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Aplikasi, e-Commerce, Tenun, Ten IMPLEMENTASI APLIKASI “TENWIRI” BERBASIS E-COMMERCE SEBAGAI UPAYA PENINGKATAN PROMOSI UMKM PENGARAJIN TENUN DESA TAWIRI Dahoklory, Melda; Suatkab, Syukri Gazali; Alyona, Caryl; Salamoni , Thenny Daus; Parera, Josseano Amakora
JURNAL SIMETRIK Vol 14 No 1 (2024): Jurnal Simetrik (Sipil, Mesin, Listrik)
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat (P3M) Politeknik Negeri Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31959/js.v14i1.2039

Abstract

Kelompok Pengrajin Tenun Desa Tawiri merupakan salah satu kelompok usaha mikro kecil dan menengah (UMKM) yang terdapat di Kota Ambon. Pengrajin tenun berdomisili di Desa Tawiri, Kecamatan Teluk Ambon, Kota Ambon. Kelompok UMKM ini merupakan kelompok masyarakat yang memberdayakan kemampuannya dengan membangun usaha tenun Tanimbar. Usaha ini sudah eksis sejak tahun 2021 dan memiliki izin usaha yang sudah terdaftar. Kelompok Pengrajin Tenun Desa Tawiri terdiri dari 7 pekerja. saat ini mereka telah memproduksi 166 buah syal leher, 10 lembar bahan baju, 12 buah selendang dan 5 buah taplak meja. Pesanan berasal dari kota Ambon dan luar kota Ambon (sorong). Beberapa produk kerajinan tenun tanimbar dihasilkan seperti syal leher, taplak meja, kain dasar untuk pakaian, selendang, sepatu, tas dan jenis lain tergantung pemesanan dengan motif dan corak yang beragam. Proses pemasaran produk tenun ini dilakukan melalui mulut ke mulut atau dengan menggunakan media social secara terbatas, tidak ada sistem yang dibangun sebagai strategi peningkatan pemasaran dan daya beli konsumen. Sehingga hal ini berdampak pada ketidaktahuan konsumen terhadap produk yang dihasilkan. Internet saat ini dirasa bisa menjadi solusi pemasaran yang baik karena bisa diakses oleh orang dalam waktu yang tanpa batas dan bisa diakses darimana dan kapan saja. Pemasaran media online dapat dikatakan sebagai bisnis yang menjanjikan untuk saat ini. Hal ini menjadi solusi untuk meningkatkan bisnis Kelompok Pengrajin Tenun Desa Tawiri. Pengembangkan aplikasi “Tenwiri” dikembangkan dengan menggunakan metode SDLC. Aplikasi ini akan digunakan sebagai media pemasaran digital yang dapat dimanfaatkan oleh kelompok pengrajin tenun desa tawiri mempromosikan dan bertransasi jual beli tanpa mempertemukan penjual dan pembeli pada suatu tempat yang sama. Aplikasi tenwiri ini telah dan dibangun sesuai dengan tahapan SDLC / waterfall model. Pengujian fungsionalitas sistem telah dilakukan dan sistem berjalan dengan baik. Strategi pemasaran produk UMKM pengrajin tenun desa tawiri berbasis e-commerce dapat dijadikan acuan dan sarana untuk meningkatkan perekonomian kelompok maupun Masyarakat.
PROTOTYPE e-LAYANAN ADMINISTRASI PERSURATAN NEGERI HATIVE BESAR GUNA MENDUKUNG PROGRAM DESA DIGITAL Dahoklory, Melda; Tupan, Hendrik Kenedy; Jamlaay, Marselin; Parera, Josseano Amakora; Alyona, Caryl; Lalaun, Albertus
JURNAL SIMETRIK Vol 14 No 2 (2024): Jurnal Simetrik (Sipil, Mesin, Listrik)
Publisher : Pusat Penelitian dan Pengabdian Kepada Masyarakat (P3M) Politeknik Negeri Ambon

