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Journal : SPIKESNAS

Pengetahuan dengan Peran Orangtua dalam Penggunaan Gadget pada Anak Usia 6-8 Tahun Ishariani, Linda; Muhammad Taukhid; Khoirunnisa Nur Aprilia
Prosiding SPIKesNas : Seminar Publikasi Ilmiah Kesehatan Nasional Vol 3 No 1 (2024): SPIKesNas - Februari 2024
Publisher : STIKES dan AKZI Karya Husada Kediri

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Abstract

The use of gadgets in technological development is widely used, especially by children because they have interesting features. Excessive use of gadgets can have a negative impact on children's development and thinking patterns. Efforts can be made to increase parents' knowledge and participation in controlling children's gadget use. The research aims to determine the relationship between knowledge and the role of the family in using gadgets in children aged 6-8 years. Correlation research design with a cross-sectional approach. The population is 120 respondents, the sample is 26 parents who have children aged 6-8 years. The instrument used was a questionnaire. Data analysis with Spearman Rank. The results of research on family knowledge about gadgets showed that almost all respondents (88.5%), namely 23 respondents had a good level of knowledge, while the majority of respondents (61.5%) namely 16 people had a good role with a p-value of 0.019 at the level of error < 0.05 means there is a relationship between knowledge and the role of the family in using gadgets in children aged 6-8 years. The direction of the strength of the relationship is positive in the sufficient category (r = 0.457) meaning that the better the parents' knowledge regarding gadgets, the better the role of the family. in using gadgets to be good. Increasing knowledge is accompanied by the role of parents through educating health workers regarding monitoring the use of gadgets so that it can influence children's development for the better. It is recommended for parents to control and manage the maximum time their children use gadget
Kebiasaan Bermain Game Online Dengan Resiko ADHD (Attention Deficit/Hiperactivity Disorder) Pada Remaja Laki-laki Ishariani, Linda; Nian Afrian Nuari; Windy Sri Wulandari
Prosiding SPIKesNas : Seminar Publikasi Ilmiah Kesehatan Nasional Vol 3 No 1 (2024): SPIKesNas - Februari 2024
Publisher : STIKES dan AKZI Karya Husada Kediri

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Abstract

The habit of playing online games can have a bad impact on teenagers. Teenagers with online game addiction tend to experience ADHD symptoms such as impulsive behavior, inattention and hyperactivity. The aim of this research was to determine the relationship between the habit of playing online games and the risk of ADHD in adolescents at SMPN 1 Rejoso, Nganjuk Regency. This research design was Correlational. The independent variable was the habit of playing online games and the dependent variable is the risk of ADHD. The sample size was 36 respondents each using total sampling. . Data were collected using a questionnaire and data were analyzed using the Rho Spearman test. The research results showed that most of the habits of playing online games were in the moderate category (63.9%). ADHD risk showed that the majority of respondents have a mild ADHD risk category (55.6%). The Rho Spearman test results showed a p-value of 0.019 < 0.05, meaning there is a relationship between the habit of playing online games and the risk of ADHD. One of the external factors for the emergence of ADHD symptoms is environmental factors, for example excessive use of gadgets, especially use of online games. Teenagers can reduce the habit of playing online games, for example by doing other more useful activities such as joining organizations and parents can pay attention to their children when using smartphones, for example by checking the contents of their children's smartphones so that the risk of ADHD can be minimized..
Porn Masturbation Orgasm (PMO) dengan Kecerdasan Kognitif Pada Remaja Ishariani, Linda; Taukhid, Muhammad; Susmiatin, Eko Arik
Prosiding SPIKesNas : Seminar Publikasi Ilmiah Kesehatan Nasional Vol 3 No 4 (2024): SPIKesNas - November 2024
Publisher : STIKES dan AKZI Karya Husada Kediri

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Abstract

Masturbation is a deviant behavior carried out by teenagers. Porn masturbation orgasm (PMO) behavior can have an impact on reducing brain performance so that it can affect teenagers' cognitive intelligence. The purpose of this research is analyze the corerelation between porn masturbation orgasm and cognitive intelligence in adolescents. The research design used in this correlation with a cross sectional approach. A population of 117 teenagers was obtained from a sample of 39 respondents using purposive sampling technique. The independent variable in this research is porn masturbation orgasm and the dependent variable is cognitive intelligence. The measuring tools are the PMO questionnaire and the C1-C6 cognitive intelligence questionnaire. The test used in this research is Spearman Rho. The results of this study show that the majority (82.8%) carry out masturbation behavior in the moderate category and the majority (71.8%) have the moderate cognitive intelligence category with a P value of 0.009 <α= 0.05, meaning there is a strong correlation between PMO with cognitive intelligence. The correlation coefficient is negative, or the relationship is not in the same direction, meaning that the heavier the value of PMO behavior, the lower the cognitive intelligence value of adolescents. This happens because PMO behavior can damage the brain in the pre-frontal cortex. PFC experiences damage due to being flooded with dopamine so that it changes shape, which can disrupt the function of cognitive intelligence. It is recommended that teenagers increase their productivity to avoid masturbatory behavior that dominates teenagers' productive time, so as not to trigger addiction to masturbation and inhibit the process of cognitive intelligence