based Komsa Media to Facilitate Logical Thinking and Reading Habits At Elementary School Level Ardini, Kasimira Prima; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 9, No 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.10213

Abstract

Science lessons often involve conceptual material that requires visualization to facilitate students’ understanding. In the fifth grade science learning process, it was found that students had difficulty understanding the subject, lacked enthusiasm for reading,  and the learning media used were monotonous and uninteresting. Consequently, this affected students’ logical thinking abilities. The purpose of this research is to determine the feasibility and effectiveness of the Science Comic (KOMSA) media as a tool to facilitate the logical thinking abilities and reading habits of fifth-grade students in elementary school, specifically on the topic of the water cycle. This study is a developmental research using the 4D approach (define, design, develop, disseminate) with a one-group pretest-posttest design technique conducted at Pangudiluhur Ambarawa Elementary School. The discussion results obtained an average percentage of 87%. The trial results indicated that the learning media falls into the category of high effectiveness with a percentage of 77.18%. Therefore, the Science Comic (KOMSA) as a learning media is deemed suitable and effective for facilitating logical thinking abilities and reading habits. 
The Use of Interactive Learning Video Amat Cantik To Enhance Pisa Based Cognitive Learning Outcomes and Science Literacy Skills of Grade VIII Students Setyowati, Denok; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 8, No 4 (2023): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i4.8762

Abstract

The Use of Interactive Learning Video Amat Cantik to Enhance PISA Based Cognitive Learning Outcomes and Science Literacy Skills of Grade VIII Students at UPTD SMPN 5 Camplong. Thesis. Master’s Program in Educational Technology, Faculty of Education, Universitas Dr. Soetomo. Supervisors: (I) Dr. Edy Widayat, M.Sc., (II) Dr. Nuril Huda, M.PdI. This research employs a quantitative approach with a quasi-experimental design, where the research sample is not selected randomly. Data collection is conducted through pre-tests and post-tests. The study is conducted in the experimental class, which receives treatment through the use of Interactive Learning Video Amat Cantik, compared to the control class using conventional learning media (images). The research results are analyzed using a T-paired test with a significance value below 0.05, indicating a difference between the class using the Interactive Learning Video Amat Cantik and the class using conventional media (images).
Application of Video Phonics Media Towards Pronunciation and Coqnitive Development of English Learning Children of Preschool Age Saint Nicholas Kindergarten Pantai Indah Kapuk Jakarta Patrisia, Willsa; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 10, No 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14028

Abstract

This study aims to obtain information regarding the evaluation of the effectiveness of audio video to improve the phonics abilities of Kindergarten B children. This research is a quasi-experimental study, with a Pre-Test Post-Test Control-Group Design. The population in this study were all children in group B at Saint Nicholas Kindergarten Jakarta. Sampling using random sampling technique with a total sample of 50 children. Data collection was done by interview, observation, pre-test and post-test. Determining the effectiveness of the media used is tested by the Independent Sample T-Test. quasi experiment with nonequivalent control group design. The sampling technique uses systematic sampling. Data collection techniques used in the form of tests, interviews, observation and documentation. The validity of the instrument uses construct validity and product moment pearson correlation. Instrument reliability using Cronbach's alpha. Data analysis techniques used prerequisite tests and t tests which were processed using SPSS. 15 for windows.
DUAL-DOMAIN STIMULATION: THE EFFECTIVENESS OF NUMBER CARDS IN EARLY CHILDHOOD COGNITIVE AND MOTOR DEVELOPMENT Istirokah, Istirokah; Hidayatullah, Syarif; Hartati, Sulis Janu; Widayat, Edy; Huda, Nuril; Simanjuntak, Nensy Megawati
PRASI Vol. 20 No. 01 (2025)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/prasi.v20i01.98554

Abstract

Early childhood education is essential for developing children's cognitive potential, particularly in understanding number concepts. Observations at Group A TK Dharma Wanita Dermo, Mojoroto, Kediri City showed that 86.7% of students had difficulty recognizing numbers 1–10. This issue was likely caused by the lack of engaging and creative learning media.This study aimed to improve students' cognitive abilities in recognizing number concepts 1–10 through the use of number card media. The research used the Classroom Action Research (CAR) method based on the Kemmis & Taggart model, conducted over two cycles involving stages of planning, action, observation, and reflection. The subjects were 13 Group A students in the 2024/2025 academic year. Data were collected through observation sheets for teacher and student activities and cognitive assessments using a star rating scale. The hypothesis proposed that number card games could enhance students’ ability to recognize numbers. Results indicated significant improvement across the cycles, supporting the hypothesis. The number card games proved to be an effective, engaging medium for improving numerical understanding in early learners. This research offers practical contributions for early childhood educators by demonstrating the importance of using interactive learning tools. The findings suggest that creative, game-based media can enhance cognitive development and increase learning motivation among young children.
Creative Cutouts: Integrating Kirigami as a Learning Media to Enhance Fine Motor Skills in Kindergarten Children Istirokah, Istirokah; Hartati, Sulis Janu; Widayat, Edy; Huda, Nuril; Simanjuntak, Nensy Megawati; Prather, Sarah
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 4 No. 3 (2025): Finger : Jurnal Ilmiah Teknologi Pendidikan November 2025
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v4i3.453

