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Pelatihan Fitur Google Bagi Guru SD Negeri 105267 Sei Mencirim Fevi Rahmawati Suwanto; Dinda Kartika; Debi Yandra Niska
Jurnal Interaktif: Warta Pengabdian Pendidikan Vol 1 No 2 (2021): Edisi Desember 2021
Publisher : Jurusan Ilmu Pendidikan, FKIP, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (639.579 KB) | DOI: 10.29303/interaktif.v1i2.12

Abstract

Teachers as the main driving force for the success of a learning process have big challenges during this 2019 Coronavirus diseases (Covid-19) pandemic. The transition from the face-to-face learning system to distance learning and online learning requires the professional competence of teachers to be able to adapt and skillfully use technology. Service activities in the form of providing training on the use of Google features include electronic mail, classroom, document (docs), and meet conducted for teachers of SD Negeri 105267 Sei Mencirim face to face by complying with health protocols in the even semester of the 2020/2021 school year, one of the supports for improving teacher skills in online learning. The training, which involved 14 teachers and a principal, was also a solution for schools, namely the not yet optimal implementation of online learning. Through the knowledge and training experience gained, teachers are expected to be able to apply it so that the online learning process becomes more leverage.
The Enhancement of Students Mathematical Communication Ability Through RME-Textbook Fevi Rahmawati Suwanto; Ariyadi Wijaya
SJME (Supremum Journal of Mathematics Education) Vol 5 No 1 (2021): Januari 2021
Publisher : Fakultas Keguruan dan Ilmu Pendidikan Universitas Singaperbangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35706/sjme.v5i1.4412

Abstract

This study was a research and development used ADDIE model aimed to produce mathematics textbook for 8th-grade students by applying five principles of the Realistic Mathematics Education (RME) approach, included: phenomenological exploration, bridging by vertical instruments, self-reliance with students own constructions and productions, interactivity, and intertwining. The subject in this study involved 30 students' junior high school in Yogyakarta. The qualities of the developed textbook refer to three criteria, namely validity, practicality, and effectiveness. Supporting instruments used to examine three criteria for the quality of the textbook were validation sheets, assessment sheets for teachers and students, and students' mathematical communication ability test. The textbook meets the criteria of validity, practicality, and effectiveness if at least "good" from the results of validator assessments, the results analysis from teachers and student assessments, and at least 75% of the students' mathematical communication ability test results. Based on the results of this study, the developed textbook has met the criteria of validity (very good), practicality (very good by the teacher and good by students), and effectiveness (good for 86.67%). Therefore, developing textbooks is suitable to use as an alternative to enhance the students' mathematical communication ability.
E-umkm sebagai Upaya Peningkatan Ekonomi Usaha Bihun Ubi Kayu di Desa Melati II Kabupaten Serdang Bedagai Insan Taufik; Kana Saputra S; Dinda Kartika; Debi Yandra Niska; Fevi Rahmawati Suwanto
TRIDARMA: Pengabdian Kepada Masyarakat (PkM) Vol. 5 No. 2 (2022): Nopember: Pengabdian Kepada Masyarakat (PkM)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/abdimas.v5i2.3006

Abstract

Promosi sebagai satu dari empat unsur utama dalam menciptakan bauran pemasaran berperan penting agar hasil produksi dikenal bahkan dibeli oleh konsumen. Dengan adanya perkembangan teknologi, strategi pemasaranpun kini mulai mengalami pergeseran dari konvensional menjadi pemasaran melalui internet. Meskipun demikian, masih banyak ditemukan pelaku usaha khususnya usaha mikro yang belum mampu memasarkan produknya melalui internet. Salah satunya adalah mitra dalam kegiatan Program Kemitraan Masyarakat (PKM) ini, yaitu usaha bihun ubi kayu di Desa Melati II, Kecamatan Perbaungan, Kabupaten Serdang Bedagai. Pemasaran belum dilakukan secara langsung oleh pemilik usaha, melainkan hanya bergantung pada agen terbatas yang mendatangi dan membeli langsung bihun ke rumah produksi. Sebagai solusi bagi mitra sekaligus dukungan terhadap Usaha Mikro, Kecil, dan Menengah (UMKM) dalam rangka membangun perekonomian daerah, kegiatan ini telah menghasilkan media promosi berbasis web yang gratis yaitu e-umkm. Dengan adanya media tersebut, pemilik usaha bihun ubi kayu bahkan pemilik usaha lainnya yang datanya telah terdaftar dapat memasarkan produknya sendiri secara luas.
Realistic Mathematics Textbook Toward The Students’ Mathematical Generalization Skills Fevi Rahmawati Suwanto; Ariyadi Wijaya; Aprisal Aprisal; Asri Fauzi; Yunda Victorina Tobondo
Mosharafa: Jurnal Pendidikan Matematika Vol 12, No 2 (2023)
Publisher : Institut Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31980/mosharafa.v12i2.2617

