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THE KNOWLEDGE OF BASIC SURVIVAL SKILLS AMONG PRESCHOOL CHILDREN Masnan, Abdul Halim; Zulfikri, Aqila Zahirah; Hanafi, Hafizul Fahri
A?f?luna: Journal of Islamic Early Childhood Education Vol 3 No 1 (2020): January-June
Publisher : Institut Agama Islam Negeri Langsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32505/atfaluna.v3i1.1617

Abstract

This study aims to understand the knowledge of basic survival skill activities among 6 years old children. This study employs qualitative method with case study design in which interview, observation and document analysis are part of the data collection for this study. The samples of the study are 10 children of 6 years old participated in the outdoor survival activities and a teacher is interviewed to support the data of the study. The findings of the study report that there are differences in pre-post-test conducted and the outdoor survival activities are created and adapted in line with the ability and development of 6 years old children. This study implies that children have lack of knowledge about basic survival skills activities and need to be exposed among children. Thus, this study has provided valuable insights into basic survival activities among children in order to help them improve their knowledge skills
The use of video-based interventions to teach activity of daily living to children with autism spectrum disorder–scoping review Ismail, Nurul Khairani; Hosshan, Hasrul; Abd Aziz, Nurbieta; Masnan, Abdul Halim; Che Rozubi, Norsayyidatina; Md Zalli, Mohd Muslim; Arifin, Siti Roshaidai Mohd
International Journal of Public Health Science (IJPHS) Vol 13, No 3: September 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijphs.v13i3.23707

Abstract

The study aimed to delve into the successful implementation of Video-Based Intervention (VBI) in improving activity of daily living skills (ADL) among children with autism spectrum disorder (ASD). Three primary electronic databases were utilised to perform this review: WOS, Scopus and Google Scholar. The process primarily used the research methodologies by Arksey and O'Malley as a framework. In the course of performing the scoping review, three themes emerged: firstly, a wide range of VBI techniques can be employed to enhance the skills of children with ASD; secondly, when VBI is coupled with adequate implementation support specifically tailored for children with ASD, it can effectively improve their daily living abilities. Essentially, the findings of this study support that VBI implementations can promote desired skills in ADL among children with ASD. Furthermore, additional implementation support complements video modeling, improving skill acquisition in ASD. This research enhances the existing knowledge base dedicated to enhancing the quality of life for children with ASD, providing valuable insights for educators, clinicians, and families involved in their care.
Eating skills in children with autism via video modeling: an evaluation of face and content validation Ismail, Nurul Khairani; Hosshan, Hasrul; Abd Aziz, Nurbieta; Masnan, Abdul Halim; Che Rozubi, Norsayyidatina; Md Zalli, Mohd Muslim
International Journal of Public Health Science (IJPHS) Vol 13, No 1: March 2024
Publisher : Intelektual Pustaka Media Utama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.11591/ijphs.v13i1.23521

Abstract

Children with autism spectrum disorder (ASD) may have their eating habits impacted by their traits, such as difficulty remaining seated at the table and exhibiting behaviors during mealtime. This often worries parents and causes stress and anxiety. Given video modeling's potential in helping children with ASD, experts should evaluate its effectiveness for teaching eating skills due to limited research in this area. Thus, the study aim to evaluate the validity of the developed videos of eating skills for children with ASD. For face validity, a focus group discussion was held to obtain experts' feedback on the eating skills video and was transcribed verbatim. Otherwise for content validity, the experts received content validity assessment forms and guidelines via email and the results was analysed using Microsoft excell. Face validity revealed four themes: suitability of videos, video quality and clarity, video instructions suitability, task analysis arrangement, and "other" recommendations. On the other hand, Video 1 and Video 2 scored 0.93 for relevance, clarity, simplicity, and ambiguity for the S-CVI/Ave (scale-level content validity index based on the average method) which was considered acceptable. Video 3 received a satisfactory S-CVI/Ave score of 0.93 for relevance, simplicity, and ambiguity, but its clarity score at 0.91, and still within an acceptable range, though not particularly high. As a conclusion, all task analyses for the videos met the requirement to be considered acceptable. Addressing the suggestions for improvement can increase the video's efficacy in teaching eating skills and relieving parents' concerns.
Developing Malay traditional dance model for preschoolers: Evidence from contextual and content needs Zain, Azizah; Tajuddin, Siti Nor Amalina Ahmad; Ismail, Irwan Mahazir; Masnan, Abdul Halim; Saerani, Muhammad Fazli Taib Saerani; Alim, Maisarah Mohd
Jurnal Cakrawala Pendidikan Vol. 43 No. 2 (2024): Cakrawala Pendidikan (June 2024)
Publisher : LPMPP Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/cp.v43i2.52980

