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PENGEMBANGAN PEMASARAN ONLINE KERAJINAN ANYAMAN BAMBU ANTIROGO JEMBER MELALUI MEDIA INTERNET Lesmana, I Putu Dody; Widiawan, Beni; Hartadi, Didit Rahmat
Jurnal Bakti Masyarakat Indonesia Vol 1, No 1 (2018): Jurnal Bakti Masyarakat Indonesia
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Tarumanagara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (795.281 KB) | DOI: 10.24912/jbmi.v1i1.1873

Abstract

Marketing is the key to success in maintaining business continuity and competing with competitors of similar products. Jaya Makmur handicraft industry, Antirogo Village, Jember is a small to medium scale labor intensive industry that produces various forms of woven bamboo. Marketing of these industrial products is still limited in the surrounding Jember region and is traditionally marketed through shops and word-of-mouth. The application of science and technology in the implementation of community service can provide solutions to problems of expanding marketing networks through the creation of e-commerce website. Online promotion strategies carried out combined SEO, SEM, and SMO techniques. The results of page-rank measurements obtained from statscorp.com displays the SEO value of the kampungbambu.com webpage as 72%, which shows that the marketing partner's web page can be easily found by internet users through search enginesABSTRAK: Pemasaran merupakan kunci utama keberhasilan dalam mempertahan keberlangsungan usaha dan bersaing dengan kompetitor produk sejenis. Industri kerajinan Jaya Makmur, Desa Antirogo, Jember merupakan industri padat karya skala kecil menengah dengan produk berbagai bentuk anyaman bambu. Pemasaran produk industri ini masih terbatas di wilayah Jember sekitarnya dan dipasarkan secara tradisional melalui toko dan mulut-ke-mulut. Melalui penerapan iptek pada pelaksanaan pengabdian masyarakat dapat memberikan solusi permasalahan dalam perluasan jaringan pemasaran melalui pembuatan web e-commerce. Strategi promosi online yang dilakukan mengkombinasikan teknik SEO, SEM, dan SMO. Hasil pengukuran page-rank yang didapat dari statscorp.com menunjukkan nilai SEO dari laman web kampungbambu.com sebesar 72% dimana hal ini menunjukkan laman web pemasaran mitra dapat mudah ditemukan oleh pengguna internet melalui mesin pencarian.
IoT for Agricultural Innovation: Enhancing Robusta Coffee Seedling Growth in Controlled Environments with Intelligent Air Quality Control System (IAQCS) Rosdiana, Eva; Ali, Fandyka Yufriza; Pristiwaningsih, Estin Roso; Purbaningtyas, Rani; Hartadi, Didit Rahmat; Utomo, Denny Trias
International Journal of Technology, Food and Agriculture Vol. 2 No. 1 (2025): February
Publisher : P3M Politeknik Negeri Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25047/tefa.v2i1.5752

Abstract

Advancements in Internet of Things (IoT) technology have revolutionized agriculture by enabling real-time monitoring and automated environmental control to optimize crop growth. This study focuses on evaluating the impact of IoT implementation on greenhouse environmental stability and the growth of Robusta Coffee Clone BP 308 seedlings, emphasizing plant height and leaf count as key parameters. The IoT system incorporates DHT11/DHT22 sensors for temperature and humidity monitoring, soil pH sensors, and an ESP8266 WiFi module for data transmission to an IoT platform. Additionally, Fuzzy Logic algorithms were employed to analyze the data and regulate environmental conditions such as temperature and humidity automatically. The experimental design compared IoT-based systems with conventional methods in a controlled greenhouse environment. Results demonstrated that the IoT system significantly enhanced environmental stability, maintaining an average temperature of 26.59°C and humidity of 86.46%, compared to conventional systems with greater fluctuations of 28.43°C and 82.69%. This stability positively impacted seedling growth, with IoT-treated plants achieving significantly higher heights and leaf counts at weeks 3, 6, and 9. By week 9, IoT-treated seedlings averaged a height of 24.00 cm with 11.73 leaves, outperforming non-IoT seedlings, which reached only 14.07 cm with 8.27 leaves. These findings highlight IoT's potential to create optimal growth conditions, reduce environmental stress, and enhance photosynthetic efficiency. Furthermore, IoT's precision in managing resources supports sustainable agriculture, making it an essential tool for improving productivity and competitiveness, especially in coffee cultivation, a key commodity in Indonesia.
Pengembangan Terapi Cermin Pada Latihan Bersepeda Berbasis Virtual Reality Untuk Meningkatkan Gerak Motorik Ekstremitas Atas Pasca Stroke Lesmana, I Putu Dody; Widiawan, Beni; Hartadi, Didit Rahmat; Haris, Muhammad Fuad Al
Jurnal Teknologi Informasi dan Ilmu Komputer Vol 5 No 4: Agustus 2018
Publisher : Fakultas Ilmu Komputer, Universitas Brawijaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (273.467 KB) | DOI: 10.25126/jtiik.201854914

