Claim Missing Document
Check
Articles

Found 11 Documents
Search

Application of E-Learning Based on Constructivism Approach to Understanding of Student Concept in The Study of Social Students Anjaswari, Fitri; Mulyawati, Yuli; Mulyawati, Tustiyana; Sundari, fitri Siti
International Conference on Elementary Education Vol. 2 No. 1 (2020): Proceedings The 2nd International Conference on Elementary Education
Publisher : Elementary Education Study Program School of Postgraduate Studies Universitas Pendidikan Indonesia in collaboration with UPI PRESS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (747.089 KB)

Abstract

This research used qualitative descriptive method. Theaims of this research is to find out the application of an E-learning-based constructivism approach to the understanding of student concepts in Social Studies Subjects. The subjects of this study were the students of second semester B of PGSD FKIP UNPAK which totaling 26 students. Data collection techniques are through observation, interviews and documentation. Data analysis techniques is through qualitative descriptives. Based on the results of data analysis, the results of the application of the constructivism approach to orientation for results are 100% carried out, 100% elasticity, 100% restructuring, used many ideas 100%, 98% review. Whereas for understanding the concept the results obtained scores in the range 0-20 by 1 student with a percentage of 4% with very poor interpretation, range 21-40 by 1 student with a percentage of 4% with poor interpretation, range 41-60 by 2 students with a percentage 8% was good interpretation, range 61-80 as many as 5 students with a percentage of 19% was good interpretation, range 81-100 as many as 17 students with a percentage of 65% was very good interpretation. From the above research, it can be concluded that the application of the e-learning-based constructivism approach to the understanding of student concepts inSocial Studies courses was very good
Peningkatan Hasil Belajar Siswa Menggunakan Media Game Ular Tangga Digital Novita, Lina; Sundari, Fitri Siti
Jurnal Basicedu Vol. 4 No. 3 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i3.428

Abstract

Keberhasilan suatu pembelajaran diantaranya dengan memanfaatkan media pembelajaran. Namun kenyataanya penggunaan media pembelajaran masih belum digunakan secara maksimal. Kondisi tersebut dapat disebabkan salah satunya dengan keterbatasan guru dalam pemahaman dan pengoperasian media berbasis teknologi. Oleh sebab itu perlu kiranya dibuat media yang dapat memfasilitasi pembelajaran. Penelitian ini dilakukan dengan  tujuan meningkatkan hasil belajar menggunakan media ular tangga digital yang telah dibuat. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK). Siswa kelas IV berjumlah 35 orang dijadikan sebagai subjek dalam penelitian. Penelitian ini dilakukan dengan 2 siklus, terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Perbaikan pembelajaran dilakukan pada siklus 2 apabila pada siklus 1 belum mencapai indikator keberhasilan pembelajaran. Pengumpulan dan analisis data dilakukan dari hasil pelaksanaan pembelajaran dan observasi yang dilakukan kolaborator. Hasil penelitian menunjukkan penggunaan media ular tangga digital dapat meningkatkan hasil belajar dan perubahan sikappada materi pembelajaran I. Peningkatan dibuktikan dengan rata-rata pada siklus 1, yaitu 74,42 dan meningkat menjadi 84,02 pada siklus 2, artinya terjadi peningkatan 9,6. Dengan demikian disimpulkan bahwa media ular tangga digital dapat meningkatkan hasil belajar dan perubahan aktivitas siswa pada pembelajaran. Pembelajaran dengan menggunakan media baik itu ular tangga digital maupun media pembelajaran lainnya dapat mengubah pembelajaran menjadi lebih aktif. 
Peningkatan Hasil Belajar Siswa Menggunakan Media Game Ular Tangga Digital Novita, Lina; Sundari, Fitri Siti
Jurnal Basicedu Vol. 4 No. 3 (2020)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/basicedu.v4i3.428

