Claim Missing Document
Check
Articles

Found 11 Documents
Search

The Effect Of 7E Learning Cycle Model toward Student’s Learning Outcomes of Basic Science Concept Marfilinda, Riri; Rossa, Rona; Jendriadi, Jendriadi; Apfani, Sry
JOURNAL OF TEACHING AND LEARNING IN ELEMENTARY EDUCATION (JTLEE) Vol. 3 No. 1 (2020): February 2020
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/

Abstract

This study aims to investigate the effect of the application of the 7E (Elicit, Engange ,Explore, Explain, Elaborate, Evaluation and Extend) Learning Cycle Model to the learning outcomes of the Basic Science Concepts of second grade student of Elementary School. This research is a quasi-experimental study with a randomized pretest-posttest control group design. The population of this study was all students of Primary Teacher Education in higher educational private university college in Padang in the 2018/2019 school year. The sample consisted of 24 control class students and 28 experimental class students. The experimental class uses the 7E Learning Cycle model while the control class uses the conventional model. The data collection technique is in the form of a learning outcome test (cognitive). From this study, there were differences in student learning outcomes using learning with the learning model Cycle 7E with conventional learning. Learning with 7E Learning Cycle model gives an effect of 72% (moderate) to the improvement of student learning outcomes in the Basic Science Concept Course.
Pengaruh Model Kooperatif Tipe Teams Games Tournament (Tgt) Berbantuan Media Quizizz Terhadap Hasil Belajar KPK Dan FPB Di Kelas V SD 31 Jati Tanah Tinggi Ifriani, Cici; Hendriani, Maifit; Rossa, Rona
Jurnal Penelitian Ilmu Pendidikan Indonesia Vol. 4 No. 3 (2025)
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat, Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jpion.v4i3.566

Abstract

Penelitian ini dilatar belakangi oleh rendahnya hasil belajar KPK dan FPB  peserta didik kelas V di SD Negeri 31 Jati Tanah Tinggi.. Hal ini disebabkan oleh kurangnya minat belajar peserta didik materi KPK dan FPB, peserta didik belum menguasai konsep perkalian dan pembagian, peserta didik belum bisa membedakan bilangan prima dan bukan bilangan prima, peserta didik   kurang fokus selama pembelajaran dan model pembelajaran yang digunakan  kurang bervariatif. Tujuan penelitian ini untuk mengetahui pengaruh model kooperatif tipe Teams Games Tournament (TGT) berbantuan Quizizz terhadap hasil belajar KPK dan FPB Di  Kelas V SD Negeri 31 Jati Tanah Tinggi. Metode penelitian adalah kuantitatif dengan pendekatan eksperimen. Desain penelitian yang digunakan Quasi Eksperimental Design dengan rancangan penelitian Posttest Only Control Design. Populasi pada penelitian ini adalah seluruh peserta didik kelas V SDN 31 Jati Tanah Tinggi, dengan sampel kelas VA sebagai kelas eksperimen dan kelas VB sebagai kelas kontrol dengan jenis pengambilan sampel adalah sampel jenuh. Pengumpulan data pada penelitian ini adalah menggunakan tes akhir berupa soal pilihan ganda sebanyak 20 butir soal. Berdasarkan hasil analisis dengan menggunakan statistik deskriptif menghasilkan rata-rata nilai kelas eksperimen 84.82 dan rata-rata nilai kelas kontrol 79.78. Berdasarkan pengujian hipotesis menggunakan uji-t mendapatkan hasil bahwa t_hitung = 2,245 > t_tabel = 1,677 dengan taraf signifikan 5% maka H_1 diterima dan H_0 ditolak. Dapat disimpulkan bahwa terdapat pengaruh yang signifikan Model kooperatif tipe Teams Games Tournament (TGT) berbantuan Quizizz terhadap hasil belajar KPK dan FPB Di  Kelas V SD Negeri 31 Jati Tanah Tinggi.
Pengaruh Penggunaan Model Polya Terhadap Kemampuan Pemecahan Masalah Matematika Siswa Kelas V SD N 05 Sungai Aur Al Hidayat, Muhammad; Rossa, Rona; Hendriyani, Maifit; Adriantoni; Wulandari, Suci
Pratyaksa: Jurnal Ilmu Pendidikan, Sosial dan Humaniora Vol. 1 No. 4 (2025): (Oktober)
Publisher : Samsara Institute Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study investigated the effect of Polya’s problem-solving model on the mathematical problem-solving ability of elementary school students. A quasi-experimental research method with a posttest-only design was employed, involving fifth-grade students of SD N 05 Sungai Aur. The experimental group was taught using Polya’s model, while the control group received conventional instruction. Data analysis included normality and homogeneity tests, which confirmed that the data were normally distributed (Sig = 0.132 for the experimental group and 0.118 for the control group) and homogeneous (Sig = 0.520). Descriptive analysis showed that the experimental group had a higher mean score (86.9) compared to the control group (82.8). However, the independent sample t-test produced a significance value of 0.182 (p > 0.05), indicating no significant difference between the two groups. The findings suggest that the use of Polya’s model did not have a significant effect on improving students’ mathematical problem-solving ability.
Pengaruh Model Pembelajaran Oral Reading Fluency (ORF) Berbantuan Media Video Animasi terhadap Keterampilan Membaca Lancar Peserta Didik Kelas III SDN Kalumbuk Amril, Riri Riani; Kharisma, Annisa; Rossa, Rona
YASIN Vol 5 No 5 (2025): OKTOBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/yasin.v5i5.7552

