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Impact of Learning Content in Youtube on the Attitude of Information Technology Education Students Bayu Saputra; Afif Rahman Riyanda; Ghea Chandra Surawan
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 2, No 1 (2020): Edisi Juni
Publisher : Universitas Lampung

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Abstract

This research aims to determine the impact of YouTube learning content on the attitudes of students of Information Technology Education in the Teaching and Education Faculty, University of Lampung, (PTI, FKIP Unila). This study uses a simple correlational method, consisting of variable X content on YouTube and Y student attitudes, as well as the strength and direction of both. The results of the study of PTI FKIP Unila student attitudes showed a strong relationship with the moment product value of 0.62, while attitude had a large influence with a determinant value of 37.0%. So that the overall value obtained is strong and a large positive influence Keywords: Learning Content, YouTube, Students’ AttituteDOI : http://dx.doi.org/10.23960/jpvti.v2.i1.202004
Pengembangan WEBGIS Untuk Optimalisasi Link and Match SMK Agribisnis dan Industri Pangan di Jawa Barat Khoerunnisa, Indah; Rizalita, Rafiqa; Nalendro, Putut Aji; Firdian, Fadil; Surawan, Ghea Chandra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/32440

Abstract

The misalignment between vocational education and industry needs remains a major challenge in Indonesia’s vocational education system. Data shows high unemployment rates among vocational high school (SMK) graduates, reflecting the gap between their competencies and industry needs. This study aims to develop WebGIS, a web-based geographic information system, to optimize the relationship and fit between SMK Agribusiness Agricultural Product Processing (APHP) and the food industry in West Java. The WebGIS was developed using the waterfall model, comprising four stages: needs analysis, system design, implementation, and testing. The mapping integrates data from 47 SMKs and 105 food industries in West Java. Usability testing using the System Usability Scale (SUS) showed an acceptance rate categorized as "acceptable" and an adjective rating categorized as "good." The developed WebGIS provides real-time geographic visualization of vocational schools and industry locations, along with detailed competency profiles for both entities. The findings indicate that this WebGIS effectively provides measurable information to support decision-making in aligning vocational high school programs with industry needs. Further research is recommended to incorporate predictive analytics for industry demand and graduate tracking systems.Kata kunci: WebGIS, Link and match, SMK, industri, sistem informasi geografis
Persepsi Siswa Terhadap Penggunaan Visible Thinking Routine pada Matapelajaran ICT Untuk Meningkatkan Kemampuan Berfikir Kritis Siswa Rizalita, Rafiqa; Khoerunnisa, Indah; Aji Nalendro, Putut; Firdian, Fadil; Chandra Surawan, Ghea
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/32626

Abstract

Kemampuan berpikir kritis menjadi salah satu keterampilan penting dalam pembelajaran abad ke-21, terutama pada mata pelajaran ICT (Information and Communication Technology), yang menuntut siswa untuk menganalisis, mengevaluasi, dan memecahkan masalah berbasis teknologi. Penelitian ini bertujuan untuk menganalisis persepsi siswa terhadap penerapan Visible Thinking Routine (VTR) sebagai metode pembelajaran untuk meningkatkan kemampuan berpikir kritis. Penelitian ini menggunakan pendekatan deskriptif kuantitatif dengan subjek siswa kelas IX Tholib SMPIT Nurul Fikri Bogor yang telah menggunakan Visible Thinking Routine (VTR) dalam pembelajaran ICT. Teknik pengumpulan data dilakukan melalui kuesioner berbasis skala Likert, yang menilai aspek pemahaman siswa terhadap VTR, keefektifan VTR dalam pembelajaran, serta dampaknya pada kemampuan berpikir kritis. Berdasarkan hasil survei, sebanyak 89% siswa menunjukkan pemahaman yang baik mengenai VTR. Sebanyak 86% siswa merasa manfaat penggunaan VTR dalam memahami materi pembelajaran, dan sebanyak 88% siswa menyatakan VTR mampu meningkatkan kemampuan berfikir kritis mereka. Hasil ini menunjukkan bahwa VTR diterima dengan baik oleh siswa dalam mendukung pemahaman materi serta pengembangan kemampuan berpikir kritis. Kesimpulan penelitian ini mengindikasikan bahwa VTR dapat menjadi metode pembelajaran yang inovatif dalam mendukung pengembangan kemampuan berpikir kritis pada mata pelajaran ICT.
Pelatihan Proximal Goals untuk Membangun Leadership Skills Anggota Karang Taruna YounGunter Rizalita, Rafiqa; Khoerunnisa, Indah; Firdian, Fadil; Nalendro, Putut Aji; Surawan, Ghea Chandra
Nuwo Abdimas Vol. 3 No. 2 (2024): Nuwo Abdimas
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS LAMPUNG