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Negeri Hative Besar merupakan salah satu Negeri Adat yang terletak di kecamatan Teluk Ambon pulau Ambon, Kabupaten Kota Ambon. Kepala Pemerintahan Negeri Adat umum dipanggil “Bapa Raja” (selanjutnya untuk mempersingkat penulisan disebut Raja). Dalam hal menjalankan tata kelola pemerintahan di Negeri Hative Besar, Raja dibantu pegawai pemerintahan lainnya menjalankan tugas pada Kantor Pemerintahan Negeri Hative Besar beralamat pada jalan Dr. J. Leimena, kecamatan Teluk Ambon pulau Ambon, Kabupaten Kota Ambon. Dalam pelaksanaannya kantor Pemerintahan Negeri Hative Besar melakukan pelayanan kependudukan. Berdasarkan data statistik kependudukan Negeri Hative Besar memiliki jumlah kepala keluarga sebanyak 1241 KK, dengan jumlah jiwa sebanyak 4827 Orang (Data Kependudukan Negeri Hative Besar Tahun 2023). Dalam proses pelayanan administrasi pada kantor Pemerintahan Negeri Hative Besar ditangani oleh tenaga operator administrasi. Hal-hal yang ditangani antara lain pelaporan data ke kementerian, layanan administrasi data penduduk dalam hal registrasi dan pembaruan data, serta pembuatan surat keterangan. tata kelola data pada Pemerintahan Negeri Hative Besar dapat dikatakan belum maksimal. Hal ini dikarenakan proses-proses yang masih dilakukan secara manual/ konvensional, misalnya perhitungan dan demografi data kependudukan yang dilakukan secara manual, pembuatan surat keterangan yang dikeluarkan pemerintah negeri, maupun proses input data kependudukan yang ditangani oleh tenaga administrasi/ operator teknologi informasi. Selain itu informasi yang disampaikan pada papan informasi yang berada pada lokasi gedung pemerintahan hative besar dirasa kurang efisien. Informasi yang disampaikan dalam bentu hardcopy setiap informasi dan tidak up-to-date. Pada penelitian ini akan dirancang dan dibangun sebuah sistem informasi yang dapat menangani proses pengajuan Surat keterangan desa dan sebuah papan informasi berbasis digital. Proses rancang bangun ini akan menggunakan metode pengembangan sistem waterfall model. Tujuan penelitian yang diusulkan adalah mengembangkan aplikasi layanan pengajuan surat keterangan dan pengembangan papan informasi digital sebagai layanan informasi publik.
DIGITAL SMART BUSINESS: PENGUATAN PEMASARAN DAN KEUANGAN UMKM TRUTTY’S TAHOE SUTRA DI ERA EKONOMI KREATIF Albertus Lalaun; Ennis Sarenah Kriekhoff; Theofilus Josias F. K. Matrutty; Melda Dahoklory
BORJUIS: JURNAL OF ECONOMY Vol. 3 No. 1 (2025): BORJUIS: JURNAL OF ECONOMY
Publisher : Adisam Publisher

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Abstract

This Community Service (PkM) program aims to enhance the capacity and competitiveness of Trutty’s Tahoe Sutra MSME through the implementation of the Digital Smart Business concept, which focuses on two key aspects: strengthening digital marketing (e-commerce) and improving simple financial management. The main problems identified were the use of conventional product promotion methods and unstructured financial records, which affected business efficiency and decision-making. The program was carried out through mentoring, training, and hands-on implementation, including the creation of e-commerce accounts, optimization of social media for business promotion, and the application of digital-based financial recording tools. The evaluation was conducted using observation, interviews, and comparative analysis of partner skills before and after the program. The results show a significant improvement in the partner’s ability to utilize e-commerce. Business platforms for online promotion and sales. Moreover, the partner began to implement daily cash records and monthly financial reports independently. This activity demonstrates that integrating digital marketing with simple financial management creates an efficient, accountable, and competitive Digital Smart Business model suitable for micro, small, and medium enterprises in the creative economy era.
RANCANG BANGUN APLIKASI MOBILE BERBASIS UNITY SEBAGAI MEDIA EDUKASI INTERAKTIF PENGENALAN ADAT PELA GANDONG MALUKU (Studi Kasus: Negeri Rutong – Rumahkay) Melda Dahoklory; Caryl Alyona; Eka Dharmawan; Albertus Lalaun; Calvin Berly Telapary
NETIZEN: JOURNAL OF SOCIETY AND BUSSINESS Vol. 2 No. 9 (2026): NETIZEN (JOURNAL OF SOCIETY AND BUSSINESS)
Publisher : CV. ADIBA AISHA AMIRA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.5281/zenodo.21368098

