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KEEFEKTIVAN MEDIA TEKA-TEKI KARUTA UNTUK MENINGKATKAN KEMAMPUAN MEMBACA SISWA KELAS 1 SD Salma, Lilik Royani; Wiratama, Novialita Angga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29526

Abstract

Early reading ability is a crucial foundation in the development of children's literacy. However, in practice, first-grade students often face difficulties in recognizing letters, spelling, and understanding texts. To overcome these challenges, engaging and interactive learning media are needed. The Teka-Teki Karuta media was developed as an educational game-based learning tool that combines visual, motor, and cognitive elements. This study employed a quasi-experimental method with a pretest-posttest control group design. The research subjects were first-grade students at an elementary school in District Tuban, consisting of an experimental group and a control group. The results showed a significant improvement in the reading abilities of students who used the Teka-Teki Karuta media compared to those who were taught using conventional methods. Based on data analysis, the use of Teka-Teki Karuta media proved to be effective in improving the early reading skills of first-grade elementary students. Therefore, this media is recommended as a fun and alternative learning tool for early literacy development.
PENERAPAN MEDIA FLIPBOOK INTERAKTIF BERMUATAN GAMIFIKASI UNTUK MATERI FOTOSINTESIS DAN PERKEMBANGBIAKAN TUMBUHAN PADA SISWA KELAS IV Makhsushoh, Hikmatul; Wiratama, Novialita Angga
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 3 (2025): Volume 10 No3 September, 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i3.29531

Abstract

Education in primary school contributes a crucial role in shaping students' foundational knowledge and skills. As technology continues to advance, learning media are expected to respond to current societal needs. One of the main challenges in education is creating learning experiences that foster student interest and engagement, particularly in subjects like Science and Social Studies (IPAS), which are often perceived as less appealing. To deal with this situation, there is a requirement for learning media that are both effective and engaging. This study is conducted to explore the effectiveness of implementing an interactive flipbook integrated with gamification elements to enhance The educational performance of learners in grade four elementary students in Lamongan. The interactive flipbook is a digital e-book that mimics a physical book, enhanced with multimedia elements such as animations, videos, and audio, along with gamified features like interactive quizzes at the end of each lesson. The type of research applied in this study is a Pre-Experimental Design using a One-Group Pretest-Posttest Design model,and data were analyzed using the Normalized-Gain formula based on the results of pretest and posttest assessments. The findings reveal a noteworthy improvement in student learning outcomes. The average pretest score was 48.42, which increased to 89.73 on the posttest. The results suggest that the use of gamified interactive flipbooks is not only Successful in delivering learning content but also significantly boosts student motivation and achievement, offering a more engaging and enjoyable learning experience.
Development of thematic e-modules oriented on the ability to write descriptions of students in class V of SDN Boto, Tuban district Wiratama, Novialita Angga
JURNAL PENDIDIKAN DASAR NUSANTARA Vol 8 No 2 (2023): Jurnal Pendidkan Dasar Nusantara
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jpdn.v8i2.19129

Abstract

Based on the observation results of descriptive writing skills in class V students and interviews with teachers of SDN Boto, Semanding District, Tuban Regency, students' writing ability was low. Students have difficulty determining the topic of writing so that students do not want to start writing activities. In learning activities, students are only given assignments from LKS so that in writing descriptive essays students are not able to involve their five senses to put their ideas into writing. Preliminary data from analysis of student scores obtained data on the number of students in grade 5 were 25 students, only 5 students were able to complete writing the descriptive essay. So that only 20% of classical percentages have the ability to write descriptions. Based on this background, thematic e-modules were developed to make it easier for students to write descriptions of class V students at Boto 5 Elementary School. This type of research was R&D with four stages. The purpose of this e-module development research is to determine feasibility level of linguists, materials, and media. The results of validation by design experts show that the quality of learning e-module is in stage 1 assessment component with an achievement level of 82.85% with a "very decent" qualification. In stage 2 assessment, still with a "very decent" qualification, the achievement rate was 85.71%. Assessment of learning products in the form of modules by material experts shows the quality of learning modules in stage 1 assessment component with an achievement level of 83.33% with a "very decent" qualification. In stage 2 assessment, still with the "very decent" qualification, the achievement rate was 86.66%. Assessment of learning products in the form of modules by linguists shows the quality of learning modules in the stage 1 assessment component with an achievement level of 86.6% with a "very decent" qualification. In stage 2 assessment, still with the "very decent" qualification, the achievement rate was 91%.
Pengembangan Modul Pembelajaran Tema Sistem Tata Surya Pada Siswa Kelas IV SDN Gedongombo 6 Kabupaten Tuban Agustin, Agustin; Wiratama, Novialita Angga; Agustin, Ina
Efektor Vol 8 No 1 (2021): Efektor Vol.8 No.1 Tahun 2021
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/e.v8i1.15882

Abstract

The curriculum is always changing according to developments in science and technology. Curriculum design in education needs to be done to answer the needs of society and the challenges of changing times. The curriculum is a guide in achieving the objectives of implementing the teaching process. The SD learning process in implementing the 2013 curriculum is carried out in an integrated manner with the theme of linking between subjects so that it is expected to provide meaningful learning experiences for students. Teachers determine student success in learning so that superior human resources are created through the educational process. The module is a printed teaching material that teachers can use to present learning material. This study developed a module with the theme of the solar system, sub-theme Change in the Appearance of Celestial Objects in SDN Gedongombo 6, Semanding District, Tuban Regency in fourth grade students. The research used is the development of the learning module. The research procedure uses the Four-D model according to Thiagarajan. The data collection instrument for this module development research consists of an assessment instrument for the subject matter expert learning module, an assessment instrument for the linguist learning module, an assessment instrument for the learning module for media experts, student questionnaires, and a teacher questionnaire. From the results of module development that have been validated by experts, it is obtained data that the module still needs reforms. Learning data and information results in the effectiveness of learning. Evidence of the final test data using the module shows the achievement of KKM 75 by 21 students out of 25 students.
Development of a Science Literacy-Based E-module to Improve Science Learning Outcomes for Fourth Grade Students Maulida, Ila Nur; Wiratama, Novialita Angga
Journal of Elementary Education Vol. 2 No. 2 (2025): DECEMBER
Publisher : Universitas Muhammadiyah Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38040/jeleduc.v2i2.1309

Abstract

This research focuses on the low learning outcomes of students in the IPAS subject about different energy forms. The study aims to assess the validity, practicality, and effectiveness of a science literacy-based e-module for fourth-grade students. It follows the Research and Development (R&D) method using the ADDIE model, which has five stages: Analyze, Design, Development, Implement, and Evaluation. The participants were 29 fourth-grade students from SDN Plaosan and class teacher. Data were collected through interviews, observations, questionnaires, and tests. The e-module met eligibility criteria with high validation scores: 86% for material, 84% for media, and 93. 3% for language. Teacher and student practicality scores were 88% and 94. 75%, respectively. The effectiveness score was 78%. In conclusion, the e-module is valid, practical, and effective for enhancing learning outcomes in fourth-grade classrooms.