Abstract

Generalisasi merupakan ciri siswa dapat berpikir matematis. Guru dapat mengembangkan bahan ajar berbentuk buku teks untuk memfasilitasi kemampuan generalisasi. Penelitian ini merupakan hasil pengembangan model ADDIE yaitu tahap penerapan dan evaluasi, dengan produk berupa buku teks matematika kelas VIII semester genap yang berorientasi pada kemampuan generalisasi matematis siswa. Buku teks dengan pendekatan Pendidikan Matematika Realistik (RME) ini memuat lima prinsip meliputi eksplorasi fenomenologi, menjembatani dengan instrumen vertikal, kontruksi dan produksi siswa, interaktivitas, dan keterkaitan. Melalui alur kegiatan pemberian lebih dari satu konteks permasalahan, identifikasi kesamaan pola atau strategi hingga penarikan kesimpulan terkait materi, serta pemberian latihan soal pemodelan, buku teks ini telah memfasilitasi kemampuan generalisasi matematis. Berdasarkan hasil penerapan buku teks yang melibatkan 30 siswa kelas VIII salah satu SMP Negeri di Yogyakarta, persentase banyaknya siswa pada kategori good memenuhi batas minimal 75% yaitu mencapai 93,33%.  Generalization is a feature that students can think mathematically. Teachers can develop teaching materials in the form of textbooks to facilitate generalization abilities. This study was the developmental stage of ADDIE model, namely the implementation and evaluation. The study produced a textbook for 8th grade even semester which was oriented to students' mathematical generalization skills. The textbook integrating a realistic mathematics education approach contained five principles including phenomenological exploration, bridging by vertical instruments, pupils’ own constructions and productions, interactivity, and intertwining. The flow of activities provided more than one problem context, identifying similarities in patterns or strategies to draw conclusions related to the material as well as modeling exercises to facilitate students' mathematical generalization abilities. Based on the results of textbook implementation involving 30 8th grade students from one of a state junior high school in Yogyakarta, the percentage of students in good category met the minimum point of 75%, which reached 93.33%.
Role playing game as a learning media: case study on education industry course Muhammad Dominique Mendoza; Olnes Yosefa Hutajulu; Reni Rahmadani; Fevi Rahmawati Suwanto; Ishaq Matondang; Ressy Dwitias Sari
Jurnal Info Sains : Informatika dan Sains Vol. 14 No. 01 (2024): Informatika dan Sains , Edition March 2024
Publisher : SEAN Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Paradoxically, the current level of enthusiasm among the younger generation in studying the education industry is low. This phenomenon can be attributed to multiple factors, including the rapid spread of globalization, which has sparked a heightened interest among the younger generation in acquiring technological knowledge. Researchers employed the Game Development Life Cycle (GDLC) approach, consisting of six stages: initiation, pre-production, production, testing, beta, and release. Testing using the black-box method on 12 modules revealed that all modules performed flawlessly without any issues. Testing of the beta version of the game involved 62 testers who were instructed to play the game and complete a questionnaire. The findings were positive, with an average total score of 4.51 for the game elements. The gaming system performed well during testing, indicating its potential to be well-received by beta testers and users, as well as its ability to enhance students' learning motivation.
VISUALISASI GEOMETRI NETRAL BERBASIS AUGMENTED REALITY Cut Najwa Aulia; Lukman Hakim Laia; Nisa Rahmadani; Fevi Rahmawati Suwanto
Afore : Jurnal Pendidikan Matematika Vol 4 No 1 (2025): AFORE : Jurnal Pendidikan Matematika
Publisher : Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/afore.v4i1.2881

