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Development of Application-Based Interactive Learning Media in Automotive Engineering Anwar, Choyrul; Umara, Andi Maga; Nurtanto, Muhammad; Sutrisno, Valiant Lukad Perdana; Nendra, Fadly; Febriyanto, Rusdi
International Journal of Engineering, Science and Information Technology Vol 5, No 4 (2025)
Publisher : Malikussaleh University, Aceh, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52088/ijesty.v5i4.1538

Abstract

Learning media significantly impacts the effectiveness of the learning process. The automotive industry is experiencing rapid development, resulting in a high demand for technicians with expertise in the automotive field. The purpose of this study was to test the development of Smart Apps Creator (SAC) to create interactive learning resources for Engine Management Systems (EMS). This research and development (RD) project used the ADDIE development approach. Five subject matter experts and five media specialists comprised an expert assessment group that validated and evaluated the media to ensure its feasibility. In addition, 62 students reviewed the learning materials as users of the application. The media specialists' evaluation of the feasibility of the learning media construction resulted in a score of 4.02, which is considered practical. The subject matter experts' evaluation of the feasibility of the learning media material resulted in a score of 4.15, which is considered practical. The students' evaluation of the acceptance of the learning media as users resulted in a score of 4.07, which is classified as practical. Meanwhile, the application implementation in the learning process proved to increase learning success among students who used the program development. All things considered, the findings of this study can be used as evidence that application-based learning materials are worthy of widespread use, which will further improve teaching standards. Furthermore, vocational teachers must innovate in developing learning media by utilizing and integrating technology into the process. The creation of such media is necessary in the 21st century to provide easily accessible and understandable learning materials so that students can effectively absorb the information.
Model Pembelajaran SIMAS ERIC : Dampak Terhadap Komunikasi Matematis dan Self Efficacy Siswa Az-zahra, Nadia; Netriwati, Netriwati; Andriani, Siska; Nendra, Fadly
Jurnal Riset Pendidikan dan Inovasi Pembelajaran Matematika Vol. 6 No. 2 (2023): JRPIPM APRIL 2023
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jrpipm.v6n2.p143-153

Abstract

SIMAS ERIC yaitu Skimming, Mind Mapping, Questioning, Eksploring, Writing, dan Communicating merupakan model pembelajaran inovatif dengan 6 tahapan didalamnya. Model ini mampu menggiring siswa menjadi aktif dan mandiri dalam proses pembelajaran. Penelitian ini menggunakan metode kuantitatif dengan jenis penelitian quasi eksperimen design. Populasi pada penelitian ini dilakukan di kelas 8 SMPN 6 Metro. Penelitian ini menggunakan dua kelas yaitu penelitian kelas kontrol dan kelas eksperimen dengan teknik random sampling. Teknik pengumpulan data pada penelitian ini menggunakan tes, angket, wawancara, dan dokumentasi. Instrumen pada penelitian ini menggunakan tes dan angket. Teknik analisis data pada penelitian ini menggunakan uji normalitas,  homogenitas, dan hipotesis. Uji hipotesis menggunakan uji MANOVA (Multivariate Analisis of Variance).  Hasil penelitian menunjukkan bahwa diperoleh dampak positif dari model pembelajaran SIMAS ERIC terhadap komunikasi matematis dan self efficacy.
Aplikasi Deep Learning untuk Prediksi Hasil Belajar Matematika Berdasarkan Gaya Belajar Siswa Tulloh, Irza As-sajdah; Dwitasari, Putri; Pratama, Ayoudya Shakthi; Netriwati, Netriwati; Nendra, Fadly
Griya Journal of Mathematics Education and Application Vol. 5 No. 4 (2025): Desember 2025
Publisher : Pendidikan Matematika FKIP Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/griya.v5i4.934