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Abstract

Karang Taruna berperan strategis dalam pembinaan generasi muda, khususnya dalam pengembangan Leadership Skills. Artikel ini membahas pelatihan proximal goals sebagai strategi inovatif untuk meningkatkan Leadership Skills anggota Karang Taruna YounGunter di Bandar Lampung. Pelatihan menggunakan pendekatan participatory action research yang mencakup analisis kebutuhan, implementasi program, dan evaluasi hasil. Proses pelatihan terdiri dari dua sesi utama, yaitu analisis SWOT dan penyusunan proximal goals berbasis konsep SMART (Specific, Measurable, Achievable, Relevant, Time-bound). Hasil pelatihan menunjukkan peningkatan signifikan dalam kemampuan peserta untuk memetakan potensi diri, menetapkan tujuan strategis, dan mengembangkan kepercayaan diri serta tanggung jawab dalam kepemimpinan. Pendekatan ini mengintegrasikan analisis SWOT dan proximal goals untuk menciptakan kerangka kerja sistematis yang relevan dengan kebutuhan pengembangan kepemimpinan di era industri 4.0. Dengan demikian, pelatihan ini memberikan kontribusi positif terhadap peningkatan kapasitas individu dan keberlanjutan organisasi.
Pengaruh Mobile Learning terhadap Hasil Belajar Peserta didik di Indonesia: Sebuah Kajian Literatur Ghea Chandra Surawan; Bayu Saputra
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 5 No. 2 (2025): EduTIK : April 2025
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/edutik.v5i2.11672

Abstract

ABSTRAK Transformasi teknologi telah mendorong perubahan besar dalam dunia pendidikan, termasuk di Indonesia. Salah satu inovasi penting dalam transformasi ini adalah mobile learning, yaitu pemanfaatan perangkat mobile seperti smartphone dan tablet untuk mendukung proses belajar mengajar. Kajian ini dilakukan untuk menganalisis pengaruh mobile learning terhadap hasil belajar peserta didik di Indonesia menggunakan pendekatan Systematic Literature Review (SLR) terhadap sepuluh artikel ilmiah yang diterbitkan tahun 2019 – 2024. Hasil dari kajian menunjukkan bahwa implementasi mobile learning secara konsisten memberikan dampak positif dan signifikan terhadap peningkatan hasil belajar peserta didik, baik secara kognitif, afektif, maupun psikomotor. Selain itu mobile learning juga mampu meningkatkan motivasi, minat, keterlibatan aktif, dan kolaborasi peserta didik. Mobile Learning yang saat ini banyak digunakan diantaranya Quizizz, multimedia berbasis Android, permainan edukatif, dan aplikasi interaktif. Meskipun terbukti efektif, penerapannya masih memerlukan kesiapan dari pendidik dan peserta didik, serta pengembangan berkelanjutan terhadap media pembelajaran berbasis mobile juga masih dimungkinkan. Temuan ini menunjukkan bahwa mobile learning berpotensi besar dalam meningkatkan kualitas pendidikan di Indonesia dan layak untuk terus dikembangkan di masa depan. ABSTRACT Technological transformation has driven significant changes in the field of education, including in Indonesia. One of the key innovations in this transformation is mobile learning, which refers to the use of mobile devices such as smartphones and tablets to support the teaching and learning process. This study aims to analyze the impact of mobile learning on student learning outcomes in Indonesia using a Systematic Literature Review (SLR) approach based on ten scholarly articles published between 2019 and 2024. The findings consistently show that the implementation of mobile learning has a positive and significant effect on improving students’ learning outcomes, including cognitive, affective, and psychomotor domains. Moreover, mobile learning also enhances students’ motivation, interest, active engagement, and collaboration. Commonly used mobile learning tools include Quizizz, Android-based multimedia, educational games, and interactive applications. Despite its proven effectiveness, successful implementation still requires preparedness from both educators and learners, and there is still room for further development of mobile-based learning media. These findings indicate that mobile learning holds great potential to enhance the quality of education in Indonesia and is worth continuous development in the future.
Pengembangan WEBGIS Untuk Optimalisasi Link and Match SMK Agribisnis dan Industri Pangan di Jawa Barat Khoerunnisa, Indah; Rizalita, Rafiqa; Nalendro, Putut Aji; Firdian, Fadil; Surawan, Ghea Chandra
Jurnal Pendidikan Teknologi Informasi dan Vokasional Vol 6, No 2 (2024): Jurnal Pendidikan Teknologi Informasi dan Vokasional
Publisher : Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/jptiv.v6i2.32440

