Claim Missing Document
Check
Articles

Found 13 Documents
Search

Application of E-Learning Based on Constructivism Approach to Understanding of Student Concept in The Study of Social Students Anjaswari, Fitri; Mulyawati, Yuli; Mulyawati, Tustiyana; Sundari, fitri Siti
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (747.089 KB)

Abstract

This research used qualitative descriptive method. Theaims of this research is to find out the application of an E-learning-based constructivism approach to the understanding of student concepts in Social Studies Subjects. The subjects of this study were the students of second semester B of PGSD FKIP UNPAK which totaling 26 students. Data collection techniques are through observation, interviews and documentation. Data analysis techniques is through qualitative descriptives. Based on the results of data analysis, the results of the application of the constructivism approach to orientation for results are 100% carried out, 100% elasticity, 100% restructuring, used many ideas 100%, 98% review. Whereas for understanding the concept the results obtained scores in the range 0-20 by 1 student with a percentage of 4% with very poor interpretation, range 21-40 by 1 student with a percentage of 4% with poor interpretation, range 41-60 by 2 students with a percentage 8% was good interpretation, range 61-80 as many as 5 students with a percentage of 19% was good interpretation, range 81-100 as many as 17 students with a percentage of 65% was very good interpretation. From the above research, it can be concluded that the application of the e-learning-based constructivism approach to the understanding of student concepts inSocial Studies courses was very good
Peningkatan Hasil Belajar Siswa Menggunakan Media Game Ular Tangga Digital Novita, Lina; Sundari, Fitri Siti
Jurnal Basicedu Vol. 4 No. 3 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i3.428

Abstract

Keberhasilan suatu pembelajaran diantaranya dengan memanfaatkan media pembelajaran. Namun kenyataanya penggunaan media pembelajaran masih belum digunakan secara maksimal. Kondisi tersebut dapat disebabkan salah satunya dengan keterbatasan guru dalam pemahaman dan pengoperasian media berbasis teknologi. Oleh sebab itu perlu kiranya dibuat media yang dapat memfasilitasi pembelajaran. Penelitian ini dilakukan dengan  tujuan meningkatkan hasil belajar menggunakan media ular tangga digital yang telah dibuat. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK). Siswa kelas IV berjumlah 35 orang dijadikan sebagai subjek dalam penelitian. Penelitian ini dilakukan dengan 2 siklus, terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Perbaikan pembelajaran dilakukan pada siklus 2 apabila pada siklus 1 belum mencapai indikator keberhasilan pembelajaran. Pengumpulan dan analisis data dilakukan dari hasil pelaksanaan pembelajaran dan observasi yang dilakukan kolaborator. Hasil penelitian menunjukkan penggunaan media ular tangga digital dapat meningkatkan hasil belajar dan perubahan sikappada materi pembelajaran I. Peningkatan dibuktikan dengan rata-rata pada siklus 1, yaitu 74,42 dan meningkat menjadi 84,02 pada siklus 2, artinya terjadi peningkatan 9,6. Dengan demikian disimpulkan bahwa media ular tangga digital dapat meningkatkan hasil belajar dan perubahan aktivitas siswa pada pembelajaran. Pembelajaran dengan menggunakan media baik itu ular tangga digital maupun media pembelajaran lainnya dapat mengubah pembelajaran menjadi lebih aktif. 
IMPLEMENTASI LITERASI DIGITAL MELALUI BAHAN AJAR BERBASIS FOCUSKY PADA GURU SEKOLAH DASAR Kurnia, Dadang; Sukmanasa, Elly; Sundari, Fitri Siti; Mayang, Asoka Niscaya Alam; Fergiawan, Yasmine Anggara
Jurnal Pengabdian Masyarakat Ilmu Keguruan dan Pendidikan (JPM-IKP) Vol 7, No 1 (2024): Jurnal Pengabdian Masyarakat (JPM-IKP)
Publisher : FKIP Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jmp-ikp.v7i1.2000