Abstract

The low reading fluency skills among third-grade students in Indonesian language learning at SDN 20 Kalumbuk serve as the background of this study, given that strong reading ability is essential to support comprehension and overall academic success. This research aims to examine the effect of the Oral Reading Fluency (ORF) model assisted by animated video media on students’ reading fluency skills. A quasi-experimental design was employed using a non-equivalent posttest-only control group design. The population included all third-grade students, with Class IIIB as the experimental group using the ORF model assisted by animated videos, and Class IIIA as the control group receiving conventional instruction using similar media. The instrument used was a reading fluency skills test assessed through a rubric covering aspects of pausing, intonation, vocal expression, and reading comprehension. Data analysis was conducted using a t-test, which showed a significance value (2-tailed) of 0.021 < 0.05, indicating a significant difference between the two groups. The study concludes that the application of the ORF model assisted by animated video significantly improves students’ reading fluency. The findings imply that the ORF model can serve as a strategic alternative in Indonesian language instruction to enhance literacy skills at the elementary school level.
BUDAYA LITERASI MEMBACA DAN MENULIS MAHASISWA DI PERGURUAN TINGGI DI ERA DIGITAL SOCIETY 5.0 Rossa, Rona
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 4 No 2 (2022): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

To be able to participate and take part in the digital society 5.0 era, universities must focus on three main areas: basic literacy, competence, and character quality. The campus is an excellent place to cultivate reading and writing habits. However, these expectations have not been met in practice because students' interest in reading and writing remains low. The purpose of this research is to describe the literacy culture of Adzkia University students in terms of reading and writing. This study is a descriptive study. Questionnaires were distributed to students to gather information about their reading and writing habits. The collected data was then analyzed using descriptive methods. The study's findings revealed that students' literacy cultures had not developed optimally. It can be demonstrated that reading and writing literacy is still dominated in order for students to fulfill their obligations or assignments. Reading and writing are no longer a requirement, but rather an obligation. The two activities have not become a hobby or embedded as a culture of good behavior in the university environment. This is the result of two factors: internal factors and external factors. Lecture innovations and strategies, the preparation of facilities and infrastructure, and the use of technology to cultivate student literacy in reading and writing are very possible. So that students' reading and writing literacy culture can increase and students are able to compete in this digital society 5.0 era.
Pengembangan Media Pembelajaran Powerpoint Berbasis Model Inquiry Pada Pembelajaran Tematik Terpadu Di Kelas IV Sekolah Dasar Rossa, Rona; Kurnia Sapitri, Aprilia
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 5 No 1 (2023): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59701/pdk.v5i1.213

