Mahmud S, Ronald
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PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI POKAMATHH (POWER POINT KAHOOT MATEMATIKA) MATERI ALJABAR KELAS VII SMP IT DOD MEDAN Nazaruddin, Ilham; Mahmud S, Ronald; Mardianto, Mardianto; Marta, Satria Ami; Samudra, Bayu; Sari, Ery Novita
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 4 No. 2 (2025): OMEGA
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v4i2.937

Abstract

The objective of creating this POKAMATH media is to evaluate the effectiveness and usability of educational media employing the ADDIE framework, which includes: (1) Analysis, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. The inspiration for this study stems from the students' lack of concentration during classroom instruction when the teacher presents material. The media's validity was assessed by three different validators: experts in media, subject matter, and language. To evaluate its practicality, student feedback surveys were administered, with participants being pupils from SMP IT DOD Medan selected through simple random sampling methods. The overall score from the validity review, covering content, media, and language, reached a perfect score of 100%, categorizing it as highly valid. Meanwhile, the practicality evaluation in a smaller class setting yielded a score of 90%, placing it in the very practical category. Consequently, the POKAMATH media developed is both valid and suitable for seventh-grade students at SMP IT DOD Medan.
PENGARUH PENERAPAN ALGORITMA TERHADAP PEMBELAJARAN PEMROGRAMAN KOMPUTER Mahmud S, Ronald; Nazaruddin, Ilham; Mardianto, Mardianto; Nasution, Ibnu Hajar; Syahputra, Angga
OMEGA: Jurnal Keilmuan Pendidikan Matematika Vol. 4 No. 2 (2025): OMEGA
Publisher : Program Studi Pendidikan Matematika, Fakultas Keguruan Dan Ilmu Pendidikan, Universitas Alwashliyah Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47662/jkpm.v4i2.941

Abstract

The advancement of information and computer technology is currently increasingly advanced, all fields of science require computer skills, so for students an understanding of mathematical logic and computer learning is very important because the two are interrelated. Based on the experience of learning computer programming courses, there are still many students who have not mastered the course. To overcome this, research was conducted by applying mathematics in computer programming learning. This research can be a qualitative research that aims to see the effect of the application of mathematics on student learning outcomes in computer programming learning. The research sample was students of STKIP AMAL BAKTI Medan in the 2024/2025 academic year consisting of two classes (experimental class and control class). After conducting the research, the following results were obtained: 1) The learning outcomes of students after applying mathematics to each programming class were better than students who received normal learning in terms of students in general; 2) The learning outcomes of students after applying calculations to each program structure were much better than students who received normal learning in terms of KAM (high, medium, and young)