Claim Missing Document
Check
Articles

Found 4 Documents
Search

ANALISIS MAKNA DENOTATIF DAN KONOTATIF DALAM FILM UPIN & IPIN EPISODE KENANGAN MENGUSIK JIWA Juprinedi, Juprinedi; Siahaan, Arta Uly; Miranto, Cahya
JOURNAL OF DIGITAL EDUCATION, COMMUNICATION, AND ARTS (DECA) Vol 3 No 01 (2020): Journal of Digital Education, Communication, and Arts (DECA)-March 2020
Publisher : Pusat Penelitian dan Pengabdian Masyarakat, Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/deca.v3i01.1986

Abstract

Representations of public life in recalling past events or history can be found, among others, in 3D animated films. An interpretation of connotative meaning, as the second layer meaning, arises when a symbol is associated with its psychological aspects, such as feelings, emotions, or beliefs, which are closely related to culture, knowledge, and history. This study aims to interpret symbols in the Kenangan Mengusik Jiwa episode of Upin & Ipin animated film for their denotative and connotative meaning to better understand the context of the story and the moral message conveyed. A questionnaire was used in this research to increase validity. In processing questionnaire data, a calculation is conducted using the Likert scale. The results of the study indicate that the main moral message conveyed in this episode is to never forget history or established culture. This interpretation is supported by results from questionnaire data.
Pembuatan Buletin Sebagai Media Pengembangan Sektor Usaha Mikro Kecil Menengah Kepulauan Riau Amadia, Rini; Kanistren, Aragani Timur; Prasetiya, Happy Yugo; Miranto, Cahya; Mu’minin, Amirul; Riyadi, Agung
Jurnal Pengabdian Masyarakat Progresif Humanis Brainstorming Vol 8, No 1 (2025): Jurnal Abdimas PHB : Jurnal Pengabdian Masyarakat Progresif Humanis Brainstormin
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/japhb.v8i1.6778

Abstract

Sebagai penggerak ekonom daerah, Usaha Mikro, Kecil, dan Menengah (UMKM) menjadi salah satu fokus utama Pemerintah Kepulauan Riau. Pengembangan UMKM dilakukan sebagai upaya menggerakkan perekonomian lokal. Namun, kesenjangan pengetahuan masyarakat tentang UMKM, disebabkan oleh kurangnya adaptasi teknologi dan media informasi, membatasi potensi pertumbuhan dan kontribusi UMKM terhadap perekonomian. Pengabdian Masyarakat ini mengeksplorasi penggunaan buletin sebagai media yang efektif untuk membantu Dinas Koperasi dan Usaha Kecil Menengah (KUKM) Pemerintah Kepulauan Riau (Kepri) dalam meningkatkan visibilitas dan penyebaran informasi tentang UMKM di Kepulauan Riau. Dengan menyoroti kisah sukses, berbagi wawasan industri, dan memberikan panduan praktis, diharapkan dapat memperkuat pemahaman akan nilai dan dampak UMKM. Melalui kerjasama dengan Dinas KUKM Kepri buletin dirancang untuk menjadi wadah penting bagi para pelaku UMKM. Pengabdian ini menghasilkan 4 edisi buletin dengan menggunakan metode pengembangan dan produksi, yaitu 1) Tahapan pra-produksi : rancangan agenda, pengumpulan data, dan wawancara, 2)Tahapan produksi : creative brief, designing, dan finishing dengan menggunakan software desain grafis, 3) Tahapan pasca-produksi :review, cetak, dan delivery kepada Dinas KUKM Kepri. Pengukuran kepuasan dilakukan dengan pembuatan angket kepada tenaga ahli dari Dinas.  Hasil menunjukkan respon positif terhadap desain dan konten buletin. Informasi yang disajikan pada buletin dapat menjadi media informatif dan relevan untuk UMKM di Kepulauan Riau.
Performance analysis of 3D assets in virtual reality simulations for climate change: a case study in sustainable energy systems Miranto, Cahya; Firmanda, Ardiman; Rante, Hestiasari; Sukaridhoto, Sritrusta; Agus Zainuddin, Muhammad; Rahman, Haolia
Bulletin of Electrical Engineering and Informatics Vol 14, No 5: October 2025
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/eei.v14i5.9532

Abstract

This study investigates the performance impact of 3D assets in a virtual reality (VR) simulation designed for climate change education, aiming to balance visual fidelity and system efficiency on standalone headsets. Using a case study modeled on a sustainable energy environment, key performance metrics frames per second (FPS), triangle count, and draw calls were measured to assess the effect of object density, material transparency, and batching strategies. Experimental results show that configurations with 20 trees and 20 characters maintained 101 FPS, while denser scenes with 30 trees and 30 characters dropped to 79 FPS approaching the minimum usability threshold for VR. Transparent tree foliage with alpha-cutout materials imposed higher graphics processing unit (GPU) loads than high-triangle opaque character models, highlighting the performance cost of material complexity. These findings offer practical guidelines for optimizing asset configurations in immersive educational VR content. Future work may explore integration of artificial intelligence (AI) behavior and user interaction to assess broader system performance.
Meta-Interface Analysis for Interaction in Mobile Augmented Reality Firmanda, Ardiman; Sukaridhoto, Sritrusta; Rante, Hestiasari; Miranto, Cahya; Evianita Dewi Fajrianti; Prasetyaningsih, Sandi
The Indonesian Journal of Computer Science Vol. 11 No. 2 (2022): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v11i2.3058

Abstract

Mobile Augmented Reality has expanded including the cultural heritage sector. Among the options offered is the digitization of cultural heritage. Multiple technical breakthroughs has implemented, including hand gesture recognition and body tracking, into mobile augmented reality systems. The success of these improvements depends on a good user interface. Meta User Interface (Meta-UI) allows significant information to be displayed without interfering with system operation. The results of the analyses that the Meta-UI user interface could aid users in employing hand gestures and body motion capture on this mobile augmented reality without any issues and could deliver information about batik efficiently. PIECES Framework testing confirmed this, with a satisfaction score of 4.40 to 4.55. Using the PIECES Framework concepts and questionnaire that focus on user satisfaction with mobile augmented reality, the score indicates that the user is satisfied.