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IMPLEMENTASI METODE ROLE PLAYING DALAM PEMBELAJARAN BAHASA INDONESIA DI SEKOLAH DASAR NEGERI NO. 48/VII PELAWAN II KECAMATAN PELAWAN Fitri, Salsabila; Nazurty; Sukendro
Jurnal Pendidikan Dasar Flobamorata Vol. 5 No. 4 (2024): Jurnal Pendidikan Dasar Flobamorata
Publisher : Program Studi Pendidikan Guru Sekolah Dasar-Universitas Muhammadiyah Kupang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51494/jpdf.v5i4.1500

Abstract

Dalam pembelajaran dikelas setiap guru memiliki strategi dan metode pengajaran yang berbeda, yang digunakan untuk menyampaikan materi kepada siswa dengan lebih efektif. Metode pembelajaran dipilih dengan cermat oleh guru agar memfasilitasi pemahaman materi oleh siswa, sehingga tujuan pembelajaran dapat dicapai dengan baik. Metode yang digunakan dalam penelitian ini adalah kualitatif jenis deskriptif. Dalam penelitian ini terdapat dua data yaitu data primer dan data sekunder. Pengumpulan data dalam penelitian ini dilakukan melalui observasi, wawancara dan dokumentasi. Hasil penelitian menunjukan bahwa implementasi metode role playing dalam pembelajaran Bahasa Indonesia di Sekolah Dasar Negeri No. 48/VII Pelawan II Kecamatan Pelawan telah membawa dampak positif yang signifikan. Metode ini berhasil meningkatkan pemahaman siswa terhadap materi, menjaga keaktifan dan antusiasme di kelas, serta mengubah persepsi siswa yang awalnya kurang tertarik menjadi lebih bersemangat, terutama dalam membaca. Meskipun terdapat beberapa kelemahan seperti membutuhkan waktu yang relatif lama dan adanya kendala dalam menghayati peran yang dimainkan oleh beberapa siswa, namun kelebihan yang diperoleh jauh lebih berarti. Dengan perencanaan, pelaksanaan, dan evaluasi yang matang, metode role playing dapat menjadi alternatif yang efektif dalam meningkatkan kualitas pembelajaran Bahasa Indonesia di tingkat sekolah dasar.
MINAT SISWA TERHADAP EKSTRAKURIKULER PENCAK SILAT SMP NEGERI 7 MUARO JAMBI Syaiva Najwa; Sukendro; Fitri Diana
AL-MUADDIB: Jurnal Kajian Ilmu Kependidikan Vol. 7 No. 2 (2025): April
Publisher : LPPM STAI Muhammadiyah Probolinggo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46773/muaddib.v7i2.1676

Abstract

Student interest is a feeling of preference and interest in something or activity without anyone telling. Based on observations made atstate junior high school 7 muaro jambi, this extracurricular has been around for 2 years, but was stopped and was held again for 3 months starting in december 2024, where interest was very low. The aim of this research is to find out how high students’ interest in pencak silat extracirricularactivities is. This research design is descriptive quantitative research using survey method with data collection techniques using questionnaries, sampling using techniques total sampling,addresed to the entire population of 430 responden. The result of this research show that students interest in the extracurricular pencak silat of state junior high school 7 muaro jambi on intrinsic indicators is 68% and on extrinsic indicators 76% and the total result is 72%. The conclusion of this research is that students interest in extracurricular pencak silat in the medium category is 72%.
Potensi Minat Siswa Terhadap Olahraga Petanque di SMP Negeri 15 Muaro Jambi Muhammad Ivan; Adhe Saputra; Sukendro
Jurnal Olahraga Indragiri Vol. 9 No. 1 (2025): JOI (Jurnal Olahraga Indragiri): Olahraga, Pendidikan , Kesehatan, Rekreasi
Publisher : FKIP Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61672/joi.v9i1.2938

