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Journal : ABSYARA: Jurnal Pengabdian Pada Masyarakat

Edukasi Zero Waste berbasis teknologi informasi Wirasasmita, Rasyid Hardi; Arianti, Baiq Desi Dwi; Uska, Muhammad Zamroni; Kholisho, Yosi Nur; Wardi, Zoatul
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional Untuk Siswa SMK di Lombok Timur Arianti, Baiq Desi Dwi; Kholisho, Yosi Nur; Ismatulloh, Kholida; Wirasasmita, Rasyid Hardi; Uska, Muhammad Zamroni; Fathoni, Ahmad; Jamaludin, Jamaludin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1, No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

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Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017. 
Edukasi Zero Waste berbasis teknologi informasi Rasyid Hardi Wirasasmita; Baiq Desi Dwi Arianti; Muhammad Zamroni Uska; Yosi Nur Kholisho; Zaotul Wardi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masayarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i2.2749

Abstract

This Community Service program aims to socialize the Zero Waste (ZW) environmental program and to train the community to manage waste (used goods) into goods that can be recycled using an Android-based application. The methods used are lectured and demonstrations (hands-on training). For education on the Zero Waste environmental program through the Zero Waste application, while for training through demonstrations or direct training (practice). The location for implementing this community service is in Lengkok Lendang hamlet, Tembeng Putik village, East Lombok regency, Nusa Tenggara Barat (NTB) province. So far, at Tembeng Putik there has never been any training on Waste Management and the Zero Waste environment program so that public knowledge and awareness about environmental health are still low. The results obtained are the formation of this knowledge about the importance of the Zero Waste environment, and the community can make or manage waste into more useful finished goods.
Pelatihan Computer Based Test (CBT) Ujian Nasional untuk siswa SMK di Lombok Timur Baiq Desi Dwi Arianti; Yosi Nur Kholisho; Kholida Ismatulloh; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Ahmad Fathoni; Jamaluddin Jamaluddin
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 1 (2020): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i1.2408

Abstract

Kegiatan Pengabdian kepada Masyarakat (PkM) ini bertujuan untuk memberikan pemahaman kepada siswa SMK mengenai proses dan cara kerja aplikasi Ujian Nasional Berbasis Komputer (UNBK), sehingga siswa lebih siap dalam menghadapi UNBK 2017 mendatang. Metode yang digunakan untuk mencapai tujuan tersebut adalah ceramah dan praktik menggunakan aplikasi Computer Based Test (CBT) dengan cara demontrasi aplikasi CBT sebagai simulasi UNBK.  Luaran kegiatan ini adalah siswa mampu mengoprasikan aplikasi UNBK dengan baik, sehingga pada saat pelaksanaan UNBK yang sebenarnya siswa tidak kesulitan; artikel ilmiah (publikasi nasional). Hasil kegiatan yang telah dicapai antara lain memberikan banyak manfaat pada siswa SMK mitra, siswa mampu menguasai dan menggunakan aplikasi UNBK, siswa lebih siap menghadapi UNBK tahun 2017
Gerakan Informatika Cerdas Berliterasi "berinovasi membangun peradaban diera 4.0 dengan budaya literasi" Kholida Ismatulloh; Jamaluddin Jamaluddin; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Yosi Nur Kholisho; Muhammad Zamroni Uska; Heri Kuswanto; Ahmad Fathoni; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4333

Abstract

Literacy ability teaches students to be diligent in reading and writing. In this case, teacher creativity is needed in determining effective and efficient ways. Elementary school is the basis for learning literacy because elementary school is the beginning of a child learning to read and write. Due to the current situation of Covid-19, students have not been able to study at school effectively and regularly. The teaching-learning process is carried out online, and students are asked to understand the use of information technology such as Android cell phones. The students moved to provide teaching by increasing the literacy culture of students with the help of technology as a medium to support their learning, without having to forget the importance of reading and writing from their textbooks. The resulting activities are digital literacy activities and learning while playing, where students are tasked with connecting information to their group members. The results obtained by the students became more enthusiastic and interested in learning such as reading and writing lessons because they were presented attractively on the display of media and learning videos.
Pengembangan sekolah SDN 4 Rarang melalui In House Training media pembelajaran Baiq Desi Dwi Arianti; Baiq Mahyatun; Maman Asrobi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 3 No 1 (2022): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v3i1.6256

Abstract

The Indonesian government is promoting 21st Century learning by implementing HOTS (High Order Thinking Skill) and TPACK (Technological, Pedagogical, Content Knowledge). The implementation of this system has felt the impact when there has been a Covid 19 pandemic since 2020. This situation has forced the entire learning process to change. All learning is required through online learning. Teachers and students have difficulty adjusting because they cannot use technology in the learning process. SDN 4 Rarang has teachers who are mainly able to master essential technology but do not take advantage of this ability to develop learning media. Therefore, this activity aims to train teachers at SDN 4 Rarang in developing learning media in the form of learning videos and uploading these videos to the YouTube page. The method used is lecture and practice. The participants of the activity were 9 teachers. The results of this activity are from 9 teachers who participated in the training, 7 people have been able to make learning videos and upload the videos to the YouTube page, while 2 people still do not master the material because one of them is age factor, so that the acceptance of training materials is not conveyed correctly. Good, with an achievement percentage of 83.9%.
Pelatihan pembuatan video profil sekolah di SMA se-kabupaten Lombok Timur Kholida Ismatulloh; Jamaluddin Jamaluddin; Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Rasyid Hardi Wirasasmita; Muhammad Zamroni Uska; Samsul Lutfi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 4 No 1 (2023): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v4i1.18343

