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PERANCANGAN UI/UX APLIKASI CRYPTOCURRENCY WALLET BERBASIS ANDROID MENGGUNAKAN HEURISTIC EVALUATION DAN SYSTEM USABILITY SCALE Qevin Attaqwa; Junadhi Junadhi; Khusaeri Andesa; Parlindungan Kudadiri
DEVICE : JOURNAL OF INFORMATION SYSTEM, COMPUTER SCIENCE AND INFORMATION TECHNOLOGY Vol 7, No 1: JUNI 2026
Publisher : Universitas Dharmawangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46576/device.v7i1.8375

Abstract

The development of blockchain and cryptocurrency technology has increased the need for cryptocurrency wallet applications that are not only secure but also easy to use for a wide range of users. However, the complexity of features and technical terms in digital financial applications often causes difficulties for users, especially beginners, so usability-oriented UI/UX design is needed. This study aims to design and evaluate the UI/UX of an Android-based cryptocurrency wallet application using the Design Sprint approach and the Heuristic Evaluation and System Usability Scale (SUS) methods. The design process is carried out through the stages of understanding the problem, sketching a solution, determining the best design, building a prototype, and conducting testing. The resulting prototype is then evaluated using Heuristic Evaluation based on Nielsen's ten principles to identify usability issues. The evaluation results indicate several improvements that need to be made in the aspects of system status clarity, display consistency, and prevention of user errors. After refining the design, the prototype was tested with users using the SUS questionnaire. Based on the results of testing on 5 respondents, the average SUS score was 78.4, which is included in the acceptable category and is at the good usability level. These results indicate that the application has a good level of ease of use, clear navigation, and is able to provide a positive user experience. Thus, the application of Design Sprint in the design process, combined with Heuristic Evaluation and SUS, proved effective in producing intuitive, informative, and user-oriented UI/UX designs for cryptocurrency wallet applications. This research is expected to serve as a reference in the development of more user-friendly mobile-based digital financial applications.
Super Agent Chatbot ā€œ3Sā€ Sebagai Media Informasi Menggunakan Metoda Natural Language Processing(NLP) Herwin Herwin; Khusaeri Andesa
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 2 No. 1 (2019): Jurnal Teknologi dan Open Source, June 2019
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v2i1.144

Abstract

STMIK Amik Riau memiliki portal pada website http://www.sar.ac.id difungsikan sebagai media penyebaran informasi bagi sivitas akademika dan stakeholder. Rerata pengunjung setiap hari dalam 3 bulan terakhir adalah 150 kunjungan, namun terjadi peningkatan pada saat penerimaan mahasiswa di setiap tahun akademik. Hal ini mengindikasikan terjadinya peningkatan minat masyarakat untuk mengetahui informasi STMIK Amik Riau. Sayangnya, sampai saat ini pemanfaatan portal web site masih satu arah, dari STMIK Amik Riau ke stakeholder dan masyarakat, tidak terjadi sebaliknya. Komunikasi stakeholder dengan PT sehubungan dengan muatan yang ada di dalam portal menggunakan media sosial dan tidak terintegrasi dengan web. Begitu juga dengan masukan, koreksi, tanggapan, maupun komunikasi lain menggunakan media sosial. Sampai saat ini, masyarakat yang mengunjungi portal website baik masyarakat luas, maupun stakeholder tidak dapat dideteksi waktu berkunjung sehingga tidak dapat disapa dengan filosofi ā€œ3Sā€, padahal masyarakat luas yang telah berkunjung merupakan pasar potensial untuk di edukasi. Masyarakat yang berkunjung ke portal website, dengan sopan di sapa oleh sistem, kemudian dilanjutkan dengan komunikasi langsung, tersedia mesin yang siap memberikan salam dan melayani setiap pertanyaan yang diajukan oleh pengunjung. Penelitian ini bertujuan membuat chatbot yang mampu berkomunikasi dengan pengunjung website. Chatbot yang telah dibuat diberi nama STMIK Amik Riau Intelligence Virtual Information disingkat SILVI. Chatbot dibuat berdasarkan Question Answering Systems (QAS), bekerja dengan algoritma kemiripan antara dua teks. Penelitian ini menghasilkan aplikasi yang siap digunakan, diberi nama SILVI, mampu berkomunikasi dengan pengunjung website. Chatbot mengoptimalkan komunikasi seolah tidak menyadari, tetap menganggap lawan bicara adalah pegawai yang tepat dalam tugas pokok dan fungsi.
PERINGATAN DINI MASA STUDI DAN IPK MAHASISWA BERBASIS FRAMEWORK FOR APPLICATION OF SYSTEM THINKING Nurjayadi Nurjayadi; Khusaeri Andesa; Torkis Nasution; Herwin Herwin
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 3 No. 2 (2020): Jurnal Teknologi dan Open Source, December 2020
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v3i2.738