Abstract

Background: Fine motor skills are fundamental to a child's early development, influencing their ability to perform daily academic and self-care tasks. However, traditional methods for developing these skills in kindergartens often lack creative andengaging approaches. Kirigami, the Japanese art of cutting and folding paper, has the potential to serve as an interactive learning medium that promotes fine motor skill development through artistic expression and hand coordination.Aims: This paper aims to examine the effectiveness of integrating kirigami as a learning medium to enhance fine motor skills in kindergarten children. The scope includes evaluating improvements in muscle control, hand-eye coordination, and paper manipulation abilities through structured kirigami activities.Methods: The study employed a quasi-experimental design involving 30 children aged 4–6 years, divided equally into an experimental group and a control group. The experimental group received four weeks of kirigami-integrated sessions, while the control group followed conventional fine motor activities. Pre-test and post-test assessments were conducted using a standardized fine motor rubric. Data were analyzed using paired and independent t-tests.Results: The results showed a statistically significant improvement in fine motor skills in the experimental group compared to the control group. Notable gains were observed in scissor control, grip strength, and spatial accuracy. Additionally, qualitative observations indicated increased engagement and enjoyment during kirigami activities.Conclusion: Integrating kirigami into early childhood education serves as an effective, low-cost learning media to enhance fine motor development. It not only supports motor coordination but also fosters creativity and concentration. The study recommends adopting kirigami as a regular component of kindergarten curricula.
The Use of Interactive Learning Video Amat Cantik To Enhance Pisa Based Cognitive Learning Outcomes and Science Literacy Skills of Grade VIII Students Setyowati, Denok; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 8 No. 4 (2023): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v8i4.8762

Abstract

The Use of Interactive Learning Video Amat Cantik to Enhance PISA Based Cognitive Learning Outcomes and Science Literacy Skills of Grade VIII Students at UPTD SMPN 5 Camplong. Thesis. Master’s Program in Educational Technology, Faculty of Education, Universitas Dr. Soetomo. Supervisors: (I) Dr. Edy Widayat, M.Sc., (II) Dr. Nuril Huda, M.PdI. This research employs a quantitative approach with a quasi-experimental design, where the research sample is not selected randomly. Data collection is conducted through pre-tests and post-tests. The study is conducted in the experimental class, which receives treatment through the use of Interactive Learning Video Amat Cantik, compared to the control class using conventional learning media (images). The research results are analyzed using a T-paired test with a significance value below 0.05, indicating a difference between the class using the Interactive Learning Video Amat Cantik and the class using conventional media (images).
Development of Web-Based Komsa Media to Facilitate Logical Thinking and Reading Habits At Elementary School Level Ardini, Kasimira Prima; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 9 No. 1 (2024): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v9i1.10213

Abstract

Science lessons often involve conceptual material that requires visualization to facilitate students’ understanding. In the fifth grade science learning process, it was found that students had difficulty understanding the subject, lacked enthusiasm for reading,  and the learning media used were monotonous and uninteresting. Consequently, this affected students’ logical thinking abilities. The purpose of this research is to determine the feasibility and effectiveness of the Science Comic (KOMSA) media as a tool to facilitate the logical thinking abilities and reading habits of fifth-grade students in elementary school, specifically on the topic of the water cycle. This study is a developmental research using the 4D approach (define, design, develop, disseminate) with a one-group pretest-posttest design technique conducted at Pangudiluhur Ambarawa Elementary School. The discussion results obtained an average percentage of 87%. The trial results indicated that the learning media falls into the category of high effectiveness with a percentage of 77.18%. Therefore, the Science Comic (KOMSA) as a learning media is deemed suitable and effective for facilitating logical thinking abilities and reading habits. 
Application of Video Phonics Media Towards Pronunciation and Coqnitive Development of English Learning Children of Preschool Age Saint Nicholas Kindergarten Pantai Indah Kapuk Jakarta Patrisia, Willsa; Widayat, Edy; Huda, Nuril
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 1 (2025): Januari
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i1.14028

Abstract

This study aims to obtain information regarding the evaluation of the effectiveness of audio video to improve the phonics abilities of Kindergarten B children. This research is a quasi-experimental study, with a Pre-Test Post-Test Control-Group Design. The population in this study were all children in group B at Saint Nicholas Kindergarten Jakarta. Sampling using random sampling technique with a total sample of 50 children. Data collection was done by interview, observation, pre-test and post-test. Determining the effectiveness of the media used is tested by the Independent Sample T-Test. quasi experiment with nonequivalent control group design. The sampling technique uses systematic sampling. Data collection techniques used in the form of tests, interviews, observation and documentation. The validity of the instrument uses construct validity and product moment pearson correlation. Instrument reliability using Cronbach's alpha. Data analysis techniques used prerequisite tests and t tests which were processed using SPSS. 15 for windows.