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Pengaruh Penggunaan Media Audio Visual Terhadap Kemampuan Mengolah Kulit Pie di SMK Putra Anda Binjai Ingtyas, Fatma Tresno; Rahmi, Ana; Hilda, Nuwairy; Sutanti, Siti; Hasibuan, Nuria Khaida Arfah
Jurnal Pendidikan Tambusai Vol. 5 No. 3 (2021): 2021
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jptam.v5i3.4053

Abstract

Penelitian ini bertujuan untuk mengetahui: (1) Kemampuan mengolah kulit pie siswa yang menggunakan media power point pada pelajaran bakery pastry  (2) Kemampuan mengolah kulit pie siswa yang menggunakan media audio visual pada pelajaran bakery pastry (3) Pengaruh penggunaan media audio visual terhadap kemampuan mengolah membuat kulit pie pada mata pelajaran bakery pastry. Lokasi penelitian SMK Putra Anda Binjai. Waktu penelitian Agustus 2020. Pengambilan sampel secara teknik random sampling. Dengan jumlah  50 orang terdiri dari 2 kelas. Teknik pengumpulan data melalui pengamatan. Teknik analisis data secara deskripsi, uji kecenderungan, uji normalitas dan uji homogenitas, dan uji hipotesis uji t. Hasil penelitian menunjukkan bahwa kemampuan mengolah kulit pie pada kelas kontrol dengan menggunakan media Microsoft Power Point diperoleh rata-rata sebesar 77,68 dan standar deviasi 2,58 dengan tingkat kecenderungan nilai kategori cukup sebesar 48%. Sedangkan pada kelas eksperimen dengan menggunakan media audio visual diperoleh nilai rata-rata 90,26 dan standar deviasi 2,78 dengan tingkat kecenderungan nilai kategori tinggi sebesar 36%. Dari hasil perhitungan uji hipotesis diperoleh thitung ttabel (6,24  1,708) pada taraf signifikansi 5%. Dengan demikian dapat disimpulkan bahwa terdapat pengaruh yang signifikan pada penggunan media pembelajaran audio visual terhadap kemampuan mengolah bakery pastry di SMK Putra Anda Binjai
THE EFFORTS TO INCREASE THE USE VALUE OF CORN THROUGH EMPING CHIPS PROCESSING IN SIOPAT SOSOR VILLAGE, PANGURURAN SUB-DISTRICT, SAMOSIR DISTRICT Sutanti, Siti; Mutiara, Erli; Dalimunthe, Dian Agustina
Journal of Community Research and Service Vol 4, No 2: July 2020
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v4i2.22275

Abstract

Corn is an agricultural commodity that is widely grown by farmers. The abundant corn harvest during the main season has caused the selling price of corn to decline. These conditions prompted the Community Service team to implement the PKM program for processing corn emping chips for partners. The partners of this activity are 1) Mekar Jaya Farmers and Nainggolan Farmers are located in Siopat Sosor Village, Pangururan Sub-District, Samosir District. The objectives of this activity are 1) Designing a corn emping chips machine; 2) to improve product quality partners need to make more attractive packaging; 3) Assistance in production and marketing processes. This PKM activity begins with providing knowledge, technology and business management as well as online marketing. Corn farmers can take advantage of their agricultural products by processing corn emping chips. Corn emping chips are made from boiled corn which is flaked using a corn flakes machine with a capacity of 50 kg / hour, then dried in the sun and when it's dry it is ready to be fried and then enjoyed. Corn emping chips are one of the most valuable corn processed products. Corn emping chips are a food diversification product that can support the development of rural agro-industries and can increase the income of corn farmer families.
Pengaruh Penggunaan Media Video terhadap Hasil Belajar Mahasiswa Pada Mata Kuliah Kerajinan Unimed Sutanti, Siti; Putri, Yuzia Eka; Anugerah, Ajeng Inggit
Journal of Community Research and Service Vol 7, No 2: July 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v7i2.47068