Abstract

Keberhasilan suatu pembelajaran diantaranya dengan memanfaatkan media pembelajaran. Namun kenyataanya penggunaan media pembelajaran masih belum digunakan secara maksimal. Kondisi tersebut dapat disebabkan salah satunya dengan keterbatasan guru dalam pemahaman dan pengoperasian media berbasis teknologi. Oleh sebab itu perlu kiranya dibuat media yang dapat memfasilitasi pembelajaran. Penelitian ini dilakukan dengan  tujuan meningkatkan hasil belajar menggunakan media ular tangga digital yang telah dibuat. Metode penelitian menggunakan Penelitian Tindakan Kelas (PTK). Siswa kelas IV berjumlah 35 orang dijadikan sebagai subjek dalam penelitian. Penelitian ini dilakukan dengan 2 siklus, terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Perbaikan pembelajaran dilakukan pada siklus 2 apabila pada siklus 1 belum mencapai indikator keberhasilan pembelajaran. Pengumpulan dan analisis data dilakukan dari hasil pelaksanaan pembelajaran dan observasi yang dilakukan kolaborator. Hasil penelitian menunjukkan penggunaan media ular tangga digital dapat meningkatkan hasil belajar dan perubahan sikappada materi pembelajaran I. Peningkatan dibuktikan dengan rata-rata pada siklus 1, yaitu 74,42 dan meningkat menjadi 84,02 pada siklus 2, artinya terjadi peningkatan 9,6. Dengan demikian disimpulkan bahwa media ular tangga digital dapat meningkatkan hasil belajar dan perubahan aktivitas siswa pada pembelajaran. Pembelajaran dengan menggunakan media baik itu ular tangga digital maupun media pembelajaran lainnya dapat mengubah pembelajaran menjadi lebih aktif. 
Pengembangan E-Book Berbasis Flipbook Maker Tema Lingkungan Sahabat Kita Subtema Perubahan Lingkungan Ai’nun Dalilah; Sukmanasa, Elly; Sundari, Fitri Siti
DIKDAS MATAPPA: Jurnal Ilmu Pendidikan Dasar Vol 5 No 4 (2022): Desember
Publisher : STKIP Andi Matappa Pangkep

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31100/dikdas.v5i4.2288

Abstract

This study aims to determine the development of an e-book based on the environmental theme of our friend, the sub-theme of environmental change to be developed for fifth-grade students at the State Elementary School of Kebon Pedes 5, Bogor City, and to determine the feasibility of an e-book based on flipbook maker for the learning process carried out in school. The research method used in this study is the research and development method using the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation), but in this study, only the development stage is only to determine the development of teaching materials. Flipbook maker based e-book. The results showed that the electronic book based on the flipbook maker, the environmental theme of our friend, and the sub-theme of environmental change, was declared suitable for use based on validation by material experts persentase 91%, linguists with persentase 100%, and media experts persentase 92% as well as students as user responses with persentase 90,68% because it could increase students' enthusiasm for learning in class.
Implementasi Projek Penguatan Profil Pelajar Pancasila pada Pembelajaran Bahasa Indonesia Dimensi Berakhlak Mulia: IMPLEMENTATION OF THE STUDENT PROFILE STRENGTHENING PROJECT PANCASILA IN INDONESIAN LANGUAGE LEARNING NOBLE MORAL DIMENSION Husnaeni, Maya; Sukmanasa, Elly; Sundari, Fitri Siti
Innovative: Journal Of Social Science Research Vol. 5 No. 1 (2025): Innovative: Journal Of Social Science Research
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/innovative.v5i1.16618

Abstract

Profil pelajar Pancasila merupakan salah satu cara untuk memperkuat nilai-nilai karakter khususnya pelajar akibat perubahan budaya. Tujuan penelitian ini adalah untuk mendeskripsikan peran mata pelajaran Bahasa Indonesia dalam membentuk profil pelajar Pancasila. Metode yang digunakan dalam penelitian ini adalah metode deskriptif kualitatif. Hasil dari penelitian ini adalah implementasi nilai-nilai profil pelajar pancasila berhasil dilaksanakan khususnya pada pembelajaran Bahasa Indonesia. Nilai-nilai profil pelajar pancasila yang telah diterapkan yakni 1) beriman dan bertakwa kepada Tuhan YME, dan berakhlak mulia; 2) berkebhinekaan global; 3) bergotong royong; 4) mandiri; 5) bernalar kritis; 6) kreatif. Keenam profil pelajar pancasila tersebut dapat ditingkatkan dengan menggabungkan beberapa dimensi dalam proses pembelajaran karena pada hakikatnya setiap dimensi berhubungan dengan dimensi lainnya.
PENDAMPINGAN PENYUSUNAN BAHAN AJAR DORATOON DALAM RANGKA MENINGKATKAN PROFESIONALISME GURU DI ERA PEMBELAJARAN DIGITAL Sundari, Fitri Siti
ABDIPRAJA (Jurnal Pengabdian kepada Masyarakat) Vol 5, No 2 (2024): September
Publisher : Universitas Tidar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31002/abdipraja.v5i2.8232