Abstract

Responding to challenges in the world of education requires 21st century life skills where teachers are expected to be creative individuals, able to teach, educate, inspire. This activity aims to improve teachers' digital literacy skills in creating teaching materials through Focusky presentation media. The basis for assisting this activity includes (1) the limitations of teachers who do not yet have competence in creating media based on the industrial revolution 4.0 platform, (2) teachers still lack initiative or creativity in developing digital literacy-based teaching materials, (3) the limitations of schools in bringing in students. experts or experts who have mastered knowledge in the field of developing digital literacy-based teaching materials. Activities are carried out in two stages, namely training and guidance in making Focusky-based teaching materials. The results show that teachers at SDIT Utsmanil Hakim Tanah Sareal, Bogor City, have succeeded in improving their digital literacy skills and can create focusky-based teaching materials with good results so that they can improve the quality of their students' learning and share information about their experiences by making these material products through mass media
Peningkatan Hasil Belajar Siswa Menggunakan Media Game Ular Tangga Digital Novita, Lina; Sundari, Fitri Siti
Jurnal Basicedu Vol. 4 No. 3 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i3.428

Abstract

Keberhasilan suatu pembelajaran diantaranya dengan memanfaatkan media pembelajaran. Namun kenyataanya penggunaan media pembelajaran masih belum digunakan secara maksimal. Kondisi tersebut dapat disebabkan salah satunya dengan keterbatasan guru dalam pemahaman dan pengoperasian media berbasis teknologi. Oleh sebab itu perlu kiranya dibuat media yang dapat memfasilitasi pembelajaran. Penelitian ini dilakukan dengan  tujuan meningkatkan hasil belajar menggunakan media ular tangga digital yang telah dibuat. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK). Siswa kelas IV berjumlah 35 orang dijadikan sebagai subjek dalam penelitian. Penelitian ini dilakukan dengan 2 siklus, terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Perbaikan pembelajaran dilakukan pada siklus 2 apabila pada siklus 1 belum mencapai indikator keberhasilan pembelajaran. Pengumpulan dan analisis data dilakukan dari hasil pelaksanaan pembelajaran dan observasi yang dilakukan kolaborator. Hasil penelitian menunjukkan penggunaan media ular tangga digital dapat meningkatkan hasil belajar dan perubahan sikappada materi pembelajaran I. Peningkatan dibuktikan dengan rata-rata pada siklus 1, yaitu 74,42 dan meningkat menjadi 84,02 pada siklus 2, artinya terjadi peningkatan 9,6. Dengan demikian disimpulkan bahwa media ular tangga digital dapat meningkatkan hasil belajar dan perubahan aktivitas siswa pada pembelajaran. Pembelajaran dengan menggunakan media baik itu ular tangga digital maupun media pembelajaran lainnya dapat mengubah pembelajaran menjadi lebih aktif. 
Pengembangan E-Book Berbasis Flipbook Maker Tema Lingkungan Sahabat Kita Subtema Perubahan Lingkungan Ai’nun Dalilah; Sukmanasa, Elly; Sundari, Fitri Siti
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5 No 4 (2022): Desember
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v5i4.2288

Abstract

This study aims to determine the development of an e-book based on the environmental theme of our friend, the sub-theme of environmental change to be developed for fifth-grade students at the State Elementary School of Kebon Pedes 5, Bogor City, and to determine the feasibility of an e-book based on flipbook maker for the learning process carried out in school. The research method used in this study is the research and development method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), but in this study, only the development stage is only to determine the development of teaching materials. Flipbook maker based e-book. The results showed that the electronic book based on the flipbook maker, the environmental theme of our friend, and the sub-theme of environmental change, was declared suitable for use based on validation by material experts persentase 91%, linguists with persentase 100%, and media experts persentase 92% as well as students as user responses with persentase 90,68% because it could increase students' enthusiasm for learning in class.
Implementasi Projek Penguatan Profil Pelajar Pancasila pada Pembelajaran Bahasa Indonesia Dimensi Berakhlak Mulia: IMPLEMENTATION OF THE STUDENT PROFILE STRENGTHENING PROJECT PANCASILA IN INDONESIAN LANGUAGE LEARNING NOBLE MORAL DIMENSION Husnaeni, Maya; Sukmanasa, Elly; Sundari, Fitri Siti
Innovative: Journal Of Social Science Research Vol. 5 No. 1 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i1.16618