Abstract

SMP Negeri 15 Muaro Jambi. Petanque merupakan olahraga yang masih relatif baru di Indonesia, khususnya di kalangan pelajar. Dengan mengetahui tingkat minat siswa, diharapkan dapat menjadi landasan pengembangan olahraga petanque di lingkungan sekolah. Penelitian ini menggunakan metode deskriptif kuantitatif dengan pendekatan survei. Populasi penelitian adalah seluruh siswa SMP Negeri 15 Muaro Jambi yang berjumlah 141 siswa. Teknik pengambilan sampel menggunakan total sampling. Instrumen penelitian berupa angket dengan 22 butir pernyataan yang mencakup faktor intrinsik (tertarik, perhatian, aktivitas) dan faktor ekstrinsik (lingkungan, fasilitas). Hasil penelitian menunjukkan bahwa potensi minat siswa terhadap olahraga petanque termasuk dalam kategori sedang (42%), dengan faktor intrinsik berada pada kategori tinggi (52%) dan faktor ekstrinsik pada kategori sedang (41%). Indikator yang paling dominan dalam mempengaruhi minat siswa adalah indikator tertarik (52%). Dapat disimpulkan bahwa olahraga petanque memiliki potensi yang cukup baik untuk dikembangkan di SMP Negeri 15 Muaro Jambi, khususnya dengan memperhatikan faktor ketertarikan siswa yang sudah tergolong tinggi. Saya memastikan bahwa naskah ini belum pernah dipublikasikan dan tidak sedang dalam proses penilaian di jurnal lain. Saya menantikan umpan balik dari Anda dan terima kasih atas perhatian serta kesediaan Anda mempertimbangkan naskah ini.
Pengaruh Latihan High Intensity Interval Training (HIIT) terhadap PeningkatanVO2MAX pada Atlet Bulutangkis PB Tunas Jaya Kasturi Kota Jambi Maharani; Sukendro; Yanto, Anggel Hardi
SPRINTER: Jurnal Ilmu Olahraga Vol. 6 No. 1 (2025): SPRINTER: Jurnal Ilmu Olahraga
Publisher : MAN Insan Cendekia Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46838/spr.v6i1.708

Abstract

This research aims to determine the effect of High Intensity Interval Training (HIIT) on improving VO2Max results in badminton athletes at PB Tunas Jaya Kasturi Jambi City. Badminton is a physically demanding sport that requires strength, endurance, muscle power, agility, speed and accuracy. The study used a one group Pretest-Posttest design, where measurements were taken before and after treatment to obtain more accurate results. Hypothesis testing using t-test showed t-value of 11.087 > 2.145 (t-table) with a significance probability value of 0.000 < 0.05, thus Ha was accepted. This proves that there is a significant effect of HIIT on improving VO2Max results in badminton athletes. Based on the mean difference, the results show that HIIT was able to provide a VO2Max improvement of 45.26% compared to before training. This research provides empirical evidence that HIIT programs are effective for improving aerobic capacity of badminton athletes and can be considered as a training method to enhance athlete performance.
MINAT SISWA KELAS X TERHADAP OLAHRAGA  BASKET DI SMA NEGERI 10 KOTA JAMBI Yogi Novriyanto Lumbanbatu; Sukendro; Bangkit Yudho Prabowo
Jurnal Riset Multidisiplin Edukasi Vol. 2 No. 6 (2025): Jurnal Riset Multidisiplin Edukasi (Edisi Juni 2025)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/jurmie.v2i6.568

