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Empowerment of Chicken Farmers Based on Cleaner Production and Strengthening of Product Added Value through Entrepreneurial Knowledge Enhancement Hermawan , Iwan; Suharmanto, Suharmanto; Hindrawati, Gita; Sartono, Sartono; Inayah, Inayah; Pratama, Bagas
International Journal of Research and Community Empowerment Vol. 2 No. 2 (2024): August 2024
Publisher : Mitra Edukasi dan Publikasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58706/ijorce.v2n2.p56-64

Abstract

Given the environmental and health challenges, chicken poultry farms are now facing an increasing urgency to implement cleaner production. The application of the Cleaner Production concept is expected to be a solution to increase business efficiency and sustainability. One way is to process chicken poultry farm waste into valuable products, such as organic fertilizers, thereby reducing environmental negative impacts. This research method uses a Research and Development (R&D) approach with a three-box method. The community participates in a training program focusing on the innovation of processed chicken products, namely the manufacture of dimsum. This training covers theory and practices about Cleaner Production and dimsum-making techniques. The method used in building a complete solution in community service was obtained by Borg and Gall with the calculation of a questionnaire used to measure the achievement of induction of knowledge and skills based on the three-box method. The implementation of community service programs has shown an increase in the skills of partner Small and Medium Enterprises (SMEs) by 89%, an increase in knowledge by 97.6%, and the development of ideas for sustainability by 98.8%. This community service provides a complete solution to increase cleaner production, effectively improving skills and adding value to UD Sumber Mandiri processed chicken products.  
Analisis Persepsi Pengguna Layanan Transaksi Digital, Perlindungan Data, dan Perilaku Konsumtif Terhadap Financial Technology pratama, bagas; Istanti, Alifah Maulidia; Sabita, Lutfi Eka; Septiawan, Seno; Kustina, Lisa
Revenue: Lentera Bisnis Manajemen Vol. 2 No. 03 (2024): Agustus 2024
Publisher : Lentera Ilmu Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59422/lbm.v2i03.183

Abstract

Penelitian yang dijabarkan oleh beberapa hasil dari sebuah kuesioner menunjukkan bahwa pengaruh persepsi pengguna layanan transaksi digital, perlindungan data dan perilaku konsumtif generasi Z terhadap fintech di Cikarang. Pengumpulandata di lakukan dengan teknik pengambilan suara dari metode kuesioner yang disebarluaskan pada seluruh generasi Z menggunakan E-Wallet Gopay di Cikarang. Data pada penelitian ini dianalisis menggunakan SPSS versi 26. Diperoleh hasil menggunakan metode regresi linear berganda adalah variabel Y = 5,533+ 0,225 X1 + 0,456X2+ (- 0,328X3)  yang menjelaskan uji F mengenai persepsi pengguna layanan transaksi digital, perlindungan data, dan perilaku konsumtif generasi Z berpengaruh secara simultan dan signifikan terhadap fintech di Cikarang (F hitung 12,646 > F tabel 3,08). Uji T secara parsial menunjukkan bahwa persepsi pengguna layanan transaksi digital berpengaruh positif terhadap fintech di Cikarang (T hitung sebesar: 2,199 > 1,98260 dengan tingkat signifikansi sebesar 0,030 < 0,05), perlindungan data berpengaruh positif terhadap fintech di Cikarang  ( T hitung sebesar: 5,632 > 1,98260 dan tingkat signifikan 0,000 < 0,05), perilaku konsumtif tidak berpengaruh positif terhadap fintech di Cikarang ( T hitung sebesar : -3,070 < 1,98260 dan tingkat signifikan sebesar 0,003 < 0,05), serta nilai koefisien determinasi (R square) sebesar : 0,243 artinya, fintech dapat dijelaskan oleh persepsi penggunaan layanan transaksi digital, perlindungan data dan perilaku konsumtif generasi Z sebesar 2,43%, sedangkan 107,57% tidak dijelaskan dalam penelitian ini seperti faktor regulasi pemerintah, perubahan tren pasar keuangan dan lain-lain.
Analysis of Livin' By Mandiri Application Quality With Iso 25010 Method Pratama, Bagas
Jurnal Teknologi Informasi dan Pendidikan Vol. 16 No. 2 (2023): Jurnal Teknologi Informasi dan Pendidikan
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/jtip.v16i2.789

Abstract

In the increasingly advanced digital era, mobile applications have become one of the important tools in providing banking services to customers. The Livin' by Mandiri application is one of the mobile banking applications that Bank Mandiri offers its customers. This study aims to analyze the quality of the Livin' by Mandiri application. This research uses the ISO 25010 method. Data collection techniques in this study were carried out by observation and literature study. The data obtained was then systematically analyzed in accordance with the ISO 25010 framework. The results showed that the Livin' by Mandiri application has a high level of functional suitability, is reliable and stable, fast and responsive, easy to use and navigate, well maintained and portable and can be used on various devices, including smartphones, tablets and laptops.
Gamifikasi Dalam Layanan Perpustakaan Untuk Menarik Minat Pembaca Muda Pratama, Bagas; Anwar, Rully Khairul; Djen Amar, Siti Chaerani; Rukmana, Evi Nursanti
ABDI PUSTAKA: Jurnal Perpustakaan dan Kearsipan Vol 5, No 2 (2025): Desember 2025
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jap.v5i2.13286

