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Development of computer learning and basic network e-modules Marta, Satria Ami; Suparno, Suparno; Usmeldi, Usmeldi; Apriyus, Devri Ramdhan
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (330.674 KB) | DOI: 10.24036/jptk.v3i1.4023

Abstract

This research is motivated by the limitations of time learning that can be used by students in the class with the characteristics of vocational learning that requires students to know with skills (competencies). The teacher-centred learning process also slows the level of mastery of the material that students should have. The purpose of this research is to produce the appropriate e-modules used in the subjects of computer and basic network students in grade X TKJ at SMK. The type of this research was Research and Development by using ADDIE development model. This type of development research is with analysis (analysis) needs to be developed, design to choose Media, design and make media, development (development) test Practicality, practical done by 1 teacher and 30 students, implementation is done implementation in students by teacher, and Evaluation (evaluation) of data assessment result of multimedia-based learning module deserves to be used in Classroom as a simulation tool learning computer lessons and basic networks. Multimedia-based learning modules are applied because they are quality, easy to use and have a fascination if used in the learning process.
Validation of media interactive learning in vocational high school Apriyus, Devri Ramdhan; Rukun, Kasman; Huda, Asrul; Marta, Satria Ami
Jurnal Pendidikan Teknologi Kejuruan Vol 3 No 1 (2020): Reguler Issue
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (354.795 KB) | DOI: 10.24036/jptk.v3i1.4423

Abstract

This research is motivated by the need for the media to learn that promote interaction and understanding of learning. The purpose of this research was: 1) to produce interactive learning media on Basic Graphic Design subjects at vocational high school. 2) Determining the validity of interactive learning media on Basic Graphic Design subjects at vocational high school. The method used is a Research and Development (R & D). The development Model used is 4-D (Four-D). The 4-D consists of four stages, namely discovering, designing, developing and disseminating. The subjects of research conducted were material experts and media experts. The instrument used to measure the form of validity is the questionnaire responses. The validity of interactive learning media is assessed from two aspects namely media feasibility and feasibility aspects of the matter. The results of this research indicate that interactive learning media on Basic Graphic Design subjects is considered valid as seen from the average value of media validation by 0.87 and the average result of 0.85 material validation. Based on the results of the validation of the interactive learning media on Basic Graphic Design subjects are feasible for use in assisting the learning process.
PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI POKAMATHH (POWER POINT KAHOOT MATEMATIKA) MATERI ALJABAR KELAS VII SMP IT DOD MEDAN Nazaruddin, Ilham; Mahmud S, Ronald; Mardianto, Mardianto; Marta, Satria Ami; Samudra, Bayu; Sari, Ery Novita
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 4 No. 2 (2025): OMEGA
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v4i2.937

Abstract

The objective of creating this POKAMATH media is to evaluate the effectiveness and usability of educational media employing the ADDIE framework, which includes: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The inspiration for this study stems from the students' lack of concentration during classroom instruction when the teacher presents material. The media's validity was assessed by three different validators: experts in media, subject matter, and language. To evaluate its practicality, student feedback surveys were administered, with participants being pupils from SMP IT DOD Medan selected through simple random sampling methods. The overall score from the validity review, covering content, media, and language, reached a perfect score of 100%, categorizing it as highly valid. Meanwhile, the practicality evaluation in a smaller class setting yielded a score of 90%, placing it in the very practical category. Consequently, the POKAMATH media developed is both valid and suitable for seventh-grade students at SMP IT DOD Medan.
Rancang Bangun Aplikasi Bimbingan Konseling Online di SMAN 1 Danau Kembar Yunanda, Agung Putra; Putri, Ega Evinda; Marta, Satria Ami
Technologica Vol. 4 No. 2 (2025): Technologica
Publisher : Green Engineering Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55043/technologica.v4i2.291

Abstract

Lembaga Bimbingan dan Konseling (BK) di sekolah memiliki peran penting dalam mendukung pembentukan karakter dan kepribadian siswa. Efektivitas layanan BK sangat bergantung pada dukungan struktur organisasi sekolah. Selama ini, proses konsultasi antara siswa dan guru umumnya dilakukan secara tatap muka, yang meskipun efektif, memiliki sejumlah keterbatasan seperti waktu yang terbatas dan tidak tersedianya dokumentasi konsultasi. Untuk menjawab tantangan tersebut, dikembangkan sebuah sistem bimbingan dan konseling berbasis web yang memungkinkan komunikasi berjalan lebih fleksibel dan data konsultasi dapat tersimpan secara terstruktur. Penelitian ini melalui tahapan analisis kebutuhan, pengumpulan data, perancangan sistem, pengembangan, dan pengujian aplikasi. Sistem ini dibangun menggunakan bahasa pemrograman PHP dan database MySQL. Hasilnya adalah Sistem Informasi Bimbingan dan Konseling yang mampu meningkatkan efisiensi layanan, mempermudah proses konsultasi, dan membantu penyelesaian permasalahan yang dialami siswa secara lebih efektif.