Abstract

The development method used in this study was the Multimedia Development Life Cycle (MDLC), which consists of six stages: Concept, Design, Material Collecting, Assembly, Testing, and Distribution. Data were collected through literature review, observation, interviews, and documentation. The application was developed using the Unity game engine by integrating various multimedia elements, including text, images, audio, animation, video, and interactive quizzes to enhance the user learning experience. System testing was conducted using the Black Box Testing method to ensure that all application functions operated according to the specified functional requirements. The results of the study indicate that the application was successfully developed according to the proposed design. All main features, including learning materials, the history of Pela Gandong, profiles of Rutong and Rumahkay Villages, image galleries, educational videos, interactive quizzes, background music, and navigation functions, operated properly. Based on the Black Box Testing conducted on 16 test scenarios, all application functions passed successfully, achieving a 100% success rate. Therefore, the application is considered feasible to be used as an educational medium. This study concludes that the Unity-based mobile application serves as an interactive, engaging, and user-friendly digital learning medium for introducing the history and cultural values of the Pela Gandong tradition in Maluku. The application is expected to support the preservation of local cultural heritage through multimedia technology while increasing younger generations' interest in learning about regional culture.
THE EFFECT OF GEOGEBRA-BASED INSTRUCTION ON THE CONCEPTUAL UNDERSTANDING OF LINEAR ALGEBRA AMONG INFORMATICS ENGINEERING STUDENTS Mey Chyntia Yesaya; Sri Widyanti Ginting; Melda Dahoklory
JURNAL MathEdu (Mathematic Education Journal) Vol 9 No 2 (2026): JURNAL MathEdu (Mathematic Education Journal) Juli 2026
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/mathedu.v9i2.8421

Abstract

The integration of digital technology into mathematics education has become an essential strategy for improving students' conceptual understanding, particularly in abstract subjects such as Linear Algebra. GeoGebra, an interactive mathematical software, provides dynamic visualizations that enable students to explore mathematical concepts more effectively. This study aims to examine the effect of GeoGebra-based instruction on the conceptual understanding of Linear Algebra among Informatics Engineering students. A quantitative approach employing a quasi-experimental design with a pretest–posttest control group was used. The participants consisted of undergraduate Informatics Engineering students enrolled in a Linear Algebra course, divided into an experimental group receiving GeoGebra-based instruction and a control group receiving conventional instruction. Data were collected using a conceptual understanding test administered before and after the intervention. The data were analyzed using descriptive statistics and an independent samples t-test to determine significant differences between the two groups. The findings indicate that students who learned through GeoGebra-based instruction demonstrated significantly higher conceptual understanding than those who received conventional instruction. The dynamic visualization and interactive features of GeoGebra facilitated students in exploring vector operations, matrix transformations, and systems of linear equations, thereby strengthening their conceptual comprehension and problem-solving abilities. These results suggest that GeoGebra is an effective instructional tool for enhancing conceptual understanding in Linear Algebra courses, particularly for Informatics Engineering students. The study recommends integrating GeoGebra into higher education mathematics curricula to promote active learning and improve students' mathematical competence.
Rancang Bangun Aplikasi Smart E-Tourism Berbasis Android dengan Integrasi Virtual Tour 360° untuk Pemesanan Paket Wisata di Banda Neira Melda Dahoklory; Caryl Alyona; Albertus Lalaun; Jian Lestari Hasan
Jurnal Multidisiplin Indonesia Vol. 4 No. 2 (2026): Juni: Jurnal Multidisiplin Indonesia
Publisher : PT. ALHAFI BERKAH INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62007/joumi.v4i2.859

Abstract

The rapid advancement of information technology has had a significant positive impact on the tourism sector, particularly in improving information dissemination and services for tourists. However, the conventional method of providing tourism information often makes it difficult for visitors to obtain comprehensive details about tourist destinations, accommodation, transportation, and tour packages. This study aims to design and develop a web-based E-Tourism application that provides integrated tourism information while supporting online booking and payment services. The system was developed using the Waterfall software development model, which consists of the stages of requirements analysis, system design, implementation, testing, and maintenance. System testing was conducted using the Black Box Testing method to ensure that each system function operates according to user requirements. The results indicate that the application was successfully developed with features including tourist destination management, hotel information, ship schedules, flight schedules, tour packages, galleries, online transactions, online payment, virtual tours, and user management. Based on testing conducted on 20 test scenarios, all system functions achieved a valid status, resulting in a 100% success rate. Therefore, the developed application effectively enhances the delivery of tourism information, simplifies data management for administrators, and provides tourists with convenient access to information and online transaction services.