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Employee Daily Report Application Using Flutter Framework (Case Study: PT. Planet Selancar Mandiri) Setiawan, Panji Rachmat; Fahturrahman, Rizki; Fadhilah, M Rizki
IT Journal Research and Development Vol. 8 No. 1 (2023)
Publisher : UIR PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25299/itjrd.2023.14058

Abstract

Planet Surf Retail company is a company that moves under PT. Planet Selancar Mandiri management has the first Planet Surf store located at Galleria Shopping Mall, Jogjakarta, since 1997 and still operates. Planet Surf has 54 stores spread across 31 cities throughout Indonesia and continues to grow to meet customer fashion needs. Each store has one leader and eight to ten employees. Nowadays, Planet Surf still uses third-party applications to help their jobs daily. The employees report their activity, employment, and progress using third-party applications, and the leader sees it. But the problem is third-party applications can not organize their report by name, date, and category. It makes there a condition that the leader misses seeing employees' reports, employees find it hard to report their activities, and misunderstandings between employees and the leader. In this research, the Author tries to develop an Android application to see if it can help employees and leaders finish their jobs. Features from the Application are daily reports, job reports, and progress reports, and the leader can create reports for all employees.
Agile Scrum as a Development Approach: A Case Study of Web-based School Information System Design Wandri, Rizky; Fadhilah, M Rizki; Setiawan, Panji Rachmat; Fadhilla, Mutia
Sistemasi: Jurnal Sistem Informasi Vol 14, No 4 (2025): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v14i4.5273

Abstract

The growing utilization of information technology presents substantial opportunity to enhance efficiency in school administrative activities. Nevertheless, numerous educational institutions continue to employ semi-manual processes with software like Microsoft Word and Excel, thereby significantly heightening the danger of human error. This research employs an Agile development strategy utilizing the Scrum framework to create a web-based school information system that is more efficient and responsive to user requirements. The evaluation results indicate that this system has effectively enhanced administrative efficiency and attained a user satisfaction rate of 95%, demonstrating the successful implementation of the Agile Scrum methodology in the educational setting. This system is anticipated to provide as an efficient solution for the integrated management of student, teacher, staff, and school financial data.
Preservation Efforts of Riau Malay Dance through Persembahan Dance Game Syefriani, Syefriani; Setiawan, Panji Rachmat; Virgiana, Elleanor
Gondang: Jurnal Seni dan Budaya Vol. 9 No. 1 (2025): GONDANG: JURNAL SENI DAN BUDAYA, JUNE 2025
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/gondang.v9i1.64689

Abstract

Persembahan Dance is a traditional Malay dance of Riau, possessing high cultural significance as a dance to welcome honored guests and is an integral component of Riau Malay cultural heritage. However, with the progression of time and globalization, there is a risk if the preservation of Persembahan Dance is not undertaken. This research aims to analyze the preservation efforts of Persembahan Dance through the development of an engaging game application for young generations. The research methodology employed is descriptive analysis with a qualitative approach, encompassing observation, interviews, and documentation. This study also identifies the preservation efforts made by the government, educational institutions, artists, and art studios. The government supports preservation by patenting Persembahan Dance as part of the regional cultural heritage and incorporating it into official events. Educational institutions integrate Persembahan Dance into the Cultural Arts curriculum and extracurricular activities for young generations. Artists and art studios contribute through education and cultural promotion both nationally and internationally. Conversely, the development of Persembahan Dance through educational games using the Game Development Life Cycle (GDLC) method creates an innovation that can attract young people's interest in learning and appreciating traditional dance while preserving cultural values. This study is expected to provide a significant contribution to the preservation of Riau Malay art and promote public awareness of the importance of maintaining cultural heritage.
Digitalization of Riau Malay Dance through the Rentak Bulian Dance Adventure Game as Cultural Education Medium Syefriani, Syefriani; Setiawan, Panji Rachmat
Lectura : Jurnal Pendidikan Vol. 16 No. 2 (2025): Lectura: Jurnal Pendidikan
Publisher : Fakultas Keguruan dan Ilmu Pendidikan (FKIP), Universitas Lancang Kuning