Abstract

Profil pelajar Pancasila merupakan salah satu cara untuk memperkuat nilai-nilai karakter khususnya pelajar akibat perubahan budaya. Tujuan penelitian ini adalah untuk mendeskripsikan peran mata pelajaran Bahasa Indonesia dalam membentuk profil pelajar Pancasila. Metode yang digunakan dalam penelitian ini adalah metode deskriptif kualitatif. Hasil dari penelitian ini adalah implementasi nilai-nilai profil pelajar pancasila berhasil dilaksanakan khususnya pada pembelajaran Bahasa Indonesia. Nilai-nilai profil pelajar pancasila yang telah diterapkan yakni 1) beriman dan bertakwa kepada Tuhan YME, dan berakhlak mulia; 2) berkebhinekaan global; 3) bergotong royong; 4) mandiri; 5) bernalar kritis; 6) kreatif. Keenam profil pelajar pancasila tersebut dapat ditingkatkan dengan menggabungkan beberapa dimensi dalam proses pembelajaran karena pada hakikatnya setiap dimensi berhubungan dengan dimensi lainnya.
PENDAMPINGAN PENYUSUNAN BAHAN AJAR DORATOON DALAM RANGKA MENINGKATKAN PROFESIONALISME GURU DI ERA PEMBELAJARAN DIGITAL Sundari, Fitri Siti
ABDIPRAJA (Jurnal Pengabdian kepada Masyarakat) Vol 5, No 2 (2024): September
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/abdipraja.v5i2.8232

Abstract

The purpose of this service is to provide understanding to teachers of the importance of compiling interesting teaching materials so that students are more motivated to learn. In addition, after teachers understand the importance of preparing teaching materials, in this PKM activity the teachers are given training in compiling doratoon-based teaching materials, which is one application that combines images and videos. The target of this PkM activity is the teachers of SDN Ciomas 06 which is located at Jl. Kreteg Kaler No.56, Padasuka, Ciomas District, Bogor Regency, West Java 16610. This method of carrying out service is carried out descriptively. Field surveys were conducted to explore the problems faced by partners through observation techniques and interviews with school principals and several teachers. The problem faced by partners is that learning activities are still teacher-centered, thus making students less actively involved in the learning process. Most teachers are still minimal in creating interesting, interactive, and effective learning. This can cause students to lose interest and be less optimal in understanding the material presented. Although learning technology has advanced, most teachers are still not used to making digital teaching materials, making it difficult to develop technology-based learning. The results of the participant survey from this service activity showed that the material provided was easy to understand, the material was very relevant and was in accordance with the needs of participants, the material was enough to equip participants to make Doratoon-based teaching materials, this mentoring material made it easier for participants to make teaching materials. For the delivery of material also get good results, namely the speaker presents the content of the material well, the speaker really understands the material presented, the allocation of time for delivering material and assistance is quite free. For the results of the implementation of service activities, good results were obtained, namely the speaker provided answers to participants' questions clearly, overall the discussion/question and answer has greatly helped increase participants' understanding. For participant satisfaction, all participants are satisfied with the material provided by the speaker, all participants understand the material presented, all participants can make products as a result of mentoring.
Enhancing Students’ Pollution Problem-Solving Skills Through Problem-Based Learning: The Moderating Role of Mathematical Literacy Yani, Indri; Budiana, Sandi; Rostikawati, Teti; Sundari, Fitri Siti; Umam, M. Afifuddin Khotibul
Journal of Mathematics Instruction, Social Research and Opinion Vol. 4 No. 2 (2025): June
Publisher : MASI Mandiri Edukasi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58421/misro.v4i2.431