Abstract

This research was motivated by several problems, namely learning only using textbooks and delivering material using the lecture method. Based on these problems, an inquiry model-based powerpoint learning media was developed in integrated thematic learning in grade IV elementary schools on theme 3 sub-themes 1 learning 1 and 2. This research was conducted at SDN 19 Sitiung, Dharmasraya Regency. The purpose of this research is to produce valid, practical and effective learning media. The type of this research is research and development (R&D) using a 4-D model (define, design, development, disseminate. The data collection instrument in this study is a learning media validation sheet (for design, language, and material experts), practicality tests, and effectiveness test.The results of the validation test for developing PowerPoint learning media based on the Inquiry model with 4 validators were categorized as very valid, the results from the practicality test by one educator and eleven students were categorized as very practical, and the results of the effectiveness test by eleven students were categorized as very The level of validity obtained by the results of the validity test is the percentage of design feasibility (90.6%), language percentage (85%), material percentage 1 (91.6%) and material percentage 2 (93.3%). by educators get an average value (100%) and practicality test by students get an average value (100%).The results of the effectiveness test of the eleven students scored in learning 1 (93.6%) and learning 2 (92.7%). Proving that the development of PowerPoint learning media based on the Inquiry model in integrated thematic learning in grade 4 SD theme 3 sub-theme 1 learning 1 and 2 is declared valid, practical, effective and feasible to use. The advantages of this product are that it can attract the attention of students, increase students' understanding of the material, and encourage students to be active in learning
Analisis Nilai-Nilai Karakter dalam Proses Pembelajarantematik Terpadu Di Kelas V SDN 05 Jaruai Bungus Teluk Kabung Kota Padang Rossa, Rona; Delmata Ardilla, Yunny
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 5 No 2 (2023): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59701/pdk.v5i2.214

Abstract

Education functions to develop abilities and shape the character and civilization of a dignified nation in order to make the nation's life more intelligent. The problem expressed in this research is what character values ​​are seen in the integrated thematic learning process in class V of elementary school. The aim of this research is to see the application of character values ​​in the integrated thematic learning process. The approach used in this study is a qualitative approach. The subjects of this research were fifth grade elementary school students. This research data was collected by conducting interviews, distributing questionnaires, documentation and observation. Data analysis in this research consists of four stages, namely data collection, data reduction, data presentation and drawing conclusions. The results of this research were obtained from field research conducted at SDN 05 Jaruai Bungus Teluk Kabung, Padang City, academic year 2021/2022, namely that the dominant character values ​​seen in the integrated thematic learning process in class V at SDN 05 Jaruai Bungus Teluk Kabung, Padang City are character values. religious, honest, caring, responsible and disciplined. Based on research results from the results of the instruments that the author used during the integrated thematic learning process, there were religious character values ​​in 83% of the data, honest character values ​​in 78% of the data, disciplined character values ​​in 75% of the data, responsibility character values ​​in 90%. % data, and caring character values, there are 79% of students' data who apply character values ​​in class V of SDN 05 Jaruai Bungus Teluk Kabung, Padang City. Criteria for applying character values ​​at SDN 05 Jaruai Bungus Teluk Kabung, Padang City. Good character formed from now on will greatly determine the character of the nation in the future. Character will be well formed if that character is always implemented well in students' lives.
PENGEMBANGAN MEDIA POP UP BOOK PADA PEMBELAJARAN TEMATIK TERPADU KELAS IV SEKOLAH DASAR Rossa, Rona; Insani, Fitri
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 6 No 1 (2024): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59701/pdk.v6i1.229