Abstract

This study aims to analyze the application of deep learning in predicting students’ mathematics learning outcomes based on their learning styles. This research employs a quantitative approach using descriptive, inferential, and predictive analysis techniques based on deep learning. The research sample consisted of 61 eleventh-grade students from SMAN 12 Bandar Lampung. Data were collected through a learning style questionnaire based on the VARK model (Visual, Auditory, Read/Write, and Kinesthetic) and a mathematics achievement test (posttest). Descriptive analysis results showed that the most dominant learning style was read/write. The Kolmogorov–Smirnov normality test indicated that the data were not normally distributed, so the analysis was continued using the Kruskal–Wallis test. The results showed an Asymp. Sig value of 0.684 (> 0.05), indicating no significant difference in mathematics learning outcomes among dominant learning style groups. Nevertheless, the implementation of deep learning still shows potential in assisting the prediction of learning outcomes by considering various factors such as motivation, teaching methods, and learning environment.
Mathematical Modeling of the Reinforcing the Profitability of Traditional Markets Netriwati, Netriwati; Qulyasry, Fadila; Nabila, Siti Ulfa; Nendra, Fadly; Sari, Meta
Ensiklopedia: Jurnal Pendidikan dan Inovasi Pembelajaran Saburai Vol 5, No 02 (2025): ENSIKLOPEDIA: Jurnal Pendidikan dan Inovasi Pembelajaran
Publisher : Universitas Sang Bumi Ruwa Jurai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24967/esp.v5i02.4439

Abstract

This study aims to develop a mathematical model to analyze the impact of the revitalization program at Koga Market, Bandar Lampung, on traders’ profits by examining the influence of sales volume, marketing costs, staple-goods prices, and infrastructure costs. Using a quantitative survey approach involving 50 randomly selected traders, data were collected through questionnaires, interviews, and documentation, and analyzed using descriptive statistics, classical assumption tests, and multiple linear regression. The results show that staple-goods prices and infrastructure costs have a strong and significant positive effect on traders’ profits, marketing costs also contribute positively, while sales volume shows a negative but insignificant effect. All classical assumptions were met, indicating that the regression model is valid for explaining the profit determinants. The findings confirm that market revitalization has generated measurable economic benefits through improved infrastructure and stable commodity prices, suggesting the need for continued infrastructure enhancement and strengthened marketing strategies to further support traders’ economic sustainability.
Mathematics in the Tradition of Nusantara Architecture: An Effort to Improve Students’ Problem-Solving Skills Netriwati, Netriwati; Lestari, Ita Dwi; Emilia, Wulan; Mulani, Al Qausar; Nendra, Fadly
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 5 No. 4 (2025): October - December 2025
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v5i4.4083

Abstract

Previous research has explored students' problem-solving abilities, yet few studies have incorporated elements of Nusantara architecture into the mathematics learning process. This study aims to examine the changes in students’ problem-solving skills following the implementation of Nusantara architecture-based learning in the topic of number patterns. This approach is operationalized through the utilization of carving motifs, symmetrical structures of traditional buildings, and construction rhythms as concrete representations of number pattern concepts. The research employed a one-group pretest–posttest design, involving 33 eighth-grade students from SMP Negeri 7 Bandar Lampung as participants. The research instruments consisted of a problem-solving ability test and a student response questionnaire, while the learning process was conducted over four meetings. Because the data did not meet the assumption of normality, the analysis was conducted using the Wilcoxon Signed Rank Test and N-gain calculations to determine the magnitude of improvement in learning outcomes. The results of the analysis showed a significance value of 0.000 < 0.05, indicating a significant difference between the scores before and after the treatment. The N-gain value of 0.7700 falls into the high category, indicating that Nusantara architecture–based learning is able to improve students’ mathematical problem-solving abilities. In addition, the questionnaire results showed that most students gave positive responses to the implementation of this learning approach. Overall, Nusantara architecture–based learning has been proven effective in strengthening students’ understanding of mathematical concepts and providing a more contextual, creative, and culturally grounded learning experience.
PERAN BRAIN ROT, MOTIVASI BELAJAR, DAN MINAT BACA DALAM MEMBENTUK KEMAMPUAN BERPIKIR KRITIS MATEMATIS MAHASISWA Netriwati; Fortuna Wati , Mentari; Riskiana Dewi, Novian; Nendra, Fadly
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.41754