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media video terhadap  hasil belajar mahasiswa pada mata kuliah kerajinan Tahun Ajaran 2021/2022 di Program Studi  Tata Boga Universitas Negeri Medan. Penelitian ini menggunakan metode Quasi Experimental design dengan rancangan penelitian Posttest-Only Design Control. Yang menjadi populasi penelitian adalah seluruh mahasiswa kerajinan stambuk 2020/2021 dengan sampel kelas A sebagai kelas eksperimen dan mahasiswa kerajinan kelas B sebagai kelas kontrol. Teknik pengambilan data menggunakan metoda random sampling dimana sampel diambil secara acak. Data penelitian dikumpulkan dengan metode tes. Teknik analisis data menggunakan uji-t. Hasil penelitian menunjukkan bahwa nilai signifikansi 0,000 < 0,05. Artinya dapat diindikasi bahwa H0 ditolak dan H1 diterima. Dengan kata lain terdapat pengaruh positif penggunaan video terhadap hasil belajar mahasiswa pada mata kuliah kerajinan di Prodi Tata Boga Universitas Negeri Medan. Selanjutnya untuk tes hasil belajar diperoleh thitung 5,120 dan ttabel 1,661 yang menunjukkan bahwa thitung > dari ttabel. Hal ini menujukkan bahwa hasil belajar menggunakan media video lebih tinggi daripada tanpa menggunakan video. 
Utilizing interactive media in culinary arts education to enhance student learning outcomes Mutiara, Erli; Anugerah, Ajeng Inggit; Dalimunthe, Dian Agustina; Sutanti, Siti; Sasmita, Rossy Luckita; Fitria, Reni; Akmal, Nikmat
Jurnal Pendidikan Vokasi Vol. 14 No. 2 (2024): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i2.71230

Abstract

This study aims to (1) Develop interactive Flash 8-based learning media for the Introduction to Culinary Arts course, (2) Evaluate the feasibility of this learning media, and (3) Assess students' acceptance of the developed media. The research was conducted in the Culinary Arts Education Study Program at the State University of Medan from June to August 2023. The methodology used was research and development (R&D) with the ADDIE development model, comprising the Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 30 students, and the media was validated by two subject matter experts and two media experts. Data collection instruments included a questionnaire to assess material quality, media quality, and student media acceptance. Data were analyzed descriptively. The results indicate that the Flash 8-based media for the Introduction to Culinary Arts course is highly feasible for use, with material validation by experts at 98.33% (very good category) and media validation at 90.57% (very good category). The overall feasibility score averaged 94.52%, indicating a "very good" category. Additionally, students' acceptance of this learning media was recorded as very high, with a score of 4.94. In conclusion, the developed Flash 8-based learning media proved effective and can enhance students' learning outcomes in the Introduction to Culinary Arts course. This study contributes by providing an alternative interactive learning media that is feasible, widely accepted, and capable of improving students' understanding of the field of culinary arts.
DEVELOPMENT OF INDONESIAN CAKE DIGITAL BOOK BASED ON LOCAL WISDOM FOR CULINARY EDUCATION STUDENTS Mutiara, Erli; Anugerah, Ajeng Inggit; Sutanti, Siti; Humairah, Erfiani
Jurnal Ilmiah Teunuleh Vol. 3 No. 3: Jurnal Ilmiah Teunuleh | September 2022
Publisher : Teunuleh Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51612/teunuleh.v3i3.109

Abstract

Digital books or commonly called E-Books which stands for Electronic Books are paperless books, where e-books are easily accessible through Personal Digital Assistants (PDAs) or special bags made by information technology companies. This study uses a research and development (R&D) approach which is then adapted to the needs of researchers which includes six stages, namely (1) preliminary survey; (2) preparation of electronic teaching materials using the Kvisoft Flipbook Maker application, product design; (4) design validation;(5) design improvement; and (6) description of research results. The purpose of this research is to develop a digital book of Indonesian cakes based on local wisdom for culinary education students. Data collection techniques used expert validation questionnaires and small-scale trials. The results of the development of the textbook show that the average validation and test results are in the appropriate category for use with good predicates according to the table of eligibility criteria and product revisions.
Android Based E-Module on Food Services Subjects for Culinary Students Akmal, Nikmat; Putri, Yuzia Eka; Sutanti, Siti
Journal of Education Technology Vol. 8 No. 1 (2024): February
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v8i1.70115