Abstract

This study was motivated by issues such as students’ concentration being focused mainly at the beginning of lessons and the lack of creative and innovative learning media. Existing media at school were still simple and failed to attract students' interest. To address this, a pop-up book was developed—paper-based media that displays three-dimensional objects when opened. This media was designed for the theme “Caring for Living Beings” in Grade IV of elementary school. The research employed the 4-D development model (Define, Design, Development, Disseminate). Validation results showed that the media was highly valid in terms of design (94.2%) and content (95.4%), and fairly valid in language (77%). Practicality tests yielded 98% from teachers and 85.4% from students, categorized as very practical and practical, respectively. The effectiveness test scored 87%, indicating high effectiveness. Thus, the pop-up book media is considered very valid, practical, and effective for use in integrated thematic learning
PENINGKATAN KETERAMPILAN MENULIS KARANGAN NARASI PADA PEMBELAJARAN TEMATIK TERPADU MENGGUNAKAN MODEL PBL DI KELAS IV SDN 47 KOTO LAMO KABUPATEN PESISIR SELATAN Nurmeliza , Jadtri; Rossa, Rona
Jurnal Riset Pendidikan Dasar Dan Karakter Vol 6 No 2 (2024): JURNAL RISET PENDIDIKAN DASAR DAN KARAKTER
Publisher : LP2M Universitas Adzkia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59701/pdk.v6i2.341

Abstract

Students’ narrative essay writing skills are still low, the reason to write is not optimal in gulding students whwn learning to write narrative essay. Writing narrative essay’s using teh problem based learning (PBL) model for fourth grade students of SD 47 Koto Lamo, Pesisir Selatan Regency. The purpose of this study is to describe the improvement of narrative essay writing skills integrated thematic learning using teh Problem Based Learning (PBL) model at the pre-writing, writing and post-writing stages in fourth grade elementary school studens. This rsearch uses classroom action research with qualitative and quantitative approaches planning in the arrangement includess 1) research, 2) research subject, 3) time, 4) reserch flaw, 5) planning, 6) implementation, 7) observastion, 8) reflection. The research subject were fourth grade students of studens SDN 47 Koto Lamo, Pesisir Selatan Regency, totalling 16 people, 7 boys adan 9 girls, the learning process wass carried out by researchers, class teachers, and colleaguses as observers. The data were collected using the observation technique of students learning reseach results. The results of the research from it 16 studebts in the first cycle of pre writing stages obtained a techinique of 58,6% with poor criteria (K) and the post writing stage they obtained apersentage of 58,91% with poor criteria (K), while in cycle 2 in the pre writing and writing stages get a persentage of 92,5% with very good criteria (A) and at the post writing stage it gets a persentage of 73,82% (B) this means that the implemenation of integrated thematic laeraning using the problem based learning (PBL) model can inprove narrative essay writing skills students. From the results obtained, it can be conciuded that integrated thematic learning using the problem based learning (PBL) model can improve students narritive writing skills in grade IV SDN 47 Koto Lamo, Pesisir Selatan Regency for this reason, the skills of writing narrative essay in tegreted thematic learning can use theproblem based leraning (PBL) model.
Enhancing Higher Education Writing Achievement: An Experimental Exploration Of Problem-Based Learning And Technological Integration Rossa, Rona; Zuleni, Elva; Marfilinda, Riri; Muzayyanah, Muzayyanah; Tulljanah, Rahmia
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.7458

Abstract

This research aims to improve higher education writing achievement through a ground-breaking experimental investigation of problem-based learning and technological integration. Motivated by recognized issues in English education at Adzkia University, where students struggle with weaknesses in paragraph building, idea production, and organizational skills, our research strives to reshape the landscape of writing training. Our study pioneers a unique departure from previous techniques by recognizing instructional methodology and technology as critical elements. Problem-based learning and technological integration emerge as dynamic alternatives, promising a paradigm shift in how writing skills are developed in higher education. The instruments that were used for this research were writing tests. T-test analysis was used in analyzing the data. Our findings from T-test analysis show that students exposed to problem-based learning and technology significantly improve their writing proficiency, exceeding their counterparts in traditional education. In summary, this study drives the conversation on educational technique, asking institutions to embrace the dynamic integration of problem-based learning and technology. The findings not only demonstrate the effectiveness of this novel strategy, but also herald a new age in higher education in which writing prowess becomes an empowered manifestation of student accomplishment.