Abstract

This study aims to explore and describe the interest of 10th-grade students in basketball at SMA Negeri 10 Kota Jambi. Student interest in this sport is viewed as a psychological attraction or passion for an object, which plays a significant role in future decision-making. The research method used is descriptive quantitative with a sample of 60 students randomly selected from a population of 120 10th-grade students. The data collection instrument is a questionnaire, which is analyzed using descriptive percentage analysis. The results of the study indicate that the majority of students have a very high interest in basketball, with 70% of students in the very good category and 30% in the good category. Factors affecting student interest include limited training time and parental support that prioritizes academic activities.
TINGKAT KECEMASAN (ANXIETY) WASIT BULUTANGKIS SEBELUM DAN SAAT MEMIMPIN PERTANDINGAN DI PROVINSI JAMBI Muhammad Jumaidil Yudistira; Sukendro; Grafitte Decheline
Jurnal Riset Multidisiplin Edukasi Vol. 2 No. 10 (2025): Jurnal Riset Multidisiplin Edukasi (Edisi Oktober 2025)
Publisher : PT. Hasba Edukasi Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.71282/jurmie.v2i10.992

Abstract

The PBSI Association of Jambi Province has referees from various districts across Jambi who are actively involved in officiating matches at both provincial and national levels. Through this system, badminton referees in Jambi are organized into one forum to develop their skills, achieving accomplishments through a long process. During this formation process, several influencing factors have been identified. The referees’ mental condition while officiating—whether at the amateur or professional level—often experiences issues such as nervousness, anxiety, and even loss of concentration when making decisions. Various phenomena may occur during badminton matches in Indonesia, at both amateur and professional levels, in which referees often become central figures in controversial decisions. The purpose of this study was to determine the level of anxiety experienced by badminton referees before and during officiating matches in Jambi Province. This research employed a quantitative descriptive method. The sample consisted of 25 badminton referees, comprising 20 men and 5 women. The results showed that the level of anxiety among badminton referees before and during matches in Jambi Province fell into the “very good” category for 1 respondent (4%), the “good” category for 14 respondents (56%), and the “moderate” category for 10 respondents (40%). For intrinsic indicators, 1 referee (4%) was in the “very good” category, 19 (76%) in the “good” category, and 5 (20%) in the “moderate” category. For extrinsic indicators, 8 referees (32%) were in the “good” category, 15 (60%) in the “moderate” category, and 2 (8%) in the “low” category. The conclusion of this research is that the anxiety level of badminton referees before and during officiating matches in Jambi Province is generally in the “good” category, with 56% of respondents falling into this group.
Pengaruh Penggunaan Media Busy Board terhadap Kemampuan Motorik Halus Anak Usia Dini Sari, Purnama; Sukendro; Ismiatun, Asih Nur
Dirasah : Jurnal Studi Ilmu dan Manajemen Pendidikan Islam Vol. 8 No. 2 (2025): DIRASAH
Publisher : Institut Agama Islam (IAI) Faqih Asy'ari Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study examines the effect of using Busy Board media on the fine motor skills of children aged 4–5 years at TK Negeri 15 Mendalo, Muaro Jambi. The research employed a quantitative approach with a pre-experimental one-group pretest-posttest design, involving 11 children selected through purposive sampling. Initial observations indicated that the children's fine motor development was not yet optimal, as shown by difficulties in drawing, coloring, and writing, particularly in hand-eye coordination. Data were collected through observation sheets and documentation, and analyzed using normality tests, homogeneity tests, and hypothesis testing. The results of the paired sample t-test showed a significant effect of Busy Board usage on children’s fine motor skills (t = 31.894 > tₜable = 2.228; p < 0.05), with an effect size of 4.41, categorized as very strong. These findings indicate that the Busy Board is an effective and recommended medium for stimulating fine motor skills in early childhood. Further research is suggested to examine the effectiveness of Busy Board in larger and more diverse populations.
PENGGUNAAN MODEL PEMBELAJARAN PROJECT BASED LERNING DALAM PEMBELAJARAN ILMU PENGETAHUAN ALAM DAN SOSIAL DI KELAS IV SDN LUBUK HARJO Priyatno, Hendri; Nazurty; Sukendro
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.9242