Abstract

The phenomenon of brain rot, characterized by a decline in cognitive engagement due to excessive consumption of digital content, has become a concern in higher education as it potentially affects students’ learning motivation, reading interest, and critical thinking ability. This study aims to analyze the effects of brain rot, learning motivation, and reading interest on students’ critical thinking ability. This research employed a quantitative non-experimental approach with an ex post facto design. The population of the study consisted of students of the Mathematics Education Program at UIN Raden Intan Lampung, with a sample of 149 students selected through cluster random sampling. Data were collected through a critical thinking ability test and questionnaires on brain rot, learning motivation, and reading interest, and were analyzed using multiple linear regression with the assistance of SPSS software. The findings indicate that brain rot, learning motivation, and reading interest simultaneously have a significant effect on students’ critical thinking ability, with brain rot having a negative effect, while learning motivation and reading interest have positive effects. These findings highlight the importance of managing digital content consumption wisely and strengthening learning motivation and reading interest as part of efforts to enhance the quality of students’ critical thinking in higher education.  
DAMPAK VIDEO PEMBELAJARAN BILINGUAL BERBASIS INSHOT TERHADAP HIGH ORDER THINKING SKILL DAN PENGAMBILAN KEPUTUSAN Nendra, Fadly; Imelia Ardani, Tusti; Nadira; Anggelia Putri, Dinka; Netriwati; Rosidah, Mar'ati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Published
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.43294

Abstract

This study aims to examine the impact of using bilingual learning videos based on the Inshot application on students' High Order Thinking Skills (HOTS) and decision-making abilities. The background of this study is based on the low level of higher-order thinking and decision-making skills among students, as well as the need for innovative learning media that are appropriate to the context of Islamic institutions. The study used a quantitative method with a quasi-experimental design, involving two classes (control and experimental) with a total of 44 students. The research instrument was a validated and reliable essay test (Cronbach's Alpha = 0.970). Data analysis was conducted using MANOVA to test two dependent variables simultaneously. The results showed that bilingual learning videos based on Inshot had a significant effect on improving students' HOTS and decision-making abilities. These findings support the use of simple technology designed contextually as an alternative learning media that is effective and relevant to the characteristics of institutions.
Development of Bilingual Teaching Materials for Logical Reasoning Through Visual Studio Code Sabina, Mutiara Ani; Netriwati, Netriwati; Ambarwati, Riyama; Nendra, Fadly
Kognitif: Jurnal Riset HOTS Pendidikan Matematika Vol. 6 No. 1 (2026): January - March 2026
Publisher : Education and Talent Development Center Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/kognitif.v6i1.4423

Abstract

The demands of 21st-century learning emphasize strengthening logical reasoning and digital literacy, while schools and Islamic boarding schools still lack technology-based bilingual teaching materials that are proven to be valid, practical, and effective..This study aims to develop and test the feasibility, practicality, and effectiveness of bilingual teaching materials (Indonesian and Arabic) on the subject of Two-Variable Linear Equation Systems (SPLDV) through Visual Studio Code (VS Code) to improve students' mathematical logical reasoning. This research is motivated by the low ability of students' mathematical logical reasoning and the limitations of innovative learning resources that integrate bilingual aspects and digital technology. The method used is Research and Development (R&D) with the ADDIE model, implemented on grade VIII students at Darul Falah Islamic Boarding School and Nashihuddin Islamic Junior High School in Bandar Lampung. The results of the study show that the teaching materials developed are declared Very Valid/Very Appropriate based on expert assessments (material experts 96.88%, media experts 87.5%, and language experts 100%) and are considered Interesting (practical) by students with an average positive response above 80%. Furthermore, the effectiveness test proved that the use of bilingual teaching materials based on Visual Studio Code was significant in improving mathematical logical reasoning, as evidenced by the average N-gain value which was in the medium category (Small Trial 0.563 and Large Trial 0.596). Thus, it can be concluded that bilingual teaching materials through Visual Studio Code are feasible, practical, and effective to be used as a learning innovation to improve students' mathematical logical reasoning abilities.