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Journal : Indo-MathEdu Intellectuals Journal

Pelaksanaan Kurikulum Merdeka di SMP Negeri 1 Banuhampu Novelia, Na Tasya Ramadani; Zuwirna, Zuwirna; Hidayati, Abna; Yeni J, Fetri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1558

Abstract

The purpose of this study is to identify the implementation of the Kurikulum Merdeka and obstacles in the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu. The study of the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu can be carried out using a qualitative approach with a descriptive research method. The data collection technique uses observation, interview, and documentary research techniques to collect data from participants (including principals, curriculum representatives and teachers) involved in the implementation of the self-directed learning program at SMP Negeri 1 Remaja. Data analysis is carried out qualitatively consisting of data reduction, data presentation, and conclusion drawing. The results of the study show that the Kurikulum Merdeka has been implemented as expected. However, in its implementation, teachers need guidance, including attending training sessions at schools to learn more about the Kurikulum Merdeka and continuing to activate the learning community to identify shortcomings and things that need to be improved. In learning, the teachers have carried out the learning process according to the Kurikulum Merdeka and prepared learning tools starting from Learning Outcomes (CP), Learning Objectives Flow (ATP), Learning Objectives (TP), and teaching modules. Obstacles in the implementation of the Kurikulum Merdeka are human resources who do not understand the implementation of the Kurikulum Merdeka and inadequate facilities and infrastructure at SMP Negri 1 Banuhampu so that it slows down the learning process in the classroom.
Pengaruh Model Game Based Learning Terhadap Aktivitas dan Hasil Belajar Komputer Siswa Kelas V di SD Plus Marhamah Putri, Rizki Maelta; Zuwirna, Zuwirna; Yeni J, Fetri; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2086

Abstract

The variation of the game-based learning model and aims to determine its influence on the activities and learning outcomes of grade V students at SD Plus Marhamah. The research method applied in this study is quantitative with a quasy experiment design. The sampling technique uses purposive sampling. The sample was represented by class V.B as the control group and class V.C as the experimental group, each totaling 25 students. Data was collected through questionnaires for learning activities and tests for learning outcomes. Data analysis included normality test, homogeneity test, and t-test at a significance level of 0.05 to see the difference between the control group and the experiment. The results of the study showed that there was a significant influence of the application of the game-based learning model on student activities and learning outcomes. Based on this parametric statistical test (one tailed test), significant differences can be seen between the experimental class and the control class, both in activities and learning outcomes. Thus, it can be concluded that the game-based learning model has a positive and significant impact on the activities and learning outcomes of grade V students at SD Plus Marhamah