Abstract

This research is motivated by the lack of enjoyable learning models that enhance students' critical thinking and problem-solving skills as an effort to improve learning outcomes in IPAS for fourth-grade students. The solution to this issue is the implementation of the Problem-Based Learning model. This study aims to determine the effect of using the Problem-Based Learning model on the learning outcomes of fourth-grade students at SD Negeri Lubuk Harjo. This research is a Classroom Action Research (CAR) study. Based on the analysis of evaluation test scores, there was an improvement in students' cognitive learning outcomes. The collected data were analyzed using descriptive statistical analysis, and the results showed that in the first cycle, the percentage of students who achieved mastery learning was 79.47%, which increased to 91.58% in the second cycle. Thus, it can be concluded that the use of the Problem-Based Learning model in Natural and Social Sciences learning can improve students' learning outcomes.
PENGARUH METODE LATIHAN TARGET POINT TERHADAP KETEPATAN SMASH DALAM PERMAINAN BULUTANGKIS PADA ATLET PB UNJA SMART Muhammad Azan Zidan; Sukendro; Yusradinafi; Ely Yuliawan; Palmizal A.; Mohd. Adrizal
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 01 (2026): Volume 11 No. 01 Maret 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i01.42966

Abstract

This study aims to determine the effect of the Target Point training method on the accuracy of smashes in PB UNJA SMART athletes. Accurate smashes play an important role in the effectiveness of attacks, but initial observations indicate that the accuracy of athletes' smashes has not yet achieved the expected results. Therefore, a more focused training method is needed on shuttlecock control and target focus, one of which is through the application of the Target Point method. This study used an experimental method with a One-Group Pretest–Posttest design. The sample consisted of 10 athletes determined through a total sampling technique. The research instrument was a smash accuracy test with 30 trials with the target point as the target. Data were analyzed using descriptive statistics and the inferential Paired Sample t-Test using SPSS version 26.0. The normality test showed that the data were normally distributed, so parametric analysis could be performed. The results showed an increase in smash accuracy after being given Target Point training. The average pretest score of 13.90 increased to 22.20 in the posttest. The results of the Paired Sample t-Test showed a significance value of 0.000 (<0.05), thus concluding that the Target Point method significantly improved the accuracy of athletes' smashes. Therefore, this method can be used as an alternative training program to improve smash accuracy.
STRATEGIES OF PHYSICAL EDUCATION TEACHERS IN INTEGRATING TRADITIONAL GAMES INTO PHYSICAL EDUCATION AND HEALTH LEARNING IN ELEMENTARY SCHOOLS Silitonga, Sri Wahyuni Br; Sukendro; Nugraha, Ugi; Ilham; Hadinata, Reza; Munar, Hendri; Febriza, Nabil Afiqra
El Midad Vol. 18 No. 1 (2026): El-Midad: Jurnal Jurusan PGMI
Publisher : Universitas Islam Negeri Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20414/elmidad.v18i1.14734

Abstract

The integration of traditional games into Physical Education, Sports, and Health (PJOK) learning can strengthen student engagement, develop motor skills, and instill cultural values. However, the success of integration is largely determined by the teacher’s strategy in planning, implementing, and contextually evaluating learning. This study aims to describe PJOK teachers’ strategies in integrating traditional games into PJOK learning in elementary schools. The study uses a qualitative case study design. Data were collected through semi-structured interviews with PJOK teachers, participatory observation of the implementation of learning, and a study of teaching materials. Data analysis followed an interactive analysis model combined with thematic analysis to produce the main strategy themes. The results of the study show that teachers’ strategies are grouped into six themes: (1) mapping movement objectives and time allocation; (2) selecting games based on competence and environmental context; (3) modifying rules, tools, and space for safety and inclusiveness; (4) classroom management based on small groups, stations, and control signals; (5) internalization of cultural values through reflection and value language; and (6) process-outcome evaluation using rubrics, checklists, journals, and video-based reflection. The findings confirm that traditional games are effective vehicles for holistic learning when structured activities are aligned with learning outcomes and student needs.