Abstract

Universities must graduate students according to the curriculum that has been prepared, no later than 14 semesters, if they cannot be fulfilled, students must drop out. Based on graduation data for the last 3 years data on the number of graduations on time was found to be 60%. This means that this will reduce the achievements set out in the 2015-2020 Strategic Plan. If there is no structured and systematic effort, then there is the potential for graduation with an uncontrolled study period. Unfortunately, until now the system that has been built by PT has not been optimal can encourage students to graduate on time. Attempts to achieve timely graduation can be done by involving all lecturers, students, and academic implementing elements to monitor the academic track record of students since being registered as students. Monitoring of the student's academic track record includes attendance, independent assignments, structured assignments, practical assignments, library visits, consultations with PA, IP, and GPA lecturers. The results of supervision are measured at the minimum standard that must be achieved, by connecting all existing variables it can be concluded that the student can pass on time. The purpose of this study is to identify student track records, to connect with minimum standards that must be achieved, to conduct systems-based analysis so that an estimate of graduation performance is generated. Applications that will be generated are based on Framework for Application of System Thinking (FAST) that is good enough to provide early warning to students to graduate on time, and can monitor and monitor the value of discipline so as to prevent academic violations that affect the study period. FAST can analyze existing problems and can design the system. FAST has eight stages, where the first five stages are the stages of system analysis and the next three stages are the design stages. Applications are supported by means to disseminate information quickly and precisely, to fulfill it, use SMS and e-mail as a medium to transmit information from the system to students and academic advisers. If this application is implemented, it can give a warning to students before academic sanctions are issued.
Application of Emergency On Building Fire Using Ant Colony Optimization Method Based On Android Khusaeri Andesa; Herwin Herwin
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 4 No. 2 (2021): Jurnal Teknologi dan Open Source, December 2021
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v4i2.1787

Abstract

Fire and Rescue Service is an agency to handles fire problems, i.e building fires. Fire and Rescue Service of Pekanbaru is an agency to handles fire problems in Pekanbaru where the service receives information about a fire incident quickly and responsively. Fire incidents can occur anywhere, in any location, both easy or difficult access, but the Firfighter Team must be prepared in every conditions. The problem is that not all fire incidents occur in easy access places by firefighters. The incidents sometimes occur in difficult places to reach and unknown location, firefighter have to use maps to find the location. It will be wasting time to find unknown location and took a long time to arrive. The solution of this problem is to build an android-based application that can be used as a fire incident report, which is connected in one application, so residents can report through an application automatically provides the coordinates of incident. The application of Ant Colony Optimization method in finding fire locations makes it easier to hasten in searching fire locations and can be used by the public in reporting fires to Fire and Rescue Service of Pekanbaru to be processed quickly.
Go-Gallon App With A Star (A*) Algorithm Implementation Using Android Kotlin: APLIKASI GO-GALON DENGAN PENERAPAN ALGORITMA A STAR (A*) MENGGUNAKAN KOTLIN ANDROID Khusaeri Andesa; Herwin Herwin; Torkis Nasution
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 5 No. 1 (2022): Jurnal Teknologi dan Open Source, June 2022
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v5i1.2066

Abstract

The need for drinking water now is not to boil water, but to buy it in the form of gallon bottles, which are available wherever it is sold, either at the refill of water or in the supermarket. In a housing estate with many heads of families, it is also difficult to find and obtain water in gallon bottles under certain conditions, and there is also the problem that there is only one brand of gallon bottles, which also makes it difficult to obtain. For this reason, the author provides a solution by creating a go-gallon application with the application of the A-Star (A*) algorithm to be able to detect the service takers of the nearest people, which is basically intended for residential environments, where with this application others can ask to find and purchase gallons and then deliver them to their homes. The A-Star algorithm is one of the distance search algorithms that has an optimal and complete ability to solve problems related to finding or determining a route with the least distance. The hope is that with this application, especially housewives, there is no need to worry when they run out of gallons of drinking water at home, enough with this application, these problems can be overcome.
Implementation of Push Notification for Monitoring Motor Vehicle Tax Payments (Case Study: Samsat Siak) Herwin herwin; Khusaeri Andesa
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 6 No. 1 (2023): Jurnal Teknologi dan Open Source, June 2023
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v6i1.3059

Abstract

In an effort to maximize revenue from the motor vehicle tax, the local government is pursuing numerous strategies, one of which is to introduce the e-Samsat (PAD) program to increase revenue from the motor vehicle tax. However, in the current system, there is no system to monitor these payments. Therefore, many people pay their taxes late. The objectives of this research are: (1) Design and develop a web-based application to monitor tax payments using Whatsapp gateway. Data collection techniques using interviews and direct observation at the research site. The results of this application research can display a list of taxpayers and can add to the list of taxpayers. It also generates outputs in the form of data reports in various forms and types. Designing an application to process vehicle tax data makes it easier for employees to detect late tax payments. The public can learn about tax payments via WhatsApp notifications without having to visit Samsat Siak.