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31849/7s0dax29

Abstract

Culture is an important heritage that must be preserved, including traditional arts such as the Riau Malay Dance, particularly the Rentak Bulian dance. This dance originates from the healing rituals of the Talang Mamak community in Indragiri Hulu, Riau Province. This study aims to develop an adventure game based on the Rentak Bulian dance as an interactive and engaging cultural education medium for the younger generation, focusing on the gaps in cultural education that result in a lack of understanding and appreciation for this dance. A qualitative ethnographic method was employed to gain an in-depth understanding of the cultural values and movements of the Rentak Bulian dance, while the Game Development Life Cycle (GDLC) method was applied to develop an Android-based game. These two methods complement each other throughout the development phases, where ethnography provides the necessary cultural context for game design, while GDLC ensures that these elements are effectively integrated into a digital format. The results of the study indicated that the developed game successfully integrates historical aspects, dance movements, and traditional music into an interactive digital format. This game was equipped with dance tutorials, educational quizzes, and adventure missions that can enhance learning motivation and user engagement. In short, the digitalization of traditional dance through this adventure game not only strengthens local cultural identity but also increases cultural awareness among the younger generation in the digital era.
PKM Strategi Kemitraan untuk Pembangunan Kampung Berbasis Collaborative Governance di Kampung Wisata Lambo Sari Malaysia Febrian, Ranggi Ade; Nazir, Yendri; Azinuddin, Muaz; Setiawan, Panji Rachmat; Fijar, Habibul
Jurnal Pengabdian UNDIKMA Vol. 6 No. 2 (2025): May
Publisher : LPPM Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jpu.v6i2.15110

Abstract

This community service activity aims to develop the tourism potential of Lambo Sari Village sustainably through a collaborative governance approach so that it has an impact on improving the quality of life of the community. The method of implementing this service was carried out in the form of discussions and assistance in creating innovation strategies and facilitation from Sultan Zainal Abidin University as a local campus that produces Lambo Sari Village as a fostered village. The targets of this activity were local communities, tourism groups, and business actors. The evaluation instruments used were surveys, field observations, focus group discussions, and documentation. The data analysis technique was in the form of qualitative descriptive analysis. The results of this community service activity were the creation of a network of cooperation between the Islamic University of Riau and the Lambo Sari community group, and assistance to community groups from Sultan Zainal Abidin University in collaboration with the Islamic University of Riau. In addition, this activity provides strategies to community groups in innovative tourism marketing through social media that can be accessed by people across countries.
Designing a Learning Game for Elementary School Students in Learning Mathematics using a Mobile Platform Wandri, Rizky; Setiawan, Panji Rachmat; Arta, Yudhi; Hanafiah, Anggi
Sistemasi: Jurnal Sistem Informasi Vol 13, No 3 (2024): Sistemasi: Jurnal Sistem Informasi
Publisher : Program Studi Sistem Informasi Fakultas Teknik dan Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v13i3.4058

Abstract

Education is an important aspect in forming the potential of the young generation where the use of mobile platforms has become an integral part of everyday life. Over time, gadgets have become an access to learning besides books. Therefore, the increasingly complex development of the technological world encourages individuals to be able to apply technology in all their activities. Mathematics learning at elementary school level is often faced with challenges to make the learning process more fun and interactive. A common problem among students in Indonesia is that mathematics is considered a difficult subject. Monotonous learning reduces students' interest in learning. Therefore, designing learning games for elementary school students, especially in mathematics learning, can be an innovative solution to improve the quality and attractiveness of learning with interactive learning media. This research aims to create a game that allows students to learn more effectively which focuses on game development using the Game Development Life Cycle (GDLC) development model. This research produces a translation game from mathematics book learning material with the theme "Counting Numbers Up to 10,000" using the Unity 3D game engine which functions well and the application of the Game Development Life Cycle (GDLC) method also functions well.