Claim Missing Document
Check
Articles

Found 4 Documents
Search

The Use of Monopoly Media in Social Students to Improve Motivation and Learning Outcomes of Elementary School Students Mulyawati, Yuli; Gani, Resyi A
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.136 KB)

Abstract

This study used the Classroom Action Research method which was aimed to know and describe the improving of motivation and learning outcomes through the use of monopolistic media in social studies subjects. The research subjects were 28th grade students of Katulampa 1 Public Elementary School, Bogor Timur subdistrict, Bogor City, totaling 28 students. Data collection techniques through observation, interviews and documentation. Data analysis techniques through qualitative descriptives. Based on the results of data analysis that has been done, the results in the first cycle of learning motivation gained 81 with good interpretation increased in cycle II gained 94 with Very Good interpretation, this shows an increase of 13 points. To improve the learning process in Cycle I, it was scored 87 with Very Good Interpretation and in Cycle II to 95 with Very Good Interpretation showed an increase of 8 points, in Cycle I learning outcomes gained 71% mastery learning with Unfinished interpretation and in Cycle II increased to 89% with Completed Interpretation. Whereas when seen from the average value for cycle 1, it obtained a value of 74 with Good criteria and in cycle II it became 86.5 indicating an increase of 12.5 points. From this study, it can be concluded that the use of monopoly media in social studies subjects can improve motivation and learning outcomes Students in elementary schools
Peningkatan Kompetensi Guru Sekolah Dasar dalam Menghadapi Era Digital melalui Pelatihan Gamifikasi Wordwall dan ChatGPT Arifin, M. Zainal; S, Deddy Sofyan; Gani, Resyi A; Windiyani, Tustiyana; Kulsum, Siti; Putri Yusup, Muthia Khairunnisa
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 3 (2025): Abdira, Juli
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i3.726

Abstract

The use of gadgets among primary school students is increasingly common in the digital era, but at SDN Gang Aut in Bogor City and surrounding areas, their utilisation in learning is still minimal. Most teachers use simple learning media, while only a few students utilise gadgets as learning aids at home. This suggests the need to adopt more varied and internet-based learning methods to fulfil students' diverse learning needs. Internet-based learning can provide access to extensive educational resources and encourage active student participation. One effective method is gamification, which integrates game elements to increase student motivation and engagement. However, a challenge faced is the lack of teachers‘ understanding and skills in using digital media, such as Wordwall and ChatGPT applications. To address this issue, a six-month community service programme (PKM) is planned that aims to improve teachers’ competencies through gamification training. The programme will include the provision of materials, practice using digital tools, and evaluation through pre-tests and post-tests. By improving teachers‘ skills in integrating technology, it is expected that students’ use of gadgets will be more effective in supporting learning in the digital era.
Interactive Science Learning Innovation Management through the Design of Science Literacy-Based E-LKPD to Improve Conceptual Understanding Sundari, Fitri Siti; Gani, Resyi A; Rahmah, Mursidah; Maulidia, Nur; Rizky, Keumala Septiyana
JURNAL AL-TANZIM Vol 9, No 3 (2025)
Publisher : Nurul Jadid University, Probolinggo, East Java, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/al-tanzim.v9i3.11620

Abstract

This study aims to develop a science literacy-based Electronic Student Worksheet (E-LKPD) to improve elementary students’ conceptual understanding of science, assess its feasibility, and evaluate its effectiveness. Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the E-LKPD was developed with Canva and a live worksheet, focusing on the topic of force and motion. Expert validation showed high feasibility scores: 93% from the media expert, 95% from the language expert, and 94% from the material expert. A limited trial involving 30 fourth-grade students yielded positive responses: 92.42% from the students and 98% from the teachers. Pretest and posttest results showed an average N-Gain of 0.12 to 0.16, which falls within the low to moderate category. However, the Paired Sample T-Test produced p-values < 0.05 for all indicators, indicating statistically significant differences between pretest and posttest scores. This suggests that although the quantitative gain was modest, students’ conceptual understanding of science improved meaningfully. The findings indicate that the E-LKPD is highly feasible and effective for supporting science instruction. This research supports deeper conceptual learning, development of 21st-century skills, learning innovation, the Merdeka Curriculum, and teacher competency in integrating digital science-literacy tools.
Pendampingan Pembuatan E-LKPD Berbasis Wizer.Me Dalam Meningkatkan Kemampuan Literasi Digital Guru Di SDN Dewi Sartika 2 Kota Bogor Hikmah, Nur; Anjaswuri, Fitri; Seful Zen, Dendy; Destiana, Dita; Wijaya, Ade; Gani, Resyi A; Deas Maharani, Nurafifah; Mulyawati, Yuli
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 5 No. 1 (2024): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN)
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v5i1.2522

Abstract

Istilah lembar kerja peserta didik (LKPD) atau lembar kerja biasanya digunakan untuk buku kerja peserta didik yang dicetak. Upaya yang dilakukan untuk mengoptimalkan tampilan, isi, dan kualitasnya adalah dengan mengubahnya menjadi teknologi informasi dan komunikasi, yaitu E-LKPD. E-LKPD terdiri dari materi dan latihan soal yang berbasis komputer, dan dapat disertai dengan foto, video, dan animasi lainnya untuk meningkatkan pemahaman peserta didik terhadap materi yang disajikan. Wizer.me adalah situs web gratis yang memungkinkan guru untuk menguji pengalaman dan kreativitas mereka dengan membuat LKPD dengan cepat dengan berbagai jenis pertanyaan, termasuk pertanyaan terbuka, pilihan ganda, kombinasi, isian, melengkapi bagian yang kosong, pertanyaan bergambar, dan tabel. LKPD yang dibuat menarik secara visual, karena Anda dapat memilih latar belakang topik dan menambahkan video, gambar, dan audio untuk menarik perhatian siswa Anda. wizer.me sudah memiliki penilaian otomatis, sehingga menghemat waktu Anda dalam melakukan peninjauan. Berdasarkan hasil wawancara dan observasi, permasalahan yang ada di sekolah mitra adalah guru-guru masih belum memiliki keterampilan untuk bekerja dengan teknologi digital, pelatihan literasi digital dan panduan pembuatan E-LKPD berbasis wizer.me di SDN Dewi Sartika 2 Kota Bogor menjadi penyebab hal tersebut belum dilakukan. Tujuan dari pengabdian ini adalah untuk meningkatkan keterlibatan siswa menggunakan teknologi digital untuk mencapai tujuan pendidikan dan meningkatkan literasi guru. Berdasarkan beberapa pernyataan yang diberikan dalam kuesioner setelah pelaksanaan E-LKPD berbasis Wizer.me untuk membantu meningkatkan kemampuan literasi digital guru-guru di SDN Dewi Sartika 2 Kota Bogor, diperoleh hasil seperti yang terlihat pada grafik di atas bahwa pelatihan yang dilakukan sebagai bentuk pengabdian kepada masyarakat ini rata-rata mendapatkan respon yang baik, yaitu dari 18 orang peserta PKM di antaranya 13 orang peserta atau 72% menyatakan puas dan 5 orang peserta atau 28% menyatakan sangat puas. Hal ini menunjukkan bahwa apa yang dilakukan oleh tim pengabdi dapat terlaksana dengan baik sesuai dengan tujuan dan manfaat pelatihan.