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Journal : Pendas : Jurnah Ilmiah Pendidikan Dasar

VALIDITAS PENGEMBANGAN LKPD BAHASA INDONESIA BERBASIS MIND MAPPING UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS SISWA KELAS V SD Dea Andini; Herpratiwi; Munaris
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 Nomor 1, Maret 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.23479

Abstract

This research is based on the findings of the needs analysis conducted at SDN 2 Sawah Brebes. Based on the results of the needs analysis, it was found that the critical thinking skills of fifth grade students were low. Mind Mapping-based Indonesian LKPD to Improve Critical Thinking Skills was developed as a solution to the low critical thinking skills. In order for the developed LKPD to be of high quality, a validity test was carried out. Based on the validity test conducted, Mind Mapping-based Indonesian LKPD to Improve Critical Thinking Ability meets the valid criteria in material and language aspects and is very valid in media aspects.
PENGEMBANGAN GAME KAHOOT! BERBASIS KEARIFAN LOKAL UNTUK MENINGKATKAN KEMAMPUAN BERPIKIR KRITIS MATA PELAJARAN BAHASA INDONESIA SISWA KELAS IV SEKOLAH DASAR Qonita Afriyani; Munaris; Rangga Firdaus
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 02 (2025): Volume 10 No. 02 Juni 2025 In Progres
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i02.26498

Abstract

games in improving students' critical thinking skills in the Indonesian language subject of grade IV students of SD Negeri 2 Perumnas Way Kandis. The development model used was 4D involving 31 students. The results showed that conventional methods caused boredom and saturation in learning, while local wisdom-based kahoot! games increased student engagement and understanding. Validation by material, language, and media experts ensured the feasibility of local wisdom-based kahoot! games with several revisions to improve the clarity of the display and language. The t-test showed a significant difference between the experimental class and the control class (Sig. 2-tailed = 0.000), N-Gain in the experimental class was 62.96% while in the control class it was 38.99% indicating high effectiveness. The average value increased from 58.25 (pre-test) to 84.77 (post-test). Thus, the kahoot! based on local wisdom has been proven to be an innovative solution in improving students' critical thinking skills.