Abstract

Gamifikasi adalah metode inovatif untuk menarik minat pembaca muda di era digital. Dengan elemen-elemen permainan, perpustakaan dapat menciptakan suasana yang lebih menarik dan interaktif. Penelitian ini menggunakan metode narrative literature review untuk menganalisis dua rujukan tentang gamifikasi dan layanan perpustakaan. Hasilnya menunjukkan gamifikasi berpotensi meningkatkan penggunaan layanan dan koleksi perpustakaan. Elemen permainan dapat menarik minat pembaca muda yang sebelumnya kurang tertarik. Gamifikasi juga meningkatkan partisipasi pemustaka dan masyarakat dalam menggunakan layanan perpustakaan dengan efisien dan menyenangkan. Penerapan gamifikasi menciptakan suasana interaktif dan menyenangkan di perpustakaan, meningkatkan keterlibatan, motivasi, kreativitas, dan keterampilan berpikir kritis pembaca muda. Dengan strategi yang tepat, perpustakaan bisa menjadi lebih menarik dan relevan bagi generasi muda di era digital. Gamifikasi diharapkan bisa meningkatkan partisipasi pemustaka dan masyarakat dalam memanfaatkan layanan perpustakaan dengan efisien dan menyenangkan. Gamification in Library Services to Attract Young Readers.  Gamification is an innovative method to attract young readers in the digital age. With game elements, libraries can create a more engaging and interactive atmosphere. This research uses the narrative literature review to analyze two references on gamification and library services. The results show that gamification can potentially increase the use of library services and collections. Game elements can attract young readers who were previously less interested. Gamification also efficiently and enjoyably increases user and community participation in library services. Implementing gamification creates an interactive and fun atmosphere in the library, increasing young readers' engagement, motivation, creativity and critical thinking skills. With the right strategy, libraries can become more attractive and relevant to the younger generation in the digital age. Gamification is expected to increase user and community participation in utilizing library services efficiently and enjoyably.  
Sistem Proteksi Dan Kontrol Pada Sensor Motor Menggunakan Face Rcognition Pratama, Bagas; Savitri, Karlin; Sulistyo, Eko; Ocsirendi, Ocsirendi
Jurnal Inovasi Teknologi Terapan Vol. 3 No. 2 (2025): Jurnal Inovasi Teknologi Terapan
Publisher : Politeknik Manufaktur Negeri Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33504/jitt.v3i2.328

Abstract

A motorcycle protection system based on Face Recognition was developed to improve security and prevent theft. This system combines protection key technology with a real-time location tracking feature connected via an Android application. NodeMCU is used as the main controller that integrates the GPS module to obtain motorcycle location data, while Firebase functions as a storage and processor of location data displayed on the application. This system is designed to control motorcycle electricity, including turning the motorcycle on and off via the application, while monitoring the location of the motorcycle with high accuracy. Testing was carried out to assess the function of key protection and motorcycle location tracking. The system has proven to have a fast response time and is reliable in controlling motorcycle electricity, both for one unit and several motorcycle units at once. Location tracking testing showed a success rate of 99% with a very low error of 0.0003%, while the data displayed on the application and Firebase has an accuracy of 100%. The results of the study show that this system can replace manual ignition with a better level of security. In addition, the location tracking feature provides additional benefits for users to monitor the position of the motorcycle in real time with accurate and reliable data.
Pendidikan Kewirausahaan untuk Peningkatan Kemandirian Finansial Anak Yatim dan Dhuafa pada Yayasan Sosial Darul Jundi Malang Pratama, Bagas; Yasin Nur Rohim; Hartomy Akbar Basory; Muhammad Zidhanne Arrahmaan
Jurnal Abdi Masyarakat Nusantara Vol. 2 No. 2 (2024): Jurnal Abdi Masyarakat Nusantara (JURDIASRA), Juli - Desember 2024
Publisher : Ikatan Cendekiawan Muda Akuntansi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61754/jurdiasra.v2i2.95

Abstract

Ketergantungan terhadap bantuan langsung yang diberikan melalui yayasan sosial kepada anak-anak yatim dan dhuafa memberikan pengaruh yang besar terhadap motivasi dan perkembangan kehidupan ekonomi dan sosial mereka di masa depan. Oleh karena itu dalam kegiatan pengabdian ini dilakukan pendampingan pendidikan kewirausahaan kepada anak yatim dhuafa di Yayasan Darul Jundi sebagai sarana untuk meningkatkan kemampuan dalam mencapai kemandirian finansial. Kegiatan dilaksanakan secara bertahap mulai dari perancangan kurikulum pendidikan kewirausahaan yang tepat guna untuk anak yatim dhuafa, pelaksanaan pembelajaran kewirausahaan secara bertahap, hingga praktik wirausaha secara langsung. Melalui kegiatan ini anak-anak yatim dan dhuafa dapat memperoleh berbagai pengetahuan dan ketrampilan wirausaha seperti perancangan produk, strategi pemasaran, pengelolaan keuangan dan berbagai kompetensi lainnya. Hasil kegiatan ini diharapkan dapat menjadi sarana untuk meningkatkan kualitas diri dari anak-anak yatim dhuafa dan menjadi dasar untuk mencapai kemandirian finansial di masa depan. Dependence on direct assistance provided through social foundations to orphans and the poor has a major influence on the motivation and development of their economic and social lives in the future. Therefore, in this service activity, entrepreneurship education assistance is provided to underprivileged orphans at the Darul Jundi Foundation as a means of increasing their ability to achieve financial independence. Activities are carried out in stages, starting from designing an appropriate entrepreneurship education curriculum for underprivileged orphans, implementing entrepreneurship learning in stages, to directing entrepreneurial practices. Through this activity, orphans and poor people can gain various entrepreneurial knowledge and skills such as product design, marketing strategies, financial management and various other competencies. It is hoped that the results of this activity will be a means of improving the quality of underprivileged orphaned children and become a foundation for achieving financial independence in the future.