Abstract

This study examines the effectiveness of the Problem-Based Learning (PBL) model in enhancing university students’ ability to solve environmental pollution problems, with mathematical literacy as a moderating variable. Conducted in Indonesia, the research adopted a quasi-experimental non-equivalent pretest-posttest control group design involving 64 biology education students from Universitas Pakuan. Participants were assessed using open-ended problem-solving tests and a rubric aligned with the PISA framework. Results from two-way ANOVA showed significant effects of the learning model (F(1, 58) = 32.84, p < .001, η² = .216) and mathematical literacy levels (F(2, 58) = 29.17, p < .001, η² = .201) on problem-solving performance. Although both groups improved by 18.75 points from the pretest to the post-test, the PBL group outperformed the control. Post hoc analysis (Tukey HSD) revealed that students with high mathematical literacy achieved the highest scores (M = 91.8, SD = 3.7), confirming its moderating effect. These findings underscore the value of integrating mathematical literacy into PBL to promote contextual learning and real-world problem-solving. Future studies should explore broader samples and longitudinal impacts across diverse educational contexts.
Pendampingan Penyusunan E-LKPD Berbantuan Whizer.Me dalam Meningkatkan Kemampuan Literasi Digital Guru di SDN Pasirhalang 1 Kaupaten Sukabumi Gani, Resyi Abdul; Sundari, Fitri Siti; Rahayu, Dwi
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 4 (2025): Abdira, Oktober
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i4.982

Abstract

The development of digital technology in the industrial era 4.0 requires elementary school teachers to have digital literacy skills and create technology-based LKPD learning tools. However, many teachers still use conventional LKPD, so they do not support 21st century skills and an independent curriculum with a deep learning approach. This service activity aims to assist teachers of SDN Pasirhalang 1 Sukabumi in compiling LKPD assisted by Whizer.Me applications and training digital literacy skills. The method used is participatory action with the ADDIE model (analysis, design, development, implementation, evaluation). As a result, teachers' digital literacy competencies increased significantly: the average pre-test score of 58 increased to 82 in the post-test (an increase of 41%). The resulting interactive e-LKPD received an expert validation score of 87% (very valid) and product quality of 85% (good–very good), especially in the aspects of interactivity (88%) and material uniformity (86%). As many as 93% of teachers feel that this mentoring is very useful to improve skills.
Interactive Science Learning Innovation Management through the Design of Science Literacy-Based E-LKPD to Improve Conceptual Understanding Sundari, Fitri Siti; Gani, Resyi A; Rahmah, Mursidah; Maulidia, Nur; Rizky, Keumala Septiyana
JURNAL AL-TANZIM Vol 9, No 3 (2025)
Publisher : Nurul Jadid University, Probolinggo, East Java, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/al-tanzim.v9i3.11620

Abstract

This study aims to develop a science literacy-based Electronic Student Worksheet (E-LKPD) to improve elementary students’ conceptual understanding of science, assess its feasibility, and evaluate its effectiveness. Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the E-LKPD was developed with Canva and a live worksheet, focusing on the topic of force and motion. Expert validation showed high feasibility scores: 93% from the media expert, 95% from the language expert, and 94% from the material expert. A limited trial involving 30 fourth-grade students yielded positive responses: 92.42% from the students and 98% from the teachers. Pretest and posttest results showed an average N-Gain of 0.12 to 0.16, which falls within the low to moderate category. However, the Paired Sample T-Test produced p-values < 0.05 for all indicators, indicating statistically significant differences between pretest and posttest scores. This suggests that although the quantitative gain was modest, students’ conceptual understanding of science improved meaningfully. The findings indicate that the E-LKPD is highly feasible and effective for supporting science instruction. This research supports deeper conceptual learning, development of 21st-century skills, learning innovation, the Merdeka Curriculum, and teacher competency in integrating digital science-literacy tools.