Abstract

This study was conducted as a Research and Development (R&D) project with the primary objective of developing an Augmented Reality (AR)-based learning medium to support the teaching of three-dimensional geometry for students in the Mathematics Education Study Program. The development process followed the ADDIE model, which consists of five phases: Analysis, Design, Development, Implementation, and Evaluation. The research subjects were fourth-semester students at Universitas Negeri Medan. The instruments used in this study included expert validation questionnaires for both content and media, user response questionnaires, and learning outcome tests. The resulting product is an AR-based instructional medium designed for neutral geometry material, specifically intended for fourth-semester mathematics students. Validation results indicate that the developed AR media is highly valid in terms of content quality, visual design, and functional performance. Student responses to the media were overwhelmingly positive, as reflected by indicators such as engagement, ease of use, and increased learning motivation. The effectiveness test demonstrated a significant improvement in student learning outcomes following the use of the AR-based media. Therefore, this Augmented Reality learning tool is considered both feasible and effective for implementation in geometry instruction, offering an innovative alternative to enhance students' conceptual understanding in the field of mathematics.
Pemodelan Konveksi Panas Pada Fluida Statis dan Dinamis Dalam Bentuk Persamaan Diferensial Orde 1 Eka Finanti Simamora; Nurcahaya Br Zandroto; Putri Tarigan; Vico Putra Sidauruk; Fevi Rahmawati Suwanto
Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa Vol. 2 No. 4 (2024): Bilangan : Jurnal Ilmiah Matematika, Kebumian dan Angkasa
Publisher : Asosiasi Riset Ilmu Matematika dan Sains Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/bilangan.v2i4.124

Abstract

This article discusses the importance of understanding heat convection in fluids in the context of physics and engineering. Using first order Simple Differential Equations (PDS), we can analyze the temperature distribution in a fluid over time and space in high detail. PDS allows modeling heat convection by considering parameters such as temperature differences and fluid flow velocity. Numerical methods are used to complete the PDS computationally, while data collection techniques through literature studies provide an in-depth understanding of relevant theories and previous findings. With the application of PDS and numerical methods, we can better understand and predict heat transfer in fluids, which has wide applications in engineering, biology, and physics. In conclusion, this article provides a comprehensive insight into the use of PDS in the analysis of heat convection in static and dynamic fluids, with a focus on mathematical and computational approaches to better understand this phenomenon.
PENGEMBANGAN MEDIA AUGMENTED REALITY (AR) BANGUN RUANG 3 DIMENSI UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA SISWA KELAS VII SMP KATOLIK DELI MURNI Dwi Anggraini; Revalina Ayu Natalia Hutabarat; Rifka Elianti Br. Kaban; Santa De Luisa Sitorus; Fevi Rahmawati Suwanto
Jurnal Media Akademik (JMA) Vol. 3 No. 6 (2025): JURNAL MEDIA AKADEMIK Edisi Juni
Publisher : PT. Media Akademik Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62281/v3i6.2096

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis Augmented Reality (AR) yang interaktif untuk materi bangun ruang tiga dimensi serta menganalisis validitas, efektivitas, dan kepraktisannya dalam meningkatkan pemahaman konsep matematika siswa kelas VII SMP Katolik Deli Murni. Metode penelitian yang digunakan adalah penelitian dan pengembangan (Research and Development) dengan model ADDIE yang mencakup lima tahapan, yaitu Analysis, Design, Development, Implementation, dan Evaluation. Pada tahap analisis, dilakukan pengumpulan data melalui angket kebutuhan siswa yang menunjukkan bahwa sebagian besar siswa mengalami kesulitan memahami materi bangun ruang karena sifatnya yang abstrak dan minimnya media visual yang interaktif. Selanjutnya, media AR dikembangkan dan divalidasi oleh dua orang guru matematika sebagai ahli materi dan media. Hasil validasi menunjukkan bahwa media telah memenuhi kriteria kelayakan pada aspek materi, tampilan, dan bahasa, setelah dilakukan revisi sesuai dengan saran yang diberikan. Pada tahap implementasi, dilakukan pretest dan posttest terhadap 18 siswa kelas VII. Rata-rata nilai pretest sebesar 69,74 meningkat menjadi 74,21 pada posttest. Hasil uji Paired Sample T-Test menunjukkan nilai signifikansi sebesar 0,017 (p < 0,05), yang berarti terdapat peningkatan yang signifikan secara statistik dalam pemahaman konsep matematika siswa setelah menggunakan media AR. Selain itu, uji kepraktisan melalui angket menunjukkan skor rata-rata 3,87 dari siswa dan 3,93 dari guru, yang termasuk dalam kategori “praktis”. Media ini dinilai mudah digunakan, menarik, serta mendorong keterlibatan siswa dalam pembelajaran. Berdasarkan temuan ini, dapat disimpulkan bahwa media pembelajaran berbasis AR yang dikembangkan terbukti valid, efektif, dan praktis serta layak digunakan dalam pembelajaran matematika, khususnya pada materi bangun ruang tiga dimensi di jenjang SMP.