Abstract

The uniqueness of the Malay dance community should be introduced to children, so that the beauty of the dance movements will be preserved. Therefore, this study examined preschoolers' content and the contextual needs of developing the traditional Malay dance model. Quantitative studies using this survey method aim to obtain information about the context and content of traditional Malay dance models. The utilized tool was a validated questionnaire that had undergone expert validation and piloting. 125 Malaysian Ministry of Education (MOE) preschool teachers were selected as the study sample based on their experience and qualifications in Early Childhood Education. The data collected were analyzed with descriptive statistics using SPSS version 26. The findings indicate that the necessities of the context should inhibit the aspects of creative movement. The results refer to the content aspect of the model of the basic movement elements in the traditional dances of the Malay community that should be taught to the children.
EXPERT CONSENSUS ON COMPUTATIONAL THINKING LEARNING SEQUENCES FOR KINDERGARTEN USING FUZZY DELPHI METHOD Komalasari, Elis; Masnan, Abdul Halim; Norazilawati, Norazilawati
Journal of Early Childhood Education (JECE) Vol 7, No 1 (2025)
Publisher : Syarif Hidayatullah State Islamic University of Jakarta, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15408/jece.v7i1.46568

Abstract

This study aims to develop a structured and developmentally appropriate sequence for teaching Computational Thinking (CT), specifically designed for kindergarten. In response to the increasing importance of 21st-century skills and the global push to integrate CT into early childhood education, this research addresses the gap in pedagogical strategies suitable for young learners. The Fuzzy Delphi Method was employed, involving 12 experts in early childhood education, CT, and curriculum development. The expert panel evaluated six core elements of CT: logical reasoning, abstraction, decomposition, pattern recognition, algorithm design, and evaluation. The results showed a high level of consensus (≥90.91%) with threshold values ranging from 0.101 to 0.197 and fuzzy values between 0.509 and 0.564, indicating strong agreement on the relevance and feasibility of implementing CT in kindergartens. These elements were contextualized through screen-free, interactive, and play-based activities tailored to young children's cognitive characteristics. This study contributes to early childhood education by offering a CT learning sequence grounded in empirical data and contemporary educational theory. It also addresses contextual challenges in Indonesia, such as limited digital infrastructure, by proposing cost-effective and culturally relevant pedagogical strategies. The findings demonstrate that early exposure to CT can foster foundational skills in logical thinking, creativity, and problem-solving—essential for lifelong learning. The study highlights the need for policy support, teacher training, and curriculum development to effectively integrate CT into early childhood education.
Digital Comic Media for Reading Comprehension of Fifth-Grade Students Miqdad, Muhammad Zidna; Cahyaningtyas, Andarini Permata; Masnan, Abdul Halim
Journal of Innovation in Educational and Cultural Research Vol 7, No 1 (2026): Article in Press
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v7i1.2374

Abstract

This study was motivated by the lack of media use in learning activities, causing students to have difficulty in reading comprehension of stories. This study aims to describe the development process, feasibility, and effectiveness of digital comic media. This research is a Research and Development of the ADDIE model with a quantitative approach. Data sources came from teachers, students, documents, and experts. Data collection is conducted through various test techniques, including pre-tests and post-tests, as well as non-test methods such as interviews, questionnaires, and documentation. Data were validated using item analysis. The data analysis technique consists of a normality test and a paired t-test. The results of material expert validation achieved a percentage of 93%, media expert validation achieved a percentage of 90%, student response questionnaires achieved percentages of 86% and 89%, and teacher response questionnaires achieved percentages of 88% and 92%. The results of the paired t-test indicate that the development of digital comics has significantly improved the story comprehension of fifth-grade students at SDN Podorejo 03. The development of digital comic media supports SDG 4 (Quality Education).