Abstract

The unavailability of interactive learning media, namely e-modules, has resulted in reduced interest in learning Food Services which includes theory and practice in the Culinary Education Study Program, resulting in low learning outcomes. This research aims to develop an Android-based e-module for the Food Services subject. The research uses a 4D development model. Data collection was carried out through interviews and questionnaires. The research subjects were students and lecturers of the Culinary Education Study Program. Data were analyzed using descriptive analysis. The e-module developed consists of a front display (university logo, e-module description, guide, and start button), and a main menu (learning objectives, content, references, and evaluation). The results of the feasibility test for the e-module developed according to material experts, media experts and students were respectively 4.36 (very feasible), 4.43 (very feasible) and 4.40 (very high acceptance). This data shows that Android-based e-modules are very suitable for use as learning media. Android-based e-modules can make it easier for students to access learning materials anywhere and at any time so that students can repeat learning independently and are able to improve students' understanding of learning materials.
THE EFFORTS TO INCREASE THE USE VALUE OF CORN THROUGH EMPING CHIPS PROCESSING IN SIOPAT SOSOR VILLAGE, PANGURURAN SUB-DISTRICT, SAMOSIR DISTRICT Sutanti, Siti; Mutiara, Erli; Dalimunthe, Dian Agustina
Journal of Community Research and Service Vol. 4 No. 2: July 2020
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v4i2.22275

Abstract

Corn is an agricultural commodity that is widely grown by farmers. The abundant corn harvest during the main season has caused the selling price of corn to decline. These conditions prompted the Community Service team to implement the PKM program for processing corn emping chips for partners. The partners of this activity are 1) Mekar Jaya Farmers and Nainggolan Farmers are located in Siopat Sosor Village, Pangururan Sub-District, Samosir District. The objectives of this activity are 1) Designing a corn emping chips machine; 2) to improve product quality partners need to make more attractive packaging; 3) Assistance in production and marketing processes. This PKM activity begins with providing knowledge, technology and business management as well as online marketing. Corn farmers can take advantage of their agricultural products by processing corn emping chips. Corn emping chips are made from boiled corn which is flaked using a corn flakes machine with a capacity of 50 kg / hour, then dried in the sun and when it's dry it is ready to be fried and then enjoyed. Corn emping chips are one of the most valuable corn processed products. Corn emping chips are a food diversification product that can support the development of rural agro-industries and can increase the income of corn farmer families.
Pengaruh Penggunaan Media Video terhadap Hasil Belajar Mahasiswa Pada Mata Kuliah Kerajinan Unimed Sutanti, Siti; Putri, Yuzia Eka; Anugerah, Ajeng Inggit
Journal of Community Research and Service Vol. 7 No. 2: July 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jcrs.v7i2.47068

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media video terhadap  hasil belajar mahasiswa pada mata kuliah kerajinan Tahun Ajaran 2021/2022 di Program Studi  Tata Boga Universitas Negeri Medan. Penelitian ini menggunakan metode Quasi Experimental design dengan rancangan penelitian Posttest-Only Design Control. Yang menjadi populasi penelitian adalah seluruh mahasiswa kerajinan stambuk 2020/2021 dengan sampel kelas A sebagai kelas eksperimen dan mahasiswa kerajinan kelas B sebagai kelas kontrol. Teknik pengambilan data menggunakan metoda random sampling dimana sampel diambil secara acak. Data penelitian dikumpulkan dengan metode tes. Teknik analisis data menggunakan uji-t. Hasil penelitian menunjukkan bahwa nilai signifikansi 0,000 < 0,05. Artinya dapat diindikasi bahwa H0 ditolak dan H1 diterima. Dengan kata lain terdapat pengaruh positif penggunaan video terhadap hasil belajar mahasiswa pada mata kuliah kerajinan di Prodi Tata Boga Universitas Negeri Medan. Selanjutnya untuk tes hasil belajar diperoleh thitung 5,120 dan ttabel 1,661 yang menunjukkan bahwa thitung > dari ttabel. Hal ini menujukkan bahwa hasil belajar menggunakan media video lebih tinggi daripada tanpa menggunakan video.