Abstract

The rapid development of science and technology, along with the advent of the Fourth Industrial Revolution and Society 5.0, has significantly impacted all aspects of life, including education. In response to these developments, the Ministry of Education and Culture has strengthened the teaching of informatics in the latest curriculum, "Independent Learning." However, many schools are not adequately prepared to handle informatics subjects due to a lack of competent teachers. Therefore, the educational informatics program has the opportunity to engage in community engagement by providing training and assistance related to informatics subjects to students in vocational high schools (SMK). This engagement involves the participation of educational informatics lecturers and several students. The program consists of 3 to 4 sessions with students from grade XII at SMK Qurrota A’yun Joben. The training covers fundamental networking, resource sharing, connectivity, and communication aspects, followed by the creation of school profile videos. Participants are instructed in techniques for capturing footage, video editing, and multimedia design using various applications. The posttest results reveal a significant improvement in participants' skills in graphic design (85%), scenario creation (93%), video capturing techniques (86%), and video editing (96%). This engagement offers SMK Qurrota A’yun the opportunity to promote their school through captivating profile videos, thus enhancing the interest of potential students' parents and facing competition in the age of social media. The training and assistance in school profile video creation effectively enhance participants' multimedia management skills and facilitate school promotion in a more compelling manner. Video profiling proves to be an efficient and effective medium for conveying information and promotions, especially in the current era of social media. Leveraging multimedia technology has become essential in fostering school competitiveness and harnessing the full potential of the community in the Society 5.0 era.
Pengenalan Object Theatre pada remaja Bremi Lombok Timur Riyana Rizki Yuliatin; Puspita Dewi; Baiq Desi Dwi Arianti; Hary Murcahyanto
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 1 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i1.3585

Abstract

The theatre is one of the performing arts fields that display human behavior on stage. Human life is represented through stories, dialogues, and the behavior of the characters. One of the styles in theatre art is object theatre. Object theatre involves manipulating objects to give life to the objects used so that there is a reciprocal play between the player and the object. Object theatre itself is still relatively new in Indonesia, aiming to introduce object theatre to the public. The target of this activity is Bermi Youth, Pancor Village aged 17-20 years. Teenagers can become a faster medium for disseminating information to the next generation. The activity was held for four months with a total of 14 participants. The training methods used in this activity are workshops, training assistance, and performances at the Pengadangan Village hall, which was the earthquake's location in 2018. The activity results showed that the trainees were able to stage object theatre performances and control themselves during the show by not stealing the show.
Pelatihan pembuatan dan editing video bagi guru SD untuk menghadapi Era Industri 4.0 Yosi Nur Kholisho; Baiq Desi Dwi Arianti; Jamaluddin Jamaluddin; Rasyid Hardi Wirasasmita; Kholida Ismatulloh; Muhammad Zamroni Uska; Ahmad Fathoni
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 1 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i1.3586

Abstract

The Industrial 4.0 Era encourages educators to be able to apply information technology in the learning process. One application of technology in the learning process is the use of learning videos. Especially during the current Covid 19 pandemic that applies online learning, videos can be an alternative source for learning. However, in reality, many teachers in Indonesia cannot make learning videos. Online learning is currently mostly only in the form of providing material from textbooks, discussions via WA, visiting students' homes to give assignments, and so on, so it is not optimal. Therefore, this training activity aims to train teachers in making learning videos so that teachers have other alternatives as a source of student learning. This activity is in the form of training in making and editing videos using the Bandicam application, Microsoft PowerPoint 2013, and the Kinemaster application. The results of this activity are participants/teachers for the Bandicam application with a 100% success rate, Microsoft PowerPoint 2013 100% success rate, Kinemaster the first stage success rate 70%, then the second stage 100%.
Penguatan Kesiapan IKM Informatika Melalui Pelatihan Jaringan MAN dan SMK di Lombok Timur: Strengthening Readiness for Informatics IKM through Network Training at MAN and Vocational Schools in East Lombok Arianti, Baiq Desi Dwi; Jamaluddin, Jamaluddin; Ismatulloh, Kholida; Kholisho, Yosi Nur; Wirasasmita, Rasyid Hardi; Haritani, Hartini; Marfuatun, Marfuatun
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 5 No 1 (2024): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v5i1.27187

Abstract

The advancement of science and technology in the era of the Industrial Revolution 4.0 and Society 5.0 has impacted various aspects of life, including education. In response, the Indonesian government, through the Ministry of Education and Culture Regulation Number 36 and 37 of 2018, reintegrated informatics subjects into the Merdeka Belajar curriculum. However, the readiness of schools to implement this curriculum remains a challenge, particularly due to the lack of competent teachers in informatics and limited facilities. This Community Service activity aims to enhance students' understanding and skills in basic computer networks through training and mentoring at MAN 1 Selong and SMK-Qurrota’ayun. The training involved lecturers and students from the Informatics Education Study Program and was conducted over three intensive sessions. The methods used included theoretical material delivery, practical simulations, and small group mentoring to ensure that each participant could understand and apply the given material. Pretest results indicated that the majority of participants had a low understanding of computer networks. However, after the training, there was a significant improvement in participants' understanding and skills, as shown by the posttest results. The "very-understanding" level increased from 0% to 5%, "understanding" from 2% to 40%, while "less understanding" decreased from 11% to 45%, and "not understanding at all" from 87% to 10%. The conclusion from this activity is that hands-on training methods and intensive mentoring effectively enhance students' technical competencies in computer networks. This training model can serve as a reference for other skill development programs in the field of education