Abstract

Latihan bersepeda berbasis virtual reality (VR-Bicycling) bagi penderita pasca stroke merupakan teknologi yang dikembangkan untuk meningkatkan gerak motorik otot. Penerapan VR-Bicycling umumnya untuk melatih gerak motorik ekstremitas bawah daripada gerak motorik ekstremitas atas. Penggunaan terapi cermin (Mirror Therapy-MT) merupakan bentuk terapi gerak motorik ekstremitas atas dengan mempengaruhi propriosepsi otak yang berfikir bahwa eksterimitas atas yang mengalami hemiparesis dapat bergerak baik. Dalam penelitian ini dikembangan modul VR-Bicycling untuk melatih gerak motorik ekstremitas atas berbasis MT dengan mengkombinasikan umpan balik visual dan audio pada lingkungan virtual (Virtual Environment-VE). Umpan balik visual untuk mengetahui waktu tunda dan perbedaan spasial berupa ketepatan lengan virtual dalam menangkap apel atau menghindari bom sepanjang lintasan bersepeda. Sedangkan umpan balik audio menggunakan metronome untuk melatih operabilitas dan kontrol lengan virtual. Kinect digunakan sebagai motion capture gerakan lengan nyata. Pengujian melibatkan sepuluh penderita pasca stroke untuk melatih gerak motorik ekstremitas atas yang mengalami hemiparesis dalam mengontrol gerakan lengan virtual pada VR-Bicycling. Evaluasi sistem dilakukan dengan meminta penderita pasca stroke menjawab daftar pertanyaan yang mengandung faktor operabilitas, konsentrasi, kontrol gerakan, waktu tunda, dan perbedaan spasial dari terapi ekstremitas atas pada VR-Bicycling menggunakan konsep terapi cermin. Dari hasil evaluasi diketahui bahwa waktu tunda dan perbedaan spasial pada terapi ekstremitas atas menggunakan VR-Bicycling dengan MT merupakan dua variabel penting untuk mengontrol arah dan ketepatan gerakan lengan virtual pada VE. AbstractA virtual reality bicycling (VR-Bicycling) was encouraged to address motor control and fitness deficits of person post-stroke. The applied of VR-Bicycling for therapy of person post-stroke has focused primarily on improving movement and use of the lower extremity than upper extremity. Mirror therapy (MT) is an instrument that enables a person with an amputation to view a reflection of an intact limb in the visual plane of the missing limb by tricking the brain into believing the missing limb is actually moving. The use of virtual reality (VR) over MT is that VR allows more complete immersion into the illusion, whereas MT requires tight focus and concentration to truly see the illusion as real. In this research, we had developed a VR-Bicycling module based MT for training upper extremity of person post-stroke while doing simulated bicycling. Person post-stroke cycled with guidance of visual cueing (represented as apples and bombs) and auditory condition (provided by metronome) in the virtual environment (VE). We tested ten person post-stroke as they cycled on a stationary bicycle while moving their virtual limb to hit apples or avoid bombs in VE. A VR-Bicycling module measures the motion data of upper extremity by Kinect and evaluate immersion and motor cognition by using factor analysis with three factors consisting of controllability, concentration, sense of delay, and spatial difference. The evaluation result indicates that temporal delay and spatial fluctuation have strong relationship to control virtual limb movement correctly.