Abstract

The purpose of this service is to provide understanding to teachers of the importance of compiling interesting teaching materials so that students are more motivated to learn. In addition, after teachers understand the importance of preparing teaching materials, in this PKM activity the teachers are given training in compiling doratoon-based teaching materials, which is one application that combines images and videos. The target of this PkM activity is the teachers of SDN Ciomas 06 which is located at Jl. Kreteg Kaler No.56, Padasuka, Ciomas District, Bogor Regency, West Java 16610. This method of carrying out service is carried out descriptively. Field surveys were conducted to explore the problems faced by partners through observation techniques and interviews with school principals and several teachers. The problem faced by partners is that learning activities are still teacher-centered, thus making students less actively involved in the learning process. Most teachers are still minimal in creating interesting, interactive, and effective learning. This can cause students to lose interest and be less optimal in understanding the material presented. Although learning technology has advanced, most teachers are still not used to making digital teaching materials, making it difficult to develop technology-based learning. The results of the participant survey from this service activity showed that the material provided was easy to understand, the material was very relevant and was in accordance with the needs of participants, the material was enough to equip participants to make Doratoon-based teaching materials, this mentoring material made it easier for participants to make teaching materials. For the delivery of material also get good results, namely the speaker presents the content of the material well, the speaker really understands the material presented, the allocation of time for delivering material and assistance is quite free. For the results of the implementation of service activities, good results were obtained, namely the speaker provided answers to participants' questions clearly, overall the discussion/question and answer has greatly helped increase participants' understanding. For participant satisfaction, all participants are satisfied with the material provided by the speaker, all participants understand the material presented, all participants can make products as a result of mentoring.
Pendampingan Penyusunan E-LKPD Berbantuan Whizer.Me dalam Meningkatkan Kemampuan Literasi Digital Guru di SDN Pasirhalang 1 Kaupaten Sukabumi Gani, Resyi Abdul; Sundari, Fitri Siti; Rahayu, Dwi
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 5, No 4 (2025): Abdira, Oktober
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v5i4.982

Abstract

The development of digital technology in the industrial era 4.0 requires elementary school teachers to have digital literacy skills and create technology-based LKPD learning tools. However, many teachers still use conventional LKPD, so they do not support 21st century skills and an independent curriculum with a deep learning approach. This service activity aims to assist teachers of SDN Pasirhalang 1 Sukabumi in compiling LKPD assisted by Whizer.Me applications and training digital literacy skills. The method used is participatory action with the ADDIE model (analysis, design, development, implementation, evaluation). As a result, teachers' digital literacy competencies increased significantly: the average pre-test score of 58 increased to 82 in the post-test (an increase of 41%). The resulting interactive e-LKPD received an expert validation score of 87% (very valid) and product quality of 85% (good–very good), especially in the aspects of interactivity (88%) and material uniformity (86%). As many as 93% of teachers feel that this mentoring is very useful to improve skills.
Interactive Science Learning Innovation Management through the Design of Science Literacy-Based E-LKPD to Improve Conceptual Understanding Sundari, Fitri Siti; Gani, Resyi A; Rahmah, Mursidah; Maulidia, Nur; Rizky, Keumala Septiyana
JURNAL AL-TANZIM Vol 9, No 3 (2025)
Publisher : Nurul Jadid University, Probolinggo, East Java, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33650/al-tanzim.v9i3.11620