Abstract

The misalignment between vocational education and industry needs remains a major challenge in Indonesia’s vocational education system. Data shows high unemployment rates among vocational high school (SMK) graduates, reflecting the gap between their competencies and industry needs. This study aims to develop WebGIS, a web-based geographic information system, to optimize the relationship and fit between SMK Agribusiness Agricultural Product Processing (APHP) and the food industry in West Java. The WebGIS was developed using the waterfall model, comprising four stages: needs analysis, system design, implementation, and testing. The mapping integrates data from 47 SMKs and 105 food industries in West Java. Usability testing using the System Usability Scale (SUS) showed an acceptance rate categorized as "acceptable" and an adjective rating categorized as "good." The developed WebGIS provides real-time geographic visualization of vocational schools and industry locations, along with detailed competency profiles for both entities. The findings indicate that this WebGIS effectively provides measurable information to support decision-making in aligning vocational high school programs with industry needs. Further research is recommended to incorporate predictive analytics for industry demand and graduate tracking systems.Kata kunci: WebGIS, Link and match, SMK, industri, sistem informasi geografis
Using Agile Software Development Methods to Develop an Android-Based Student Competency Assessment Surawan, Ghea Chandra; Haryanto, Haryanto
Jurnal Pendidikan Progresif Vol 13, No 2 (2023): Jurnal Pendidikan Progresif
Publisher : FKIP Universitas Lampung

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Abstract

Using Agile Software Development Methods to Develop an Android-Based Student Competency Assessment. Objective: This study aimed to develop an android-based competency assessment application system, reveal the functionalities, feasibility, performance, validity and reliability of the apps. Methods: This research was designed using a research and development (R&D) with Agile software method applied in the development stages (Beck, 1999). Sixty-seven students and two teachers were selected purposively and expressed willingness to participate in this study. Findings: Black box testing revealed that all features have run well from the role of admin, educator, and student. Conclusion: An android-based competency assessment application was successfully developed and ready to be used as an accurate and reliable electronic assessment instrument. Keywords: assessment, students’ competency, applications research and developmentDOI: http://dx.doi.org/10.23960/jpp.v13.i2.202347
Pengaruh Mobile Learning terhadap Hasil Belajar Peserta didik di Indonesia: Sebuah Kajian Literatur Surawan, Ghea Chandra; Saputra, Bayu
Edutik : Jurnal Pendidikan Teknologi Informasi dan Komunikasi Vol. 5 No. 2 (2025): EduTIK : April 2025
Publisher : Jurusan PTIK Universitas Negeri Manado

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53682/edutik.v5i2.11672

Abstract

ABSTRAK Transformasi teknologi telah mendorong perubahan besar dalam dunia pendidikan, termasuk di Indonesia. Salah satu inovasi penting dalam transformasi ini adalah mobile learning, yaitu pemanfaatan perangkat mobile seperti smartphone dan tablet untuk mendukung proses belajar mengajar. Kajian ini dilakukan untuk menganalisis pengaruh mobile learning terhadap hasil belajar peserta didik di Indonesia menggunakan pendekatan Systematic Literature Review (SLR) terhadap sepuluh artikel ilmiah yang diterbitkan tahun 2019 – 2024. Hasil dari kajian menunjukkan bahwa implementasi mobile learning secara konsisten memberikan dampak positif dan signifikan terhadap peningkatan hasil belajar peserta didik, baik secara kognitif, afektif, maupun psikomotor. Selain itu mobile learning juga mampu meningkatkan motivasi, minat, keterlibatan aktif, dan kolaborasi peserta didik. Mobile Learning yang saat ini banyak digunakan diantaranya Quizizz, multimedia berbasis Android, permainan edukatif, dan aplikasi interaktif. Meskipun terbukti efektif, penerapannya masih memerlukan kesiapan dari pendidik dan peserta didik, serta pengembangan berkelanjutan terhadap media pembelajaran berbasis mobile juga masih dimungkinkan. Temuan ini menunjukkan bahwa mobile learning berpotensi besar dalam meningkatkan kualitas pendidikan di Indonesia dan layak untuk terus dikembangkan di masa depan. ABSTRACT Technological transformation has driven significant changes in the field of education, including in Indonesia. One of the key innovations in this transformation is mobile learning, which refers to the use of mobile devices such as smartphones and tablets to support the teaching and learning process. This study aims to analyze the impact of mobile learning on student learning outcomes in Indonesia using a Systematic Literature Review (SLR) approach based on ten scholarly articles published between 2019 and 2024. The findings consistently show that the implementation of mobile learning has a positive and significant effect on improving students’ learning outcomes, including cognitive, affective, and psychomotor domains. Moreover, mobile learning also enhances students’ motivation, interest, active engagement, and collaboration. Commonly used mobile learning tools include Quizizz, Android-based multimedia, educational games, and interactive applications. Despite its proven effectiveness, successful implementation still requires preparedness from both educators and learners, and there is still room for further development of mobile-based learning media. These findings indicate that mobile learning holds great potential to enhance the quality of education in Indonesia and is worth continuous development in the future.