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Design Android-Based E-book Application for Sundanese Pupujian Teaching Materials Ripai, Ipan; Ropiah, Opah; Sukma Nur Alam, Fajar
JTP - Jurnal Teknologi Pendidikan Vol. 24 No. 1 (2022): Jurnal Teknologi Pendidikan
Publisher : Lembaga Penelitian dan Pengabdian kepada Masyarakat, Universitas Negeri Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21009/jtp.v24i1.24456

Abstract

An android-based e-book application for teaching materials is a type of electronic book in softcopy. This study aims to design an android-based e-book application for Pupujian Sundanese teaching materials and determine its feasibility. This research is development research (R&D). The flow in this research are: 1) potential problems: 2) data collection; 3) product design: 4) design validation; 5) design revision; 6) product trial; 7) product revision; 8) trial use; 9) product revision; 10) mass production. Based on design validation, this application is feasible to test because the percentage is 85.00% - 100.00%. This product was tested on students of the Regional Language and Literature Education Study Program, STKIP Muhammadiyah Kuningan. Based on the pretest and posttest results, the average value of the pretest was 56.42, while the posttest obtained an average value of 77.21. It can be concluded that the android-based e-book application for Sundanese Pupujian teaching materials is "appropriate" to be implemented in learning and can be mass-produced.
Design and Development of a Digital Library System Using PHP For Optimizing Library Services at SMK Negeri 1 Luragung Alvian Nazhif, Hafizh; Ripai, Ipan
JURNAL TEKNOLOGI DAN OPEN SOURCE Vol. 8 No. 2 (2025): Jurnal Teknologi dan Open Source, December 2025
Publisher : Universitas Islam Kuantan Singingi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36378/jtos.v8i2.4759

Abstract

This study aims to develop a PHP-based digital library system as a solution to the conventional library service problems at SMK Negeri 1 Luragung. The existing manual processes for borrowing and returning books make it difficult to track collections accurately and reduce overall operational efficiency. To address these issues, this research adopts a Research and Development (R&D) model using the ADDIE approach, which consists of five systematic stages: Analysis, Design, Development, Implementation, and Evaluation. At the analysis stage, library needs and user problems were identified. The design stage involved creating system flowcharts, database structures, and interface mockups. During development, a web-based application was built using PHP and MySQL with key features such as member management, book collection management, borrowing and returning modules, and QR code integration for faster transactions. The system was then implemented and tested with actual users. The evaluation was carried out using the Usability (USE) Questionnaire, focusing on usefulness, ease of use, ease of learning, and user satisfaction. The results showed significant improvements in accessibility, transaction efficiency, and overall user experience. Based on these findings, the developed system is considered feasible and highly suitable for implementation as a digital solution for school library management.
Penerapan Metode Think, Pair, Share Berbantuan Animaker Untuk Meningkatkan Hasil Belajar Siswa MTSN 3 Kuningan Mukhtarul Alih, Riyad; Ripai, Ipan
Petik: Jurnal Pendidikan Teknologi Informasi Dan Komunikasi Vol. 12 No. 1 (2026): Volume 12 No 1 March 2026
Publisher : Pendidikan Teknologi Informasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/petik.v12i1.3196

Abstract

Abstrak Penelitian ini bertujuan untuk menganalisis penerapan metode pembelajaran Think, Pair, Share (TPS) yang dipadukan dengan media Animaker dalam upaya meningkatkan hasil belajar siswa pada mata pelajaran Informatika di MTsN 3 Kuningan. Pendekatan penelitian yang digunakan adalah kuantitatif dengan desain pra-eksperimen one group pretest-posttest. Sampel dalam penelitian ini ialah kelas VII 6 MTsN 3 Kuningan sebanyak 30 orang. Instrumen pengumpulan data berupa tes hasil belajar yang diberikan sebelum dan sesudah perlakuan. Terdapat perbedaan hasil belajar siswa sebelum pembelajaran menggunakan metode TPS mendapatkan nilai rata-rata pre test yaitu 41,67. Setelah diberikan perlakuan, hasil belajar siswa mendapat nilai rata-rata post test yaitu 74,67. Selain itu, respon siswa terhadap pembelajaran menunjukkan kategori “baik” dengan persentase sebesar 73,13%. Temuan ini mengindikasikan bahwa metode TPS yang dikombinasikan dengan media Animaker efektif dalam meningkatkan hasil belajar serta membangkitkan minat dan keterlibatan siswa dalam proses pembelajaran Informatika. Penelitian ini diharapkan dapat menjadi rujukan bagi guru untuk mengembangkan pembelajaran interaktif yang memadukan metode kooperatif dengan media digital. Kata Kunci: Think, Pair, Share (TPS), Media Animaker, Hasil Belajar, Informatika   Abstract This study aims to analyze the application of the Think, Pair, Share (TPS) learning method combined with Animaker media in an effort to improve student learning outcomes in Informatics subjects at MTsN 3 Kuningan. The research approach used was quantitative with a pre-experimental one group pretest-posttest design. The sample in this study was 30 students of class VII 6 MTsN 3 Kuningan. The data collection instrument was a learning outcome test given before and after the treatment. There was a difference in student learning outcomes before learning using the TPS method, obtaining an average pre-test score of 41.67. After being given the treatment, student learning outcomes obtained an average post-test score of 74.67. In addition, student responses to learning showed a "good" category with a percentage of 73.13%. These findings indicate that the TPS method combined with Animaker media is effective in improving learning outcomes and arousing student interest and involvement in the Informatics learning process. This study is expected to be a reference for teachers to develop interactive learning that combines cooperative methods with digital media. Keyword: Think, Pair, Share (TPS), Animaker Media, Learning Outcomes, Informatics