Abstract

This study aims to develop a science literacy-based Electronic Student Worksheet (E-LKPD) to improve elementary students’ conceptual understanding of science, assess its feasibility, and evaluate its effectiveness. Using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation), the E-LKPD was developed with Canva and a live worksheet, focusing on the topic of force and motion. Expert validation showed high feasibility scores: 93% from the media expert, 95% from the language expert, and 94% from the material expert. A limited trial involving 30 fourth-grade students yielded positive responses: 92.42% from the students and 98% from the teachers. Pretest and posttest results showed an average N-Gain of 0.12 to 0.16, which falls within the low to moderate category. However, the Paired Sample T-Test produced p-values < 0.05 for all indicators, indicating statistically significant differences between pretest and posttest scores. This suggests that although the quantitative gain was modest, students’ conceptual understanding of science improved meaningfully. The findings indicate that the E-LKPD is highly feasible and effective for supporting science instruction. This research supports deeper conceptual learning, development of 21st-century skills, learning innovation, the Merdeka Curriculum, and teacher competency in integrating digital science-literacy tools.
TPACK-Based E-Textbooks for Science Literacy: A Systematic Review in Primary School Education Sundari, Fitri Siti; Yufiarti; Bintoro, Totok
Proceeding International Conference on Education Volume 03, Agustus Tahun 2025: International Conference on Education
Publisher : Faculty of Tarbiyah, Institut Agama Islam Negeri (IAIN) Kediri, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this study is to investigate the need for TPACK-based digital book development in an effort to improve science literacy in primary schools. The study used a systematic review method of 67 domestic and international academic articles published between 2019 and 2025. This research was carried out through the provision of seven main indicators, namely the characteristics of students at the elementary school level, the characteristics of teachers at the elementary school level, the need for digital media and digital books for science learning at the elementary school level, TPACK strategies in learning design, incorporating TPACK into digital books, science literacy as the main goal of science learning, and the use of digital books in education. The results of the analysis showed that students needed interactive, multimodal, and context-specific learning media, while teachers needed detailed TPACK-based training assistance. Furthermore, digital books designed based on TPACK are able to increase students' knowledge of concepts, learning engagement, and learning abilities. These results confirm the fact that TPACK-based digital book design is an innovative solution applied to learning science in primary schools. This study is likely to have an impact on the basis for adaptations, contexts, and effective products on digital science books to enable national learning services.
Implementasi Literasi Digital Melalui Bahan Ajar Berbasis Focusky Pada Guru Sekolah Dasar Kurnia, Dadang; Sukmanasa, Elly; Sundari, Fitri Siti; Alam Mayang, Asoka Niscaya; Anggara Fergiawan, Yasmine
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 5 No. 1 (2024): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN)
Publisher : Lembaga Dongan Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55338/jpkmn.v5i1.2529

Abstract

Untuk menjawab tantangan dunia pendidikan dibutuhkan keterampilan hidup abad 21, dimana guru harus kreatif, mampu mengajar, mendidik dan menginspirasi. Tujuan dari kegiatan ini adalah untuk meningkatkan kemampuan digital guru dalam membuat materi pembelajaran menggunakan bahan presentasi Focusky. Kegiatan ini dilatarbelakangi oleh (1) keterbatasan guru yang belum memiliki keterampilan memproduksi media berbasis platform Revolusi Industri 4.0, (2) guru yang masih kurang memiliki inisiatif atau kreatifitas dalam pengembangan materi pembelajaran berbasis literasi digital, (3) keterbatasan sekolah dalam melibatkan tenaga ahli atau pakar yang berlatar belakang keilmuan dalam pengembangan perangkat pembelajaran berbasis literasi digital. Kegiatan berlangsung dalam dua tahap, yaitu pelatihan dan pendampingan dalam pembuatan materi pembelajaran berbasis Focusky. Hasil kegiatan menunjukkan bahwa guru-guru dari SDIT Utsmanil Hakim Tanah Sareal Kota Bogor mampu meningkatkan kemampuan literasi digital dan mampu memproduksi materi pembelajaran berbasis Focusky dengan hasil yang baik untuk meningkatkan kualitas pembelajaran siswa-siswanya serta berbagi pengalaman dalam memproduksi materi pembelajaran tersebut melalui media massa.