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Critical Literacy in Arabic Language Learning: (Implementation of GBA SFL in Improving Critical Reading Ability) Hasanah, Mamluatul; Mubaligh, Ahmad; Sari, Risna Rianti; Syarofah, Alfiatus; Amrullah, Hasyim; Barry, Muhammad Yasin Fatchul
Arabiyatuna: Jurnal Bahasa Arab Vol. 6 No. 2 November (2022)
Publisher : Institut Agama Islam Negeri Curup

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29240/jba.v6i2.4239

Abstract

This research aimed to create a prototype of the construction of learning to read Arabic with a critical literacy approach based on the SFL GBA and its implementation in learning reading skills. The systemic functional linguistics’ genre-based approach (SFL-GBA) was used to foster a critical attitude towards reading in the scope of Arabic Language Education students’ reading skills. The method used was action research, with the hope that PBA students of UIN Maulana Malik Ibrahim Malang could have critical reading competencies. The results of this study demonstrated a prototype of the construction of learning Arabic reading skills with a critical literacy approach based on the SFL GBA and the guidance of the prototype implementation in the Arabic reading skills class. After this action, students could find out the types of text, the structure, and linguistic features of the text, to later be criticized according to the data they got.
Efektivitas Gamifikasi dalam Meningkatkan Keterampilan Berbicara Arab Siswa Madrasah Aliyah Shofiyani, Amrini; Mahliatussikah, Hanik; Barry, Muhammad Yasin Fatchul
Aphorisme: Journal of Arabic Language, Literature, and Education Vol. 6 No. 2 (2025): Arabic Language, Literature, and Education
Publisher : Study Program of Arabic Language Teaching

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37680/aphorisme.v6i2.8692

Abstract

This study aims to analyze the effectiveness of gamification in learning Arabic speaking skills (maharah al-kalam) at the Madrasah Aliyah level. Using a quasi-experimental pretest-posttest control group design, the research involved 60 tenth-grade students in Jombang, East Java, divided into an experimental group (gamification-based learning using the Quizizz platform and leaderboard) and a control group (traditional lecture and structured exercise-based learning). Data were collected through speaking skill tests, motivation and language anxiety questionnaires, participatory observation, and semi-structured interviews with teachers and students. Quantitative data were analyzed using independent t-tests and effect size calculations (Cohen's), while qualitative data were analyzed using the Miles and Huberman interactive analysis model. The results show that gamification significantly improved students' Arabic speaking skills (p < 0.05; d = 1.76) by fostering a low-anxiety, interactive, and student-centered learning environment. Student participation increased from 40% to over 85%, accompanied by gains in vocabulary mastery, speaking fluency, motivation, self-confidence, and emotional engagement. Effective activities included role-play, simulations, word-guessing games, and information gap tasks. The study concludes that systematic gamification integration is an effective pedagogical approach for enhancing oral communicative competence, highlighting the importance of teacher training